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Document Obj_Switch subtypes (#1082)
* * Named subtypes enums * Updated the comment for unk_17F * Removed unk_17F comment * * Merged SubTypes enums * Fixed JntSphElement items count * Used ARRAY_COUNT where it's needed * Used subtype enum names for SetOn and SetOff Changed "SUBTYPE_DEFAULT" to "SUBTYPE_ONCE" Updated some comments * Updated reset subtyped names Documented a bug with the inverted reset subtype * Comments * forgot one comment * Formatting * Review * Review 2 * Missed one comment
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d1ac7eb80d
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2 changed files with 40 additions and 48 deletions
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@ -97,7 +97,7 @@ static ColliderTrisInit sRustyFloorTrisInit = {
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OC2_NONE,
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COLSHAPE_TRIS,
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},
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2,
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ARRAY_COUNT(D_80B9EC34),
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D_80B9EC34,
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};
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@ -135,7 +135,7 @@ static ColliderTrisInit trisColliderEye = {
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OC2_NONE,
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COLSHAPE_TRIS,
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},
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2,
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ARRAY_COUNT(D_80B9ECBC),
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D_80B9ECBC,
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};
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@ -162,7 +162,7 @@ static ColliderJntSphInit sCyrstalJntSphereInit = {
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OC2_TYPE_2,
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COLSHAPE_JNTSPH,
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},
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1,
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ARRAY_COUNT(D_80B9ED44),
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D_80B9ED44,
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};
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@ -248,7 +248,7 @@ void ObjSwitch_SetOn(ObjSwitch* this, GlobalContext* globalCtx) {
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subType = (this->dyna.actor.params >> 4 & 7);
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Flags_SetSwitch(globalCtx, (this->dyna.actor.params >> 8 & 0x3F));
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if (subType == 0 || subType == 4) {
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if (subType == OBJSWITCH_SUBTYPE_ONCE || subType == OBJSWITCH_SUBTYPE_SYNC) {
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OnePointCutscene_AttentionSetSfx(globalCtx, &this->dyna.actor, NA_SE_SY_CORRECT_CHIME);
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} else {
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OnePointCutscene_AttentionSetSfx(globalCtx, &this->dyna.actor, NA_SE_SY_TRE_BOX_APPEAR);
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@ -264,7 +264,7 @@ void ObjSwitch_SetOff(ObjSwitch* this, GlobalContext* globalCtx) {
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if (Flags_GetSwitch(globalCtx, (this->dyna.actor.params >> 8 & 0x3F))) {
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Flags_UnsetSwitch(globalCtx, (this->dyna.actor.params >> 8 & 0x3F));
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if ((this->dyna.actor.params >> 4 & 7) == 1) {
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if ((this->dyna.actor.params >> 4 & 7) == OBJSWITCH_SUBTYPE_TOGGLE) {
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OnePointCutscene_AttentionSetSfx(globalCtx, &this->dyna.actor, NA_SE_SY_TRE_BOX_APPEAR);
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this->cooldownOn = true;
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}
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@ -323,6 +323,8 @@ void ObjSwitch_Init(Actor* thisx, GlobalContext* globalCtx) {
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if (this->dyna.actor.params >> 7 & 1) {
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ObjSwitch_EyeFrozenInit(this);
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} else if (type == OBJSWITCH_TYPE_FLOOR || type == OBJSWITCH_TYPE_FLOOR_RUSTY) {
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//! @bug This condition does not account for OBJSWITCH_SUBTYPE_HOLD_INVERTED which expects
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//! the relationship between the switch position and the switch flag to be inverted
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if (switchFlagSet) {
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ObjSwitch_FloorDownInit(this);
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} else {
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@ -383,25 +385,25 @@ void ObjSwitch_FloorUp(ObjSwitch* this, GlobalContext* globalCtx) {
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}
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} else {
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switch ((this->dyna.actor.params >> 4 & 7)) {
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case OBJSWITCH_SUBTYPE_FLOOR_0:
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case OBJSWITCH_SUBTYPE_ONCE:
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if (func_8004356C(&this->dyna)) {
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ObjSwitch_FloorPressInit(this);
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ObjSwitch_SetOn(this, globalCtx);
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}
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break;
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case OBJSWITCH_SUBTYPE_FLOOR_1:
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case OBJSWITCH_SUBTYPE_TOGGLE:
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if ((this->dyna.unk_160 & 2) && !(this->unk_17F & 2)) {
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ObjSwitch_FloorPressInit(this);
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ObjSwitch_SetOn(this, globalCtx);
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}
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break;
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case OBJSWITCH_SUBTYPE_FLOOR_2:
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case OBJSWITCH_SUBTYPE_HOLD:
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if (func_800435B4(&this->dyna)) {
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ObjSwitch_FloorPressInit(this);
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ObjSwitch_SetOn(this, globalCtx);
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}
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break;
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case OBJSWITCH_SUBTYPE_FLOOR_3:
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case OBJSWITCH_SUBTYPE_HOLD_INVERTED:
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if (func_800435B4(&this->dyna)) {
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ObjSwitch_FloorPressInit(this);
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ObjSwitch_SetOff(this, globalCtx);
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@ -417,7 +419,7 @@ void ObjSwitch_FloorPressInit(ObjSwitch* this) {
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}
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void ObjSwitch_FloorPress(ObjSwitch* this, GlobalContext* globalCtx) {
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if ((this->dyna.actor.params >> 4 & 7) == OBJSWITCH_SUBTYPE_FLOOR_3 || !this->cooldownOn ||
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if ((this->dyna.actor.params >> 4 & 7) == OBJSWITCH_SUBTYPE_HOLD_INVERTED || !this->cooldownOn ||
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func_8005B198() == this->dyna.actor.category || this->cooldownTimer <= 0) {
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this->dyna.actor.scale.y -= 99.0f / 2000.0f;
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if (this->dyna.actor.scale.y <= 33.0f / 2000.0f) {
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@ -436,23 +438,23 @@ void ObjSwitch_FloorDownInit(ObjSwitch* this) {
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void ObjSwitch_FloorDown(ObjSwitch* this, GlobalContext* globalCtx) {
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switch ((this->dyna.actor.params >> 4 & 7)) {
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case OBJSWITCH_SUBTYPE_FLOOR_0:
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case OBJSWITCH_SUBTYPE_ONCE:
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if (!Flags_GetSwitch(globalCtx, (this->dyna.actor.params >> 8 & 0x3F))) {
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ObjSwitch_FloorReleaseInit(this);
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}
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break;
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case OBJSWITCH_SUBTYPE_FLOOR_1:
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case OBJSWITCH_SUBTYPE_TOGGLE:
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if ((this->dyna.unk_160 & 2) && !(this->unk_17F & 2)) {
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ObjSwitch_FloorReleaseInit(this);
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ObjSwitch_SetOff(this, globalCtx);
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}
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break;
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case OBJSWITCH_SUBTYPE_FLOOR_2:
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case OBJSWITCH_SUBTYPE_FLOOR_3:
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case OBJSWITCH_SUBTYPE_HOLD:
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case OBJSWITCH_SUBTYPE_HOLD_INVERTED:
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if (!func_800435B4(&this->dyna) && !Player_InCsMode(globalCtx)) {
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if (this->releaseTimer <= 0) {
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ObjSwitch_FloorReleaseInit(this);
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if ((this->dyna.actor.params >> 4 & 7) == OBJSWITCH_SUBTYPE_FLOOR_2) {
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if ((this->dyna.actor.params >> 4 & 7) == OBJSWITCH_SUBTYPE_HOLD) {
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ObjSwitch_SetOff(this, globalCtx);
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} else {
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ObjSwitch_SetOn(this, globalCtx);
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@ -473,13 +475,13 @@ void ObjSwitch_FloorReleaseInit(ObjSwitch* this) {
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void ObjSwitch_FloorRelease(ObjSwitch* this, GlobalContext* globalCtx) {
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s16 subType = (this->dyna.actor.params >> 4 & 7);
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if (((subType != OBJSWITCH_SUBTYPE_FLOOR_1) && (subType != OBJSWITCH_SUBTYPE_FLOOR_3)) || !this->cooldownOn ||
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if (((subType != OBJSWITCH_SUBTYPE_TOGGLE) && (subType != OBJSWITCH_SUBTYPE_HOLD_INVERTED)) || !this->cooldownOn ||
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func_8005B198() == this->dyna.actor.category || this->cooldownTimer <= 0) {
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this->dyna.actor.scale.y += 99.0f / 2000.0f;
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if (this->dyna.actor.scale.y >= 33.0f / 200.0f) {
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ObjSwitch_FloorUpInit(this);
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Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_FOOT_SWITCH);
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if (subType == OBJSWITCH_SUBTYPE_FLOOR_1) {
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if (subType == OBJSWITCH_SUBTYPE_TOGGLE) {
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func_800AA000(this->dyna.actor.xyzDistToPlayerSq, 120, 20, 10);
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}
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}
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@ -549,13 +551,13 @@ void ObjSwitch_EyeClosedInit(ObjSwitch* this) {
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void ObjSwitch_EyeClosed(ObjSwitch* this, GlobalContext* globalCtx) {
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switch ((this->dyna.actor.params >> 4 & 7)) {
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case OBJSWITCH_SUBTYPE_EYE_0:
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case OBJSWITCH_SUBTYPE_ONCE:
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if (!Flags_GetSwitch(globalCtx, (this->dyna.actor.params >> 8 & 0x3F))) {
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ObjSwitch_EyeOpeningInit(this);
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this->dyna.actor.params &= ~0x80;
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}
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break;
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case OBJSWITCH_SUBTYPE_EYE_1:
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case OBJSWITCH_SUBTYPE_TOGGLE:
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if (ObjSwitch_EyeIsHit(this) || (this->dyna.actor.params >> 7 & 1)) {
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ObjSwitch_EyeOpeningInit(this);
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ObjSwitch_SetOff(this, globalCtx);
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@ -571,7 +573,7 @@ void ObjSwitch_EyeOpeningInit(ObjSwitch* this) {
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}
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void ObjSwitch_EyeOpening(ObjSwitch* this, GlobalContext* globalCtx) {
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if ((this->dyna.actor.params >> 4 & 7) != OBJSWITCH_SUBTYPE_EYE_1 || !this->cooldownOn ||
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if ((this->dyna.actor.params >> 4 & 7) != OBJSWITCH_SUBTYPE_TOGGLE || !this->cooldownOn ||
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func_8005B198() == this->dyna.actor.category || this->cooldownTimer <= 0) {
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this->eyeTexIndex--;
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if (this->eyeTexIndex <= 0) {
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@ -591,14 +593,14 @@ void ObjSwitch_CrystalOffInit(ObjSwitch* this) {
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void ObjSwitch_CrystalOff(ObjSwitch* this, GlobalContext* globalCtx) {
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switch ((this->dyna.actor.params >> 4 & 7)) {
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case OBJSWITCH_SUBTYPE_CRYSTAL_0:
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case OBJSWITCH_SUBTYPE_ONCE:
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if ((this->jntSph.col.base.acFlags & AC_HIT) && this->disableAcTimer <= 0) {
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this->disableAcTimer = 10;
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ObjSwitch_SetOn(this, globalCtx);
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ObjSwitch_CrystalTurnOnInit(this);
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}
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break;
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case OBJSWITCH_SUBTYPE_CRYSTAL_4:
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case OBJSWITCH_SUBTYPE_SYNC:
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if (((this->jntSph.col.base.acFlags & AC_HIT) && this->disableAcTimer <= 0) ||
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Flags_GetSwitch(globalCtx, (this->dyna.actor.params >> 8 & 0x3F))) {
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this->disableAcTimer = 10;
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@ -606,7 +608,7 @@ void ObjSwitch_CrystalOff(ObjSwitch* this, GlobalContext* globalCtx) {
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ObjSwitch_CrystalTurnOnInit(this);
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}
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break;
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case OBJSWITCH_SUBTYPE_CRYSTAL_1:
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case OBJSWITCH_SUBTYPE_TOGGLE:
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if ((this->jntSph.col.base.acFlags & AC_HIT) && !(this->unk_17F & 2) && this->disableAcTimer <= 0) {
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this->disableAcTimer = 10;
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ObjSwitch_SetOn(this, globalCtx);
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@ -625,7 +627,7 @@ void ObjSwitch_CrystalTurnOnInit(ObjSwitch* this) {
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void ObjSwitch_CrystalTurnOn(ObjSwitch* this, GlobalContext* globalCtx) {
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if (!this->cooldownOn || func_8005B198() == this->dyna.actor.category || this->cooldownTimer <= 0) {
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ObjSwitch_CrystalOnInit(this);
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if ((this->dyna.actor.params >> 4 & 7) == OBJSWITCH_SUBTYPE_CRYSTAL_1) {
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if ((this->dyna.actor.params >> 4 & 7) == OBJSWITCH_SUBTYPE_TOGGLE) {
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ObjSwitch_UpdateTwoTexScrollXY(this);
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}
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Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_DIAMOND_SWITCH);
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@ -642,13 +644,13 @@ void ObjSwitch_CrystalOnInit(ObjSwitch* this) {
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void ObjSwitch_CrystalOn(ObjSwitch* this, GlobalContext* globalCtx) {
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switch ((this->dyna.actor.params >> 4 & 7)) {
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case OBJSWITCH_SUBTYPE_CRYSTAL_0:
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case OBJSWITCH_SUBTYPE_CRYSTAL_4:
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case OBJSWITCH_SUBTYPE_ONCE:
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case OBJSWITCH_SUBTYPE_SYNC:
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if (!Flags_GetSwitch(globalCtx, (this->dyna.actor.params >> 8 & 0x3F))) {
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ObjSwitch_CrystalTurnOffInit(this);
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}
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break;
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case OBJSWITCH_SUBTYPE_CRYSTAL_1:
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case OBJSWITCH_SUBTYPE_TOGGLE:
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if ((this->jntSph.col.base.acFlags & AC_HIT) && !(this->unk_17F & 2) && this->disableAcTimer <= 0) {
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this->disableAcTimer = 10;
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globalCtx = globalCtx;
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@ -666,7 +668,7 @@ void ObjSwitch_CrystalTurnOffInit(ObjSwitch* this) {
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}
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void ObjSwitch_CrystalTurnOff(ObjSwitch* this, GlobalContext* globalCtx) {
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if ((this->dyna.actor.params >> 4 & 7) != OBJSWITCH_SUBTYPE_CRYSTAL_1 || !this->cooldownOn ||
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if ((this->dyna.actor.params >> 4 & 7) != OBJSWITCH_SUBTYPE_TOGGLE || !this->cooldownOn ||
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func_8005B198() == this->dyna.actor.category || this->cooldownTimer <= 0) {
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ObjSwitch_CrystalOffInit(this);
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ObjSwitch_UpdateTwoTexScrollXY(this);
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@ -770,7 +772,7 @@ void ObjSwitch_DrawCrystal(ObjSwitch* this, GlobalContext* globalCtx) {
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_switch.c", 1511),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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if (subType == OBJSWITCH_SUBTYPE_CRYSTAL_1) {
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if (subType == OBJSWITCH_SUBTYPE_TOGGLE) {
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gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(this->crystalSubtype1texture));
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}
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@ -17,26 +17,16 @@ typedef enum {
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} ObjSwitchType;
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typedef enum {
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/* 0 */ OBJSWITCH_SUBTYPE_FLOOR_0,
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/* 1 */ OBJSWITCH_SUBTYPE_FLOOR_1,
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/* 2 */ OBJSWITCH_SUBTYPE_FLOOR_2,
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/* 3 */ OBJSWITCH_SUBTYPE_FLOOR_3
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} ObjSwitchSubTypeFloor;
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typedef enum {
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/* 0 */ OBJSWITCH_SUBTYPE_EYE_0,
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/* 1 */ OBJSWITCH_SUBTYPE_EYE_1
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} ObjSwitchSubTypeEye;
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typedef enum {
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/* 0 */ OBJSWITCH_SUBTYPE_CRYSTAL_0,
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/* 1 */ OBJSWITCH_SUBTYPE_CRYSTAL_1,
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/* 4 */ OBJSWITCH_SUBTYPE_CRYSTAL_4 = 4
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} ObjSwitchSubTypeCrystal;
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/* 0 */ OBJSWITCH_SUBTYPE_ONCE, // Switches that can only be turned on (On -> Flag Set)
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/* 1 */ OBJSWITCH_SUBTYPE_TOGGLE, // Switches that can be turned on and off (On -> Flag Set, Off -> Flag Cleared)
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/* 2 */ OBJSWITCH_SUBTYPE_HOLD, // Floor Types only, released when not stood on (Down -> Flag Set, Up -> Flag Cleared)
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/* 3 */ OBJSWITCH_SUBTYPE_HOLD_INVERTED, // Floor Types only, unused, inverted Switch Flag behavior (Down -> Flag Cleared, Up -> Flag Set)
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/* 4 */ OBJSWITCH_SUBTYPE_SYNC // Crystal Types only, syncs with the Switch Flag (On -> Flag Set, Off -> Flag Cleared)
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} ObjSwitchSubType;
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typedef struct {
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/* 0x00 */ ColliderJntSph col;
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/* 0x20 */ ColliderJntSphElement items[2];
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/* 0x20 */ ColliderJntSphElement items[1];
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} ObjSwitchJntSph;
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typedef struct {
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@ -47,7 +37,7 @@ typedef struct {
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typedef struct ObjSwitch {
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/* 0x0000 */ DynaPolyActor dyna;
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/* 0x0164 */ ObjSwitchActionFunc actionFunc;
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/* 0x0168 */ s16 releaseTimer; // used for SUBTYPE_FLOOR_2 and SUBTYPE_FLOOR_3
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/* 0x0168 */ s16 releaseTimer; // used for SUBTYPE_HOLD and SUBTYPE_HOLD_INVERTED
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/* 0x016A */ s16 disableAcTimer;
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/* 0x016C */ s16 cooldownTimer;
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/* 0x016E */ u8 cooldownOn;
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@ -58,7 +48,7 @@ typedef struct ObjSwitch {
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/* 0x017A */ u8 x2TexScroll;
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/* 0x017B */ u8 y2TexScroll;
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/* 0x017C */ Color_RGB8 crystalColor;
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/* 0x017F */ u8 unk_17F; // used for different purposes between floor and eye switch
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/* 0x017F */ u8 unk_17F;
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union {
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/* 0x0180 */ ObjSwitchJntSph jntSph;
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/* 0x0180 */ ObjSwitchTris tris;
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