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Player Docs: csMode -> csAction (#1547)

* csmode -> cs action

* format
This commit is contained in:
fig02 2023-09-26 12:48:41 -04:00 committed by GitHub
parent 092f602638
commit 2cb4ff4fd3
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GPG key ID: 4AEE18F83AFDEB23
66 changed files with 737 additions and 734 deletions

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@ -429,7 +429,7 @@ void func_80B4BBC4(EnZl1* this, PlayState* play) {
Player* player = GET_PLAYER(play);
Animation_Change(&this->skelAnime, &gChildZelda1Anim_00438, 1.0f, 0.0f, frameCount, ANIMMODE_LOOP, 0.0f);
func_8002DF54(play, &this->actor, PLAYER_CSMODE_1);
func_8002DF54(play, &this->actor, PLAYER_CSACTION_1);
Player_PlaySfx(player, NA_SE_VO_LI_SURPRISE_KID);
this->actor.textId = 0x7039;
Message_StartTextbox(play, this->actor.textId, NULL);
@ -570,7 +570,7 @@ void func_80B4BF2C(EnZl1* this, PlayState* play) {
break;
case 6:
if (Actor_TextboxIsClosing(&this->actor, play)) {
func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
func_8002DF54(play, &this->actor, PLAYER_CSACTION_7);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
this->actor.flags &= ~ACTOR_FLAG_8;
this->unk_1E2 = 4;