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Docs for the Anime part of SkelAnime (#517)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * more names * so many names * we got subsystems now * slight cleanup * merge part 2 * new naming scheme * slight adjustment * no limit * syms maybe * step one * OK, it's fixed * table * some names and such * comments** * update zap * gitkeep to please jenkins * ZAP * fixer * fixer2 * fixer3 * zap Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: fig <fig02srl@gmail.com>
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1187 changed files with 5434 additions and 5367 deletions
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@ -139,7 +139,7 @@ glabel Gameplay_Init
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/* B33D88 800BCBE8 3C010001 */ lui $at, (0x00010B20 >> 16) # lui $at, 1
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/* B33D8C 800BCBEC 34210B20 */ ori $at, (0x00010B20 & 0xFFFF) # ori $at, $at, 0xb20
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/* B33D90 800BCBF0 02212021 */ addu $a0, $s1, $at
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/* B33D94 800BCBF4 0C028CBB */ jal SkelAnime_AnimationCtxReset
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/* B33D94 800BCBF4 0C028CBB */ jal AnimationContext_Reset
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/* B33D98 800BCBF8 AFA4003C */ sw $a0, 0x3c($sp)
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/* B33D9C 800BCBFC 02202025 */ move $a0, $s1
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/* B33DA0 800BCC00 0C019143 */ jal func_8006450C
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@ -600,7 +600,7 @@ glabel Gameplay_Init
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/* B34440 800BD2A0 0C00B7C6 */ jal func_8002DF18
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/* B34444 800BD2A4 8E251C44 */ lw $a1, 0x1c44($s1)
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/* B34448 800BD2A8 02202025 */ move $a0, $s1
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/* B3444C 800BD2AC 0C028E43 */ jal func_800A390C
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/* B3444C 800BD2AC 0C028E43 */ jal AnimationContext_Update
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/* B34450 800BD2B0 8FA5003C */ lw $a1, 0x3c($sp)
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/* B34454 800BD2B4 AE401364 */ sw $zero, 0x1364($s2)
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/* B34458 800BD2B8 3C0B8016 */ lui $t3, %hi(gGameInfo) # $t3, 0x8016
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@ -1450,7 +1450,7 @@ glabel L800BE148
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/* B3541C 800BE27C 34210B20 */ ori $at, (0x00010B20 & 0xFFFF) # ori $at, $at, 0xb20
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/* B35420 800BE280 02012021 */ addu $a0, $s0, $at
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/* B35424 800BE284 AFA40034 */ sw $a0, 0x34($sp)
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/* B35428 800BE288 0C028CBB */ jal SkelAnime_AnimationCtxReset
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/* B35428 800BE288 0C028CBB */ jal AnimationContext_Reset
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/* B3542C 800BE28C AFA30050 */ sw $v1, 0x50($sp)
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/* B35430 800BE290 3C0F8016 */ lui $t7, %hi(gGameInfo) # $t7, 0x8016
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/* B35434 800BE294 8DEFFA90 */ lw $t7, %lo(gGameInfo)($t7)
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@ -1990,7 +1990,7 @@ glabel L800BE148
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/* B35BF0 800BEA50 24050001 */ li $a1, 1
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/* B35BF4 800BEA54 02002025 */ move $a0, $s0
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.L800BEA58:
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/* B35BF8 800BEA58 0C028E43 */ jal func_800A390C
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/* B35BF8 800BEA58 0C028E43 */ jal AnimationContext_Update
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/* B35BFC 800BEA5C 8FA50034 */ lw $a1, 0x34($sp)
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/* B35C00 800BEA60 3C0E8016 */ lui $t6, %hi(gGameInfo) # $t6, 0x8016
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/* B35C04 800BEA64 8DCEFA90 */ lw $t6, %lo(gGameInfo)($t6)
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