mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-22 15:01:17 +00:00
parent
092f602638
commit
2cb4ff4fd3
66 changed files with 737 additions and 734 deletions
|
@ -151,7 +151,7 @@ void EnfHG_Intro(EnfHG* this, PlayState* play) {
|
|||
break;
|
||||
}
|
||||
Cutscene_StartManual(play, &play->csCtx);
|
||||
func_8002DF54(play, &this->actor, PLAYER_CSMODE_8);
|
||||
func_8002DF54(play, &this->actor, PLAYER_CSACTION_8);
|
||||
this->subCamId = Play_CreateSubCamera(play);
|
||||
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT);
|
||||
Play_ChangeCameraStatus(play, this->subCamId, CAM_STAT_ACTIVE);
|
||||
|
@ -192,7 +192,7 @@ void EnfHG_Intro(EnfHG* this, PlayState* play) {
|
|||
Actor_PlaySfx(&this->actor, NA_SE_EV_GANON_HORSE_GROAN);
|
||||
}
|
||||
if (this->timers[0] == 20) {
|
||||
func_8002DF54(play, &this->actor, PLAYER_CSMODE_9);
|
||||
func_8002DF54(play, &this->actor, PLAYER_CSACTION_9);
|
||||
}
|
||||
if (this->timers[0] == 1) {
|
||||
SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, NA_BGM_OPENING_GANON);
|
||||
|
@ -354,7 +354,7 @@ void EnfHG_Intro(EnfHG* this, PlayState* play) {
|
|||
this->bossGndSignal = FHG_FINISH;
|
||||
}
|
||||
if (this->timers[0] == 170) {
|
||||
func_8002DF54(play, &this->actor, PLAYER_CSMODE_8);
|
||||
func_8002DF54(play, &this->actor, PLAYER_CSACTION_8);
|
||||
Actor_PlaySfx(&this->actor, NA_SE_EN_FANTOM_MASIC2);
|
||||
}
|
||||
Math_ApproachF(&this->subCamEye.z, this->subCamPanZ + (GND_BOSSROOM_CENTER_Z + 100.0f), 0.1f,
|
||||
|
@ -400,7 +400,7 @@ void EnfHG_Intro(EnfHG* this, PlayState* play) {
|
|||
Play_ReturnToMainCam(play, this->subCamId, 0);
|
||||
this->subCamId = SUB_CAM_ID_DONE;
|
||||
Cutscene_StopManual(play, &play->csCtx);
|
||||
func_8002DF54(play, &this->actor, PLAYER_CSMODE_7);
|
||||
func_8002DF54(play, &this->actor, PLAYER_CSACTION_7);
|
||||
this->actionFunc = EnfHG_Retreat;
|
||||
}
|
||||
break;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue