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Docs for the Anime part of SkelAnime (#517)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * more names * so many names * we got subsystems now * slight cleanup * merge part 2 * new naming scheme * slight adjustment * no limit * syms maybe * step one * OK, it's fixed * table * some names and such * comments** * update zap * gitkeep to please jenkins * ZAP * fixer * fixer2 * fixer3 * zap Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: fig <fig02srl@gmail.com>
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1187 changed files with 5434 additions and 5367 deletions
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@ -227,9 +227,9 @@ typedef struct Player {
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/* 0x01AC */ OSMesg giObjectLoadMsg;
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/* 0x01B0 */ void* giObjectSegment; // also used for title card textures
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/* 0x01B4 */ SkelAnime skelAnime;
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/* 0x01F8 */ Vec3s limbDrawTable[PLAYER_LIMB_BUF_COUNT];
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/* 0x0288 */ Vec3s transitionDrawTable[PLAYER_LIMB_BUF_COUNT];
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/* 0x0318 */ Vec3s unk_318[PLAYER_LIMB_BUF_COUNT];
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/* 0x01F8 */ Vec3s jointTable[PLAYER_LIMB_BUF_COUNT];
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/* 0x0288 */ Vec3s morphTable[PLAYER_LIMB_BUF_COUNT];
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/* 0x0318 */ Vec3s blendTable[PLAYER_LIMB_BUF_COUNT];
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/* 0x03A8 */ s16 unk_3A8[2];
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/* 0x03AC */ Actor* heldActor;
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/* 0x03B0 */ Vec3f leftHandPos;
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@ -296,8 +296,8 @@ typedef struct Player {
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/* 0x06C2 */ s16 unk_6C2;
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/* 0x06C4 */ f32 unk_6C4;
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/* 0x06C8 */ SkelAnime skelAnime2;
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/* 0x070C */ Vec3s limbDrawTable2[PLAYER_LIMB_BUF_COUNT];
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/* 0x079C */ Vec3s transitionDrawTable2[PLAYER_LIMB_BUF_COUNT];
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/* 0x070C */ Vec3s jointTable2[PLAYER_LIMB_BUF_COUNT];
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/* 0x079C */ Vec3s morphTable2[PLAYER_LIMB_BUF_COUNT];
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/* 0x082C */ PlayerFunc82C func_82C;
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/* 0x0830 */ f32 unk_830;
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/* 0x0834 */ s16 unk_834;
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