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Player Docs: csMode -> csAction (#1547)

* csmode -> cs action

* format
This commit is contained in:
fig02 2023-09-26 12:48:41 -04:00 committed by GitHub
parent 092f602638
commit 2cb4ff4fd3
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GPG key ID: 4AEE18F83AFDEB23
66 changed files with 737 additions and 734 deletions

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@ -151,7 +151,7 @@ void EnfHG_Intro(EnfHG* this, PlayState* play) {
break;
}
Cutscene_StartManual(play, &play->csCtx);
func_8002DF54(play, &this->actor, PLAYER_CSMODE_8);
func_8002DF54(play, &this->actor, PLAYER_CSACTION_8);
this->subCamId = Play_CreateSubCamera(play);
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, this->subCamId, CAM_STAT_ACTIVE);
@ -192,7 +192,7 @@ void EnfHG_Intro(EnfHG* this, PlayState* play) {
Actor_PlaySfx(&this->actor, NA_SE_EV_GANON_HORSE_GROAN);
}
if (this->timers[0] == 20) {
func_8002DF54(play, &this->actor, PLAYER_CSMODE_9);
func_8002DF54(play, &this->actor, PLAYER_CSACTION_9);
}
if (this->timers[0] == 1) {
SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, NA_BGM_OPENING_GANON);
@ -354,7 +354,7 @@ void EnfHG_Intro(EnfHG* this, PlayState* play) {
this->bossGndSignal = FHG_FINISH;
}
if (this->timers[0] == 170) {
func_8002DF54(play, &this->actor, PLAYER_CSMODE_8);
func_8002DF54(play, &this->actor, PLAYER_CSACTION_8);
Actor_PlaySfx(&this->actor, NA_SE_EN_FANTOM_MASIC2);
}
Math_ApproachF(&this->subCamEye.z, this->subCamPanZ + (GND_BOSSROOM_CENTER_Z + 100.0f), 0.1f,
@ -400,7 +400,7 @@ void EnfHG_Intro(EnfHG* this, PlayState* play) {
Play_ReturnToMainCam(play, this->subCamId, 0);
this->subCamId = SUB_CAM_ID_DONE;
Cutscene_StopManual(play, &play->csCtx);
func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
func_8002DF54(play, &this->actor, PLAYER_CSACTION_7);
this->actionFunc = EnfHG_Retreat;
}
break;