diff --git a/spec b/spec index 0f9befd969..13a77dec9a 100644 --- a/spec +++ b/spec @@ -397,6 +397,15 @@ beginseg number 11 endseg +#if PLATFORM_N64 +beginseg + name "map_i_static" + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/map_i_static/map_i_static.o" + number 11 +endseg +#endif + beginseg name "map_48x85_static" romalign 0x1000 @@ -404,12 +413,14 @@ beginseg number 11 endseg +#if !PLATFORM_N64 beginseg name "map_i_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/map_i_static/map_i_static.o" number 11 endseg +#endif beginseg name "code" @@ -919,6 +930,3253 @@ beginseg include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Test/ovl_En_Test_reloc.o" endseg +// Overlays for most actors and effects are reordered between versions. On N64 and iQue, +// the overlays are in some arbitrary order, while on GameCube they are sorted alphabetically. +#if !PLATFORM_GC + +beginseg + name "ovl_En_GirlA" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_GirlA/z_en_girla.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_GirlA/ovl_En_GirlA_reloc.o" +endseg + +beginseg + name "ovl_En_Part" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Part/z_en_part.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Part/ovl_En_Part_reloc.o" +endseg + +beginseg + name "ovl_En_Light" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Light/z_en_light.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Light/ovl_En_Light_reloc.o" +endseg + +beginseg + name "ovl_En_Door" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Door/z_en_door.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Door/ovl_En_Door_reloc.o" +endseg + +beginseg + name "ovl_En_Box" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Box/z_en_box.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Box/ovl_En_Box_reloc.o" +endseg + +beginseg + name "ovl_En_Poh" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Poh/z_en_poh.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Poh/ovl_En_Poh_reloc.o" +endseg + +beginseg + name "ovl_En_Okuta" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Okuta/z_en_okuta.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Okuta/ovl_En_Okuta_reloc.o" +endseg + +beginseg + name "ovl_En_Bom" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Bom/z_en_bom.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Bom/ovl_En_Bom_reloc.o" +endseg + +beginseg + name "ovl_En_Wallmas" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Wallmas/ovl_En_Wallmas_reloc.o" +endseg + +beginseg + name "ovl_En_Dodongo" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dodongo/ovl_En_Dodongo_reloc.o" +endseg + +beginseg + name "ovl_En_Firefly" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Firefly/z_en_firefly.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Firefly/ovl_En_Firefly_reloc.o" +endseg + +beginseg + name "ovl_En_Horse" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Horse/z_en_horse.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Horse/ovl_En_Horse_reloc.o" +endseg + +beginseg + name "ovl_En_Arrow" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Arrow/z_en_arrow.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Arrow/ovl_En_Arrow_reloc.o" +endseg + +beginseg + name "ovl_En_Elf" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Elf/z_en_elf.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Elf/ovl_En_Elf_reloc.o" +endseg + +beginseg + name "ovl_En_Niw" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Niw/z_en_niw.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Niw/ovl_En_Niw_reloc.o" +endseg + +beginseg + name "ovl_En_Tite" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Tite/z_en_tite.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Tite/ovl_En_Tite_reloc.o" +endseg + +beginseg + name "ovl_En_Reeba" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Reeba/z_en_reeba.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Reeba/ovl_En_Reeba_reloc.o" +endseg + +beginseg + name "ovl_En_Peehat" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Peehat/z_en_peehat.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Peehat/ovl_En_Peehat_reloc.o" +endseg + +beginseg + name "ovl_En_Holl" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Holl/z_en_holl.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Holl/ovl_En_Holl_reloc.o" +endseg + +beginseg + name "ovl_En_Scene_Change" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Scene_Change/z_en_scene_change.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Scene_Change/ovl_En_Scene_Change_reloc.o" +endseg + +beginseg + name "ovl_En_Zf" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Zf/z_en_zf.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Zf/ovl_En_Zf_reloc.o" +endseg + +beginseg + name "ovl_En_Hata" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Hata/z_en_hata.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Hata/ovl_En_Hata_reloc.o" +endseg + +beginseg + name "ovl_Boss_Dodongo" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Boss_Dodongo/ovl_Boss_Dodongo_reloc.o" +endseg + +beginseg + name "ovl_Boss_Goma" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Boss_Goma/ovl_Boss_Goma_reloc.o" +endseg + +beginseg + name "ovl_En_Zl1" + compress +include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Zl1/z_en_zl1_cutscene_data.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Zl1/z_en_zl1.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Zl1/ovl_En_Zl1_reloc.o" +endseg + +beginseg + name "ovl_En_Viewer" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Viewer/z_en_viewer.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Viewer/ovl_En_Viewer_reloc.o" +endseg + +beginseg + name "ovl_En_Goma" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Goma/z_en_goma.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Goma/ovl_En_Goma_reloc.o" +endseg + +beginseg + name "ovl_Bg_Pushbox" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Pushbox/z_bg_pushbox.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Pushbox/ovl_Bg_Pushbox_reloc.o" +endseg + +beginseg + name "ovl_En_Bubble" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Bubble/z_en_bubble.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Bubble/ovl_En_Bubble_reloc.o" +endseg + +beginseg + name "ovl_Door_Shutter" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Door_Shutter/ovl_Door_Shutter_reloc.o" +endseg + +beginseg + name "ovl_En_Dodojr" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dodojr/ovl_En_Dodojr_reloc.o" +endseg + +beginseg + name "ovl_En_Bdfire" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Bdfire/ovl_En_Bdfire_reloc.o" +endseg + +beginseg + name "ovl_En_Boom" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Boom/z_en_boom.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Boom/ovl_En_Boom_reloc.o" +endseg + +beginseg + name "ovl_En_Torch2" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Torch2/z_en_torch2.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Torch2/ovl_En_Torch2_reloc.o" +endseg + +beginseg + name "ovl_En_Bili" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Bili/z_en_bili.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Bili/ovl_En_Bili_reloc.o" +endseg + +beginseg + name "ovl_En_Tp" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Tp/z_en_tp.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Tp/ovl_En_Tp_reloc.o" +endseg + +beginseg + name "ovl_En_St" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_St/z_en_st.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_St/ovl_En_St_reloc.o" +endseg + +beginseg + name "ovl_En_Bw" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Bw/z_en_bw.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Bw/ovl_En_Bw_reloc.o" +endseg + +beginseg + name "ovl_En_Eiyer" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Eiyer/ovl_En_Eiyer_reloc.o" +endseg + +beginseg + name "ovl_En_River_Sound" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_River_Sound/ovl_En_River_Sound_reloc.o" +endseg + +beginseg + name "ovl_En_Horse_Normal" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Horse_Normal/ovl_En_Horse_Normal_reloc.o" +endseg + +beginseg + name "ovl_En_Ossan" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Ossan/z_en_ossan.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Ossan/ovl_En_Ossan_reloc.o" +endseg + +beginseg + name "ovl_Bg_Treemouth" + compress +include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth_cutscene_data.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Treemouth/ovl_Bg_Treemouth_reloc.o" +endseg + +beginseg + name "ovl_Bg_Dodoago" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Dodoago/ovl_Bg_Dodoago_reloc.o" +endseg + +beginseg + name "ovl_Bg_Hidan_Dalm" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Hidan_Dalm/ovl_Bg_Hidan_Dalm_reloc.o" +endseg + +beginseg + name "ovl_Bg_Hidan_Hrock" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Hidan_Hrock/ovl_Bg_Hidan_Hrock_reloc.o" +endseg + +beginseg + name "ovl_En_Horse_Ganon" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Horse_Ganon/ovl_En_Horse_Ganon_reloc.o" +endseg + +beginseg + name "ovl_Bg_Hidan_Rock" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Hidan_Rock/ovl_Bg_Hidan_Rock_reloc.o" +endseg + +beginseg + name "ovl_Bg_Hidan_Rsekizou" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/ovl_Bg_Hidan_Rsekizou_reloc.o" +endseg + +beginseg + name "ovl_Bg_Hidan_Sekizou" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Hidan_Sekizou/ovl_Bg_Hidan_Sekizou_reloc.o" +endseg + +beginseg + name "ovl_Bg_Hidan_Sima" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Hidan_Sima/ovl_Bg_Hidan_Sima_reloc.o" +endseg + +beginseg + name "ovl_Bg_Hidan_Syoku" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Hidan_Syoku/z_bg_hidan_syoku.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Hidan_Syoku/ovl_Bg_Hidan_Syoku_reloc.o" +endseg + +beginseg + name "ovl_En_Xc" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Xc/z_en_xc.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Xc/ovl_En_Xc_reloc.o" +endseg + +beginseg + name "ovl_Bg_Hidan_Curtain" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Hidan_Curtain/ovl_Bg_Hidan_Curtain_reloc.o" +endseg + +beginseg + name "ovl_Bg_Spot00_Hanebasi" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/ovl_Bg_Spot00_Hanebasi_reloc.o" +endseg + +beginseg + name "ovl_En_Mb" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Mb/z_en_mb.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Mb/ovl_En_Mb_reloc.o" +endseg + +beginseg + name "ovl_En_Bombf" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Bombf/z_en_bombf.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Bombf/ovl_En_Bombf_reloc.o" +endseg + +beginseg + name "ovl_Bg_Hidan_Firewall" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Hidan_Firewall/ovl_Bg_Hidan_Firewall_reloc.o" +endseg + +beginseg + name "ovl_Bg_Dy_Yoseizo" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Dy_Yoseizo/ovl_Bg_Dy_Yoseizo_reloc.o" +endseg + +beginseg + name "ovl_En_Zl2" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Zl2/z_en_zl2.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Zl2/ovl_En_Zl2_reloc.o" +endseg + +beginseg + name "ovl_Bg_Hidan_Fslift" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Hidan_Fslift/z_bg_hidan_fslift.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Hidan_Fslift/ovl_Bg_Hidan_Fslift_reloc.o" +endseg + +beginseg + name "ovl_En_OE2" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_OE2/z_en_oe2.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_OE2/ovl_En_OE2_reloc.o" +endseg + +beginseg + name "ovl_Bg_Ydan_Hasi" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Ydan_Hasi/z_bg_ydan_hasi.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Ydan_Hasi/ovl_Bg_Ydan_Hasi_reloc.o" +endseg + +beginseg + name "ovl_Bg_Ydan_Maruta" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Ydan_Maruta/ovl_Bg_Ydan_Maruta_reloc.o" +endseg + +beginseg + name "ovl_Boss_Ganondrof" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Boss_Ganondrof/ovl_Boss_Ganondrof_reloc.o" +endseg + +beginseg + name "ovl_En_Am" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Am/z_en_am.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Am/ovl_En_Am_reloc.o" +endseg + +beginseg + name "ovl_En_Dekubaba" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dekubaba/ovl_En_Dekubaba_reloc.o" +endseg + +beginseg + name "ovl_En_M_Fire1" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_M_Fire1/z_en_m_fire1.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_M_Fire1/ovl_En_M_Fire1_reloc.o" +endseg + +beginseg + name "ovl_En_M_Thunder" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_M_Thunder/ovl_En_M_Thunder_reloc.o" +endseg + +beginseg + name "ovl_Bg_Ddan_Jd" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Ddan_Jd/ovl_Bg_Ddan_Jd_reloc.o" +endseg + +beginseg + name "ovl_Bg_Breakwall" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Breakwall/ovl_Bg_Breakwall_reloc.o" +endseg + +beginseg + name "ovl_En_Jj" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Jj/z_en_jj.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Jj/ovl_En_Jj_reloc.o" +endseg + +beginseg + name "ovl_En_Horse_Zelda" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Horse_Zelda/ovl_En_Horse_Zelda_reloc.o" +endseg + +beginseg + name "ovl_Bg_Ddan_Kd" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Ddan_Kd/ovl_Bg_Ddan_Kd_reloc.o" +endseg + +beginseg + name "ovl_Door_Warp1" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Door_Warp1/ovl_Door_Warp1_reloc.o" +endseg + +beginseg + name "ovl_Obj_Syokudai" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Obj_Syokudai/ovl_Obj_Syokudai_reloc.o" +endseg + +beginseg + name "ovl_Item_B_Heart" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Item_B_Heart/ovl_Item_B_Heart_reloc.o" +endseg + +beginseg + name "ovl_En_Dekunuts" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dekunuts/ovl_En_Dekunuts_reloc.o" +endseg + +beginseg + name "ovl_Bg_Menkuri_Kaiten" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Menkuri_Kaiten/z_bg_menkuri_kaiten.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Menkuri_Kaiten/ovl_Bg_Menkuri_Kaiten_reloc.o" +endseg + +beginseg + name "ovl_Bg_Menkuri_Eye" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Menkuri_Eye/ovl_Bg_Menkuri_Eye_reloc.o" +endseg + +beginseg + name "ovl_En_Vali" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Vali/z_en_vali.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Vali/ovl_En_Vali_reloc.o" +endseg + +beginseg + name "ovl_Bg_Mizu_Movebg" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Mizu_Movebg/ovl_Bg_Mizu_Movebg_reloc.o" +endseg + +beginseg + name "ovl_Bg_Mizu_Water" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Mizu_Water/ovl_Bg_Mizu_Water_reloc.o" +endseg + +beginseg + name "ovl_Arms_Hook" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Arms_Hook/ovl_Arms_Hook_reloc.o" +endseg + +beginseg + name "ovl_En_fHG" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_fHG/z_en_fhg.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_fHG/ovl_En_fHG_reloc.o" +endseg + +beginseg + name "ovl_Bg_Mori_Hineri" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Mori_Hineri/ovl_Bg_Mori_Hineri_reloc.o" +endseg + +beginseg + name "ovl_En_Bb" + compress 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include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Toki_Swd/ovl_Bg_Toki_Swd_reloc.o" +endseg + +beginseg + name "ovl_En_Fhg_Fire" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Fhg_Fire/ovl_En_Fhg_Fire_reloc.o" +endseg + +beginseg + name "ovl_Bg_Mjin" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Mjin/z_bg_mjin.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Mjin/ovl_Bg_Mjin_reloc.o" +endseg + +beginseg + name "ovl_Bg_Hidan_Kousi" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Hidan_Kousi/ovl_Bg_Hidan_Kousi_reloc.o" +endseg + +beginseg + name "ovl_Door_Toki" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Door_Toki/z_door_toki.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Door_Toki/ovl_Door_Toki_reloc.o" +endseg + +beginseg + name "ovl_Bg_Hidan_Hamstep" + compress 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include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Tk/ovl_En_Tk_reloc.o" +endseg + +beginseg + name "ovl_Bg_Mori_Bigst" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Mori_Bigst/ovl_Bg_Mori_Bigst_reloc.o" +endseg + +beginseg + name "ovl_Bg_Mori_Elevator" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Mori_Elevator/ovl_Bg_Mori_Elevator_reloc.o" +endseg + +beginseg + name "ovl_Bg_Mori_Kaitenkabe" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/ovl_Bg_Mori_Kaitenkabe_reloc.o" +endseg + +beginseg + name "ovl_Bg_Mori_Rakkatenjo" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.o" + include 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include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Bowl_Wall/ovl_Bg_Bowl_Wall_reloc.o" +endseg + +beginseg + name "ovl_En_Wall_Tubo" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Wall_Tubo/ovl_En_Wall_Tubo_reloc.o" +endseg + +beginseg + name "ovl_En_Po_Desert" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Po_Desert/ovl_En_Po_Desert_reloc.o" +endseg + +beginseg + name "ovl_En_Crow" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Crow/z_en_crow.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Crow/ovl_En_Crow_reloc.o" +endseg + +beginseg + name "ovl_Door_Killer" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Door_Killer/z_door_killer.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Door_Killer/ovl_Door_Killer_reloc.o" +endseg + +beginseg + name "ovl_Bg_Spot11_Oasis" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Spot11_Oasis/z_bg_spot11_oasis.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Spot11_Oasis/ovl_Bg_Spot11_Oasis_reloc.o" +endseg + +beginseg + name "ovl_Bg_Spot18_Futa" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Spot18_Futa/z_bg_spot18_futa.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Spot18_Futa/ovl_Bg_Spot18_Futa_reloc.o" +endseg + +beginseg + name "ovl_Bg_Spot18_Shutter" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Spot18_Shutter/ovl_Bg_Spot18_Shutter_reloc.o" +endseg + +beginseg + name "ovl_En_Ma3" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Ma3/z_en_ma3.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Ma3/ovl_En_Ma3_reloc.o" +endseg + +beginseg + name "ovl_En_Cow" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Cow/z_en_cow.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Cow/ovl_En_Cow_reloc.o" +endseg + +beginseg + name "ovl_Bg_Ice_Turara" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Ice_Turara/z_bg_ice_turara.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Ice_Turara/ovl_Bg_Ice_Turara_reloc.o" +endseg + +beginseg + name "ovl_Bg_Ice_Shutter" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Ice_Shutter/z_bg_ice_shutter.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Ice_Shutter/ovl_Bg_Ice_Shutter_reloc.o" +endseg + +beginseg + name "ovl_En_Kakasi2" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Kakasi2/ovl_En_Kakasi2_reloc.o" +endseg + +beginseg + name "ovl_En_Kakasi3" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Kakasi3/ovl_En_Kakasi3_reloc.o" +endseg + +beginseg + name "ovl_Oceff_Wipe4" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Oceff_Wipe4/ovl_Oceff_Wipe4_reloc.o" +endseg + +beginseg + name "ovl_En_Eg" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Eg/z_en_eg.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Eg/ovl_En_Eg_reloc.o" +endseg + +beginseg + name "ovl_Bg_Menkuri_Nisekabe" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Menkuri_Nisekabe/z_bg_menkuri_nisekabe.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Menkuri_Nisekabe/ovl_Bg_Menkuri_Nisekabe_reloc.o" +endseg + +beginseg + name "ovl_En_Zo" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Zo/z_en_zo.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Zo/ovl_En_Zo_reloc.o" +endseg + +beginseg + name "ovl_Effect_Ss_Ice_Smoke" + compress + include "$(BUILD_DIR)/src/overlays/effects/ovl_Effect_Ss_Ice_Smoke/z_eff_ss_ice_smoke.o" + include "$(BUILD_DIR)/src/overlays/effects/ovl_Effect_Ss_Ice_Smoke/ovl_Effect_Ss_Ice_Smoke_reloc.o" +endseg + +beginseg + name "ovl_Obj_Makekinsuta" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Obj_Makekinsuta/ovl_Obj_Makekinsuta_reloc.o" +endseg + +beginseg + name "ovl_En_Ge3" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Ge3/z_en_ge3.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Ge3/ovl_En_Ge3_reloc.o" +endseg + +beginseg + name "ovl_Obj_Timeblock" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Obj_Timeblock/ovl_Obj_Timeblock_reloc.o" +endseg + +beginseg + name "ovl_Obj_Hamishi" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Obj_Hamishi/ovl_Obj_Hamishi_reloc.o" +endseg + +beginseg + name "ovl_En_Zl4" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Zl4/z_en_zl4.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Zl4/ovl_En_Zl4_reloc.o" +endseg + +beginseg + name "ovl_En_Mm2" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Mm2/z_en_mm2.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Mm2/ovl_En_Mm2_reloc.o" +endseg + +beginseg + name "ovl_Bg_Jya_Block" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Jya_Block/z_bg_jya_block.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Jya_Block/ovl_Bg_Jya_Block_reloc.o" +endseg + +beginseg + name "ovl_Obj_Warp2block" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Obj_Warp2block/ovl_Obj_Warp2block_reloc.o" +endseg + +#else + beginseg name "ovl_Arms_Hook" compress @@ -4160,6 +7418,8 @@ beginseg include "$(BUILD_DIR)/src/overlays/actors/ovl_Shot_Sun/ovl_Shot_Sun_reloc.o" endseg +#endif + beginseg name "gameplay_keep" compress @@ -8078,6 +11338,3924 @@ beginseg number 0 endseg +// Scene files are reordered between versions. On GameCube and iQue, dungeon scenes +// have been moved to the beginning. +#if PLATFORM_N64 + +beginseg + name "ddan_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_scene.o" + number 2 +endseg + +beginseg + name "ddan_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_0.o" + number 3 +endseg + +beginseg + name "ddan_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_1.o" + number 3 +endseg + +beginseg + name "ddan_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_2.o" + number 3 +endseg + +beginseg + name "ddan_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_3.o" + number 3 +endseg + +beginseg + name "ddan_room_4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_4.o" + number 3 +endseg + +beginseg + name "ddan_room_5" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_5.o" + number 3 +endseg + +beginseg + name "ddan_room_6" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_6.o" + number 3 +endseg + +beginseg + name "ddan_room_7" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_7.o" + number 3 +endseg + +beginseg + name "ddan_room_8" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_8.o" + number 3 +endseg + +beginseg + name "ddan_room_9" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_9.o" + number 3 +endseg + +beginseg + name "ddan_room_10" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_10.o" + number 3 +endseg + +beginseg + name "ddan_room_11" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_11.o" + number 3 +endseg + +beginseg + name "ddan_room_12" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_12.o" + number 3 +endseg + +beginseg + name "ddan_room_13" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_13.o" + number 3 +endseg + +beginseg + name "ddan_room_14" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_14.o" + number 3 +endseg + +beginseg + name "ddan_room_15" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_15.o" + number 3 +endseg + +beginseg + name "ddan_room_16" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_16.o" + number 3 +endseg + +beginseg + name "spot00_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot00/spot00_scene.o" + number 2 +endseg + +beginseg + name "spot00_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot00/spot00_room_0.o" + number 3 +endseg + +beginseg + name "spot01_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot01/spot01_scene.o" + number 2 +endseg + +beginseg + name "spot01_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot01/spot01_room_0.o" + number 3 +endseg + +beginseg + name "spot02_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot02/spot02_scene.o" + number 2 +endseg + +beginseg + name "spot02_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot02/spot02_room_0.o" + number 3 +endseg + +beginseg + name "spot02_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot02/spot02_room_1.o" + number 3 +endseg + +beginseg + name "spot03_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot03/spot03_scene.o" + number 2 +endseg + +beginseg + name "spot03_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot03/spot03_room_0.o" + number 3 +endseg + +beginseg + name "spot03_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot03/spot03_room_1.o" + number 3 +endseg + +beginseg + name "spot04_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot04/spot04_scene.o" + number 2 +endseg + +beginseg + name "spot04_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot04/spot04_room_0.o" + number 3 +endseg + +beginseg + name "spot04_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot04/spot04_room_1.o" + number 3 +endseg + +beginseg + name "spot04_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot04/spot04_room_2.o" + number 3 +endseg + +beginseg + name "spot05_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot05/spot05_scene.o" + number 2 +endseg + +beginseg + name "spot05_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot05/spot05_room_0.o" + number 3 +endseg + +beginseg + name "spot06_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot06/spot06_scene.o" + number 2 +endseg + +beginseg + name "spot06_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot06/spot06_room_0.o" + number 3 +endseg + +beginseg + name "spot07_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot07/spot07_scene.o" + number 2 +endseg + +beginseg + name "spot07_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot07/spot07_room_0.o" + number 3 +endseg + +beginseg + name "spot07_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot07/spot07_room_1.o" + number 3 +endseg + +beginseg + name "spot08_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot08/spot08_scene.o" + number 2 +endseg + +beginseg + name "spot08_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot08/spot08_room_0.o" + number 3 +endseg + +beginseg + name "spot09_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot09/spot09_scene.o" + number 2 +endseg + +beginseg + name "spot09_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot09/spot09_room_0.o" + number 3 +endseg + +beginseg + name "spot10_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot10/spot10_scene.o" + number 2 +endseg + +beginseg + name "spot10_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot10/spot10_room_0.o" + number 3 +endseg + +beginseg + name "spot10_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot10/spot10_room_1.o" + number 3 +endseg + +beginseg + name "spot10_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot10/spot10_room_2.o" + number 3 +endseg + +beginseg + name "spot10_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot10/spot10_room_3.o" + number 3 +endseg + +beginseg + name "spot10_room_4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot10/spot10_room_4.o" + number 3 +endseg + +beginseg + name "spot10_room_5" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot10/spot10_room_5.o" + number 3 +endseg + +beginseg + name "spot10_room_6" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot10/spot10_room_6.o" + number 3 +endseg + +beginseg + name "spot10_room_7" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot10/spot10_room_7.o" + number 3 +endseg + +beginseg + name "spot10_room_8" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot10/spot10_room_8.o" + number 3 +endseg + +beginseg + name "spot10_room_9" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot10/spot10_room_9.o" + number 3 +endseg + +beginseg + name "spot11_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot11/spot11_scene.o" + number 2 +endseg + +beginseg + name "spot11_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot11/spot11_room_0.o" + number 3 +endseg + +beginseg + name "spot12_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot12/spot12_scene.o" + number 2 +endseg + +beginseg + name "spot12_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot12/spot12_room_0.o" + number 3 +endseg + +beginseg + name "spot12_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot12/spot12_room_1.o" + number 3 +endseg + +beginseg + name "spot13_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot13/spot13_scene.o" + number 2 +endseg + +beginseg + name "spot13_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot13/spot13_room_0.o" + number 3 +endseg + +beginseg + name "spot13_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot13/spot13_room_1.o" + number 3 +endseg + +beginseg + name "spot15_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot15/spot15_scene.o" + number 2 +endseg + +beginseg + name "spot15_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot15/spot15_room_0.o" + number 3 +endseg + +beginseg + name "spot16_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot16/spot16_scene.o" + number 2 +endseg + +beginseg + name "spot16_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot16/spot16_room_0.o" + number 3 +endseg + +beginseg + name "spot17_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot17/spot17_scene.o" + number 2 +endseg + +beginseg + name "spot17_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot17/spot17_room_0.o" + number 3 +endseg + +beginseg + name "spot17_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot17/spot17_room_1.o" + number 3 +endseg + +beginseg + name "spot18_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot18/spot18_scene.o" + number 2 +endseg + +beginseg + name "spot18_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot18/spot18_room_0.o" + number 3 +endseg + +beginseg + name "spot18_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot18/spot18_room_1.o" + number 3 +endseg + +beginseg + name "spot18_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot18/spot18_room_2.o" + number 3 +endseg + +beginseg + name "spot18_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot18/spot18_room_3.o" + number 3 +endseg + +beginseg + name "market_day_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/market_day/market_day_scene.o" + number 2 +endseg + +beginseg + name "market_day_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/market_day/market_day_room_0.o" + number 3 +endseg + +beginseg + name "market_night_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/market_night/market_night_scene.o" + number 2 +endseg + +beginseg + name "market_night_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/market_night/market_night_room_0.o" + number 3 +endseg + +beginseg + name "HIDAN_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HIDAN/HIDAN_scene.o" + number 2 +endseg + +beginseg + name "HIDAN_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HIDAN/HIDAN_room_0.o" + number 3 +endseg + +beginseg + name "HIDAN_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HIDAN/HIDAN_room_1.o" + number 3 +endseg + +beginseg + name "HIDAN_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HIDAN/HIDAN_room_2.o" + number 3 +endseg + +beginseg + name "HIDAN_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HIDAN/HIDAN_room_3.o" + number 3 +endseg + +beginseg + name "HIDAN_room_4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HIDAN/HIDAN_room_4.o" + number 3 +endseg + +beginseg + name "HIDAN_room_5" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HIDAN/HIDAN_room_5.o" + number 3 +endseg + +beginseg + name "HIDAN_room_6" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HIDAN/HIDAN_room_6.o" + number 3 +endseg + +beginseg + name "HIDAN_room_7" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HIDAN/HIDAN_room_7.o" + number 3 +endseg + +beginseg + name "HIDAN_room_8" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HIDAN/HIDAN_room_8.o" + number 3 +endseg + +beginseg + name "HIDAN_room_9" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HIDAN/HIDAN_room_9.o" + number 3 +endseg + +beginseg + name "HIDAN_room_10" + compress + romalign 0x1000 + include 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0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_7.o" + number 3 +endseg + +beginseg + name "ice_doukutu_room_8" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_8.o" + number 3 +endseg + +beginseg + name "ice_doukutu_room_9" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_9.o" + number 3 +endseg + +beginseg + name "ice_doukutu_room_10" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_10.o" + number 3 +endseg + +beginseg + name "ice_doukutu_room_11" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_11.o" + number 3 +endseg + +beginseg + name "malon_stable_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/malon_stable/malon_stable_scene.o" + number 2 +endseg + +beginseg + name "malon_stable_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/malon_stable/malon_stable_room_0.o" + number 3 +endseg + +beginseg + name "kakariko_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/kakariko/kakariko_scene.o" + number 2 +endseg + +beginseg + name "kakariko_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/kakariko/kakariko_room_0.o" + number 3 +endseg + +beginseg + name "bdan_boss_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/bdan_boss/bdan_boss_scene.o" + number 2 +endseg + +beginseg + name "bdan_boss_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/bdan_boss/bdan_boss_room_0.o" + number 3 +endseg + +beginseg + name "bdan_boss_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/bdan_boss/bdan_boss_room_1.o" + number 3 +endseg + +beginseg + name "FIRE_bs_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/FIRE_bs/FIRE_bs_scene.o" + number 2 +endseg + +beginseg + name "FIRE_bs_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/FIRE_bs/FIRE_bs_room_0.o" + number 3 +endseg + +beginseg + name "FIRE_bs_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/FIRE_bs/FIRE_bs_room_1.o" + number 3 +endseg + +beginseg + name "hut_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hut/hut_scene.o" + number 2 +endseg + +beginseg + name "hut_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hut/hut_room_0.o" + number 3 +endseg + +beginseg + name "daiyousei_izumi_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/daiyousei_izumi/daiyousei_izumi_scene.o" + number 2 +endseg + +beginseg + name "daiyousei_izumi_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/daiyousei_izumi/daiyousei_izumi_room_0.o" + number 3 +endseg + +beginseg + name "hakaana_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/hakaana/hakaana_scene.o" + number 2 +endseg + +beginseg + name "hakaana_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/hakaana/hakaana_room_0.o" + number 3 +endseg + +beginseg + name "yousei_izumi_tate_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/yousei_izumi_tate/yousei_izumi_tate_scene.o" + number 2 +endseg + +beginseg + name "yousei_izumi_tate_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/yousei_izumi_tate/yousei_izumi_tate_room_0.o" + number 3 +endseg + +beginseg + name "yousei_izumi_yoko_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/yousei_izumi_yoko/yousei_izumi_yoko_scene.o" + number 2 +endseg + +beginseg + name "yousei_izumi_yoko_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/yousei_izumi_yoko/yousei_izumi_yoko_room_0.o" + number 3 +endseg + +beginseg + name "golon_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/golon/golon_scene.o" + number 2 +endseg + +beginseg + name "golon_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/golon/golon_room_0.o" + number 3 +endseg + +beginseg + name "zoora_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/zoora/zoora_scene.o" + number 2 +endseg + +beginseg + name "zoora_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/zoora/zoora_room_0.o" + number 3 +endseg + +beginseg + name "drag_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/drag/drag_scene.o" + number 2 +endseg + +beginseg + name "drag_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/drag/drag_room_0.o" + number 3 +endseg + +beginseg + name "alley_shop_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/alley_shop/alley_shop_scene.o" + number 2 +endseg + +beginseg + name "alley_shop_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/alley_shop/alley_shop_room_0.o" + number 3 +endseg + +beginseg + name "night_shop_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/night_shop/night_shop_scene.o" + number 2 +endseg + +beginseg + name "night_shop_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/night_shop/night_shop_room_0.o" + number 3 +endseg + +beginseg + name "impa_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/impa/impa_scene.o" + number 2 +endseg + +beginseg + name "impa_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/impa/impa_room_0.o" + number 3 +endseg + +beginseg + name "labo_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/labo/labo_scene.o" + number 2 +endseg + +beginseg + name "labo_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/labo/labo_room_0.o" + number 3 +endseg + +beginseg + name "tent_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/tent/tent_scene.o" + number 2 +endseg + +beginseg + name "tent_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/tent/tent_room_0.o" + number 3 +endseg + +beginseg + name "nakaniwa_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/nakaniwa/nakaniwa_scene.o" + number 2 +endseg + +beginseg + name "nakaniwa_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/nakaniwa/nakaniwa_room_0.o" + number 3 +endseg + +beginseg + name "ddan_boss_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan_boss/ddan_boss_scene.o" + number 2 +endseg + +beginseg + name "ddan_boss_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan_boss/ddan_boss_room_0.o" + number 3 +endseg + +beginseg + name "ddan_boss_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan_boss/ddan_boss_room_1.o" + number 3 +endseg + +beginseg + name "ydan_boss_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ydan_boss/ydan_boss_scene.o" + number 2 +endseg + +beginseg + name "ydan_boss_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ydan_boss/ydan_boss_room_0.o" + number 3 +endseg + +beginseg + name "ydan_boss_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ydan_boss/ydan_boss_room_1.o" + number 3 +endseg + +beginseg + name "HAKAdan_bs_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan_bs/HAKAdan_bs_scene.o" + number 2 +endseg + +beginseg + name "HAKAdan_bs_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan_bs/HAKAdan_bs_room_0.o" + number 3 +endseg + +beginseg + name "HAKAdan_bs_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan_bs/HAKAdan_bs_room_1.o" + number 3 +endseg + +beginseg + name "MIZUsin_bs_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin_bs/MIZUsin_bs_scene.o" + number 2 +endseg + +beginseg + name "MIZUsin_bs_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin_bs/MIZUsin_bs_room_0.o" + number 3 +endseg + +beginseg + name "MIZUsin_bs_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin_bs/MIZUsin_bs_room_1.o" + number 3 +endseg + +beginseg + name "ganon_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_scene.o" + number 2 +endseg + +beginseg + name "ganon_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_0.o" + number 3 +endseg + +beginseg + name "ganon_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_1.o" + number 3 +endseg + +beginseg + name "ganon_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_2.o" + number 3 +endseg + +beginseg + name "ganon_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_3.o" + number 3 +endseg + +beginseg + name "ganon_room_4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_4.o" + number 3 +endseg + +beginseg + name "ganon_room_5" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_5.o" + number 3 +endseg + +beginseg + name "ganon_room_6" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_6.o" + number 3 +endseg + +beginseg + name "ganon_room_7" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_7.o" + number 3 +endseg + +beginseg + name "ganon_room_8" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_8.o" + number 3 +endseg + +beginseg + name "ganon_room_9" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_9.o" + number 3 +endseg + +beginseg + name "ganon_boss_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_boss/ganon_boss_scene.o" + number 2 +endseg + +beginseg + name "ganon_boss_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_boss/ganon_boss_room_0.o" + number 3 +endseg + +beginseg + name "jyasinboss_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/jyasinboss/jyasinboss_scene.o" + number 2 +endseg + +beginseg + name "jyasinboss_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/jyasinboss/jyasinboss_room_0.o" + number 3 +endseg + +beginseg + name "jyasinboss_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/jyasinboss/jyasinboss_room_1.o" + number 3 +endseg + +beginseg + name "jyasinboss_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/jyasinboss/jyasinboss_room_2.o" + number 3 +endseg + +beginseg + name "jyasinboss_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/jyasinboss/jyasinboss_room_3.o" + number 3 +endseg + +beginseg + name "kokiri_home4_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home4/kokiri_home4_scene.o" + number 2 +endseg + +beginseg + name "kokiri_home4_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home4/kokiri_home4_room_0.o" + number 3 +endseg + +beginseg + name "kokiri_home5_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home5/kokiri_home5_scene.o" + number 2 +endseg + +beginseg + name "kokiri_home5_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home5/kokiri_home5_room_0.o" + number 3 +endseg + +beginseg + name "ganon_final_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_final/ganon_final_scene.o" + number 2 +endseg + +beginseg + name "ganon_final_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_final/ganon_final_room_0.o" + number 3 +endseg + +beginseg + name "kakariko3_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kakariko3/kakariko3_scene.o" + number 2 +endseg + +beginseg + name "kakariko3_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kakariko3/kakariko3_room_0.o" + number 3 +endseg + +beginseg + name "hakasitarelay_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_scene.o" + number 2 +endseg + +beginseg + name "hakasitarelay_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_0.o" + number 3 +endseg + +beginseg + name "hakasitarelay_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_1.o" + number 3 +endseg + +beginseg + name "hakasitarelay_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_2.o" + number 3 +endseg + +beginseg + name "hakasitarelay_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_3.o" + number 3 +endseg + +beginseg + name "hakasitarelay_room_4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_4.o" + number 3 +endseg + +beginseg + name "hakasitarelay_room_5" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_5.o" + number 3 +endseg + +beginseg + name "hakasitarelay_room_6" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_6.o" + number 3 +endseg + +beginseg + name "shrine_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/shrine/shrine_scene.o" + number 2 +endseg + +beginseg + name "shrine_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/shrine/shrine_room_0.o" + number 3 +endseg + +beginseg + name "turibori_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/turibori/turibori_scene.o" + number 2 +endseg + +beginseg + name "turibori_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/turibori/turibori_room_0.o" + number 3 +endseg + +beginseg + name "shrine_n_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/shrine_n/shrine_n_scene.o" + number 2 +endseg + +beginseg + name "shrine_n_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/shrine_n/shrine_n_room_0.o" + number 3 +endseg + +beginseg + name "shrine_r_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/shrine_r/shrine_r_scene.o" + number 2 +endseg + +beginseg + name "shrine_r_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/shrine_r/shrine_r_room_0.o" + number 3 +endseg + +beginseg + name "ganontika_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_scene.o" + number 2 +endseg + +beginseg + name "ganontika_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_0.o" + number 3 +endseg + +beginseg + name "ganontika_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_1.o" + number 3 +endseg + +beginseg + name "ganontika_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_2.o" + number 3 +endseg + +beginseg + name "ganontika_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_3.o" + number 3 +endseg + +beginseg + name "ganontika_room_4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_4.o" + number 3 +endseg + +beginseg + name "ganontika_room_5" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_5.o" + number 3 +endseg + +beginseg + name "ganontika_room_6" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_6.o" + number 3 +endseg + +beginseg + name "ganontika_room_7" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_7.o" + number 3 +endseg + +beginseg + name "ganontika_room_8" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_8.o" + number 3 +endseg + +beginseg + name "ganontika_room_9" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_9.o" + number 3 +endseg + +beginseg + name "ganontika_room_10" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_10.o" + number 3 +endseg + +beginseg + name "ganontika_room_11" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_11.o" + number 3 +endseg + +beginseg + name "ganontika_room_12" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_12.o" + number 3 +endseg + +beginseg + name "ganontika_room_13" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_13.o" + number 3 +endseg + +beginseg + name "ganontika_room_14" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_14.o" + number 3 +endseg + +beginseg + name "ganontika_room_15" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_15.o" + number 3 +endseg + +beginseg + name "ganontika_room_16" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_16.o" + number 3 +endseg + +beginseg + name "ganontika_room_17" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_17.o" + number 3 +endseg + +beginseg + name "ganontika_room_18" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_18.o" + number 3 +endseg + +beginseg + name "ganontika_room_19" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_19.o" + number 3 +endseg + +beginseg + name "hakaana2_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/hakaana2/hakaana2_scene.o" + number 2 +endseg + +beginseg + name "hakaana2_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/hakaana2/hakaana2_room_0.o" + number 3 +endseg + +beginseg + name "gerudoway_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_scene.o" + number 2 +endseg + +beginseg + name "gerudoway_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_room_0.o" + number 3 +endseg + +beginseg + name "gerudoway_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_room_1.o" + number 3 +endseg + +beginseg + name "gerudoway_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_room_2.o" + number 3 +endseg + +beginseg + name "gerudoway_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_room_3.o" + number 3 +endseg + +beginseg + name "gerudoway_room_4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_room_4.o" + number 3 +endseg + +beginseg + name "gerudoway_room_5" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_room_5.o" + number 3 +endseg + +beginseg + name "HAKAdanCH_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_scene.o" + number 2 +endseg + +beginseg + name "HAKAdanCH_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_0.o" + number 3 +endseg + +beginseg + name "HAKAdanCH_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_1.o" + number 3 +endseg + +beginseg + name "HAKAdanCH_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_2.o" + number 3 +endseg + +beginseg + name "HAKAdanCH_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_3.o" + number 3 +endseg + +beginseg + name "HAKAdanCH_room_4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_4.o" + number 3 +endseg + +beginseg + name "HAKAdanCH_room_5" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_5.o" + number 3 +endseg + +beginseg + name "HAKAdanCH_room_6" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_6.o" + number 3 +endseg + +beginseg + name "hairal_niwa_n_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hairal_niwa_n/hairal_niwa_n_scene.o" + number 2 +endseg + +beginseg + name "hairal_niwa_n_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hairal_niwa_n/hairal_niwa_n_room_0.o" + number 3 +endseg + +beginseg + name "bowling_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/bowling/bowling_scene.o" + number 2 +endseg + +beginseg + name "bowling_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/bowling/bowling_room_0.o" + number 3 +endseg + +beginseg + name "hakaana_ouke_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/hakaana_ouke/hakaana_ouke_scene.o" + number 2 +endseg + +beginseg + name "hakaana_ouke_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/hakaana_ouke/hakaana_ouke_room_0.o" + number 3 +endseg + +beginseg + name "hakaana_ouke_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/hakaana_ouke/hakaana_ouke_room_1.o" + number 3 +endseg + +beginseg + name "hakaana_ouke_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/hakaana_ouke/hakaana_ouke_room_2.o" + number 3 +endseg + +beginseg + name "hylia_labo_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hylia_labo/hylia_labo_scene.o" + number 2 +endseg + +beginseg + name "hylia_labo_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hylia_labo/hylia_labo_room_0.o" + number 3 +endseg + +beginseg + name "souko_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/souko/souko_scene.o" + number 2 +endseg + +beginseg + name "souko_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/souko/souko_room_0.o" + number 3 +endseg + +beginseg + name "souko_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/souko/souko_room_1.o" + number 3 +endseg + +beginseg + name "souko_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/souko/souko_room_2.o" + number 3 +endseg + +beginseg + name "miharigoya_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/miharigoya/miharigoya_scene.o" + number 2 +endseg + +beginseg + name "miharigoya_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/miharigoya/miharigoya_room_0.o" + number 3 +endseg + +beginseg + name "mahouya_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/mahouya/mahouya_scene.o" + number 2 +endseg + +beginseg + name "mahouya_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/mahouya/mahouya_room_0.o" + number 3 +endseg + +beginseg + name "takaraya_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_scene.o" + number 2 +endseg + +beginseg + name "takaraya_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_0.o" + number 3 +endseg + +beginseg + name "takaraya_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_1.o" + number 3 +endseg + +beginseg + name "takaraya_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_2.o" + number 3 +endseg + +beginseg + name "takaraya_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_3.o" + number 3 +endseg + +beginseg + name "takaraya_room_4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_4.o" + number 3 +endseg + +beginseg + name "takaraya_room_5" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_5.o" + number 3 +endseg + +beginseg + name "takaraya_room_6" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_6.o" + number 3 +endseg + +beginseg + name "ganon_sonogo_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_scene.o" + number 2 +endseg + +beginseg + name "ganon_sonogo_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_0.o" + number 3 +endseg + +beginseg + name "ganon_sonogo_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_1.o" + number 3 +endseg + +beginseg + name "ganon_sonogo_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_2.o" + number 3 +endseg + +beginseg + name "ganon_sonogo_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_3.o" + number 3 +endseg + +beginseg + name "ganon_sonogo_room_4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_4.o" + number 3 +endseg + +beginseg + name "ganon_demo_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_demo/ganon_demo_scene.o" + number 2 +endseg + +beginseg + name "ganon_demo_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_demo/ganon_demo_room_0.o" + number 3 +endseg + +beginseg + name "face_shop_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/face_shop/face_shop_scene.o" + number 2 +endseg + +beginseg + name "face_shop_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/face_shop/face_shop_room_0.o" + number 3 +endseg + +beginseg + name "kinsuta_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kinsuta/kinsuta_scene.o" + number 2 +endseg + +beginseg + name "kinsuta_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kinsuta/kinsuta_room_0.o" + number 3 +endseg + +beginseg + name "ganontikasonogo_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontikasonogo/ganontikasonogo_scene.o" + number 2 +endseg + +beginseg + name "ganontikasonogo_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontikasonogo/ganontikasonogo_room_0.o" + number 3 +endseg + +beginseg + name "ganontikasonogo_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontikasonogo/ganontikasonogo_room_1.o" + number 3 +endseg + +#else + beginseg name "ydan_scene" compress @@ -12158,6 +19336,8 @@ beginseg endseg #endif +#endif + beginseg name "bump_texture_static" compress