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Docs for the Anime part of SkelAnime (#517)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * more names * so many names * we got subsystems now * slight cleanup * merge part 2 * new naming scheme * slight adjustment * no limit * syms maybe * step one * OK, it's fixed * table * some names and such * comments** * update zap * gitkeep to please jenkins * ZAP * fixer * fixer2 * fixer3 * zap Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: fig <fig02srl@gmail.com>
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1187 changed files with 5434 additions and 5367 deletions
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@ -887,7 +887,7 @@ void func_8002D9A4(Actor* actor, f32 arg1) {
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void func_8002D9F8(Actor* actor, SkelAnime* skelAnime) {
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Vec3f sp1C;
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func_800A54FC(skelAnime, &sp1C, actor->shape.rot.y);
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SkelAnime_UpdateTranslation(skelAnime, &sp1C, actor->shape.rot.y);
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actor->posRot.pos.x += sp1C.x * actor->scale.x;
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actor->posRot.pos.y += sp1C.y * actor->scale.y;
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actor->posRot.pos.z += sp1C.z * actor->scale.z;
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@ -3806,7 +3806,7 @@ void func_80034BA0(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbD
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gDPPipeSync(POLY_OPA_DISP++);
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gSPSegment(POLY_OPA_DISP++, 0x0C, func_80034B28(globalCtx->state.gfxCtx));
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POLY_OPA_DISP = SkelAnime_DrawFlex(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
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POLY_OPA_DISP = SkelAnime_DrawFlex(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount,
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overrideLimbDraw, postLimbDraw, actor, POLY_OPA_DISP);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8860);
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@ -3822,7 +3822,7 @@ void func_80034CC4(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbD
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gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, alpha);
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gSPSegment(POLY_XLU_DISP++, 0x0C, func_80034B54(globalCtx->state.gfxCtx));
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POLY_XLU_DISP = SkelAnime_DrawFlex(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
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POLY_XLU_DISP = SkelAnime_DrawFlex(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount,
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overrideLimbDraw, postLimbDraw, actor, POLY_XLU_DISP);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8904);
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@ -3857,11 +3857,11 @@ void func_80034EC0(SkelAnime* skelAnime, struct_80034EC0_Entry* arg1, s32 arg2)
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if (arg1->frameCount > 0.0f) {
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frameCount = arg1->frameCount;
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} else {
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frameCount = SkelAnime_GetFrameCount(arg1->animation);
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frameCount = Animation_GetLastFrame(arg1->animation);
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}
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SkelAnime_ChangeAnim(skelAnime, arg1->animation, arg1->playbackSpeed, arg1->unk_08, frameCount, arg1->unk_10,
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arg1->transitionRate);
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Animation_Change(skelAnime, arg1->animation, arg1->playbackSpeed, arg1->unk_08, frameCount, arg1->unk_10,
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arg1->transitionRate);
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}
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void func_80034F54(GlobalContext* globalCtx, s16* arg1, s16* arg2, s32 arg3) {
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