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Docs for the Anime part of SkelAnime (#517)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* more names

* so many names

* we got subsystems now

* slight cleanup

* merge part 2

* new naming scheme

* slight adjustment

* no limit

* syms maybe

* step one

* OK, it's fixed

* table

* some names and such

* comments**

* update zap

* gitkeep to please jenkins

* ZAP

* fixer

* fixer2

* fixer3

* zap

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig <fig02srl@gmail.com>
This commit is contained in:
petrie911 2020-12-29 16:46:46 -06:00 committed by GitHub
parent e4d88bf942
commit 2dfa188706
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1187 changed files with 5434 additions and 5367 deletions

View file

@ -139,7 +139,7 @@ glabel Gameplay_Init
/* B33D88 800BCBE8 3C010001 */ lui $at, (0x00010B20 >> 16) # lui $at, 1
/* B33D8C 800BCBEC 34210B20 */ ori $at, (0x00010B20 & 0xFFFF) # ori $at, $at, 0xb20
/* B33D90 800BCBF0 02212021 */ addu $a0, $s1, $at
/* B33D94 800BCBF4 0C028CBB */ jal SkelAnime_AnimationCtxReset
/* B33D94 800BCBF4 0C028CBB */ jal AnimationContext_Reset
/* B33D98 800BCBF8 AFA4003C */ sw $a0, 0x3c($sp)
/* B33D9C 800BCBFC 02202025 */ move $a0, $s1
/* B33DA0 800BCC00 0C019143 */ jal func_8006450C
@ -600,7 +600,7 @@ glabel Gameplay_Init
/* B34440 800BD2A0 0C00B7C6 */ jal func_8002DF18
/* B34444 800BD2A4 8E251C44 */ lw $a1, 0x1c44($s1)
/* B34448 800BD2A8 02202025 */ move $a0, $s1
/* B3444C 800BD2AC 0C028E43 */ jal func_800A390C
/* B3444C 800BD2AC 0C028E43 */ jal AnimationContext_Update
/* B34450 800BD2B0 8FA5003C */ lw $a1, 0x3c($sp)
/* B34454 800BD2B4 AE401364 */ sw $zero, 0x1364($s2)
/* B34458 800BD2B8 3C0B8016 */ lui $t3, %hi(gGameInfo) # $t3, 0x8016

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@ -1450,7 +1450,7 @@ glabel L800BE148
/* B3541C 800BE27C 34210B20 */ ori $at, (0x00010B20 & 0xFFFF) # ori $at, $at, 0xb20
/* B35420 800BE280 02012021 */ addu $a0, $s0, $at
/* B35424 800BE284 AFA40034 */ sw $a0, 0x34($sp)
/* B35428 800BE288 0C028CBB */ jal SkelAnime_AnimationCtxReset
/* B35428 800BE288 0C028CBB */ jal AnimationContext_Reset
/* B3542C 800BE28C AFA30050 */ sw $v1, 0x50($sp)
/* B35430 800BE290 3C0F8016 */ lui $t7, %hi(gGameInfo) # $t7, 0x8016
/* B35434 800BE294 8DEFFA90 */ lw $t7, %lo(gGameInfo)($t7)
@ -1990,7 +1990,7 @@ glabel L800BE148
/* B35BF0 800BEA50 24050001 */ li $a1, 1
/* B35BF4 800BEA54 02002025 */ move $a0, $s0
.L800BEA58:
/* B35BF8 800BEA58 0C028E43 */ jal func_800A390C
/* B35BF8 800BEA58 0C028E43 */ jal AnimationContext_Update
/* B35BFC 800BEA5C 8FA50034 */ lw $a1, 0x34($sp)
/* B35C00 800BEA60 3C0E8016 */ lui $t6, %hi(gGameInfo) # $t6, 0x8016
/* B35C04 800BEA64 8DCEFA90 */ lw $t6, %lo(gGameInfo)($t6)