1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-07-12 19:04:38 +00:00

Docs for the Anime part of SkelAnime (#517)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* more names

* so many names

* we got subsystems now

* slight cleanup

* merge part 2

* new naming scheme

* slight adjustment

* no limit

* syms maybe

* step one

* OK, it's fixed

* table

* some names and such

* comments**

* update zap

* gitkeep to please jenkins

* ZAP

* fixer

* fixer2

* fixer3

* zap

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig <fig02srl@gmail.com>
This commit is contained in:
petrie911 2020-12-29 16:46:46 -06:00 committed by GitHub
parent e4d88bf942
commit 2dfa188706
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1187 changed files with 5434 additions and 5367 deletions

View file

@ -243,7 +243,7 @@ void Gameplay_Init(GameState* thisx) {
Effect_InitContext(globalCtx);
EffectSs_InitInfo(globalCtx, 0x55);
func_8005D3BC(globalCtx, &globalCtx->colChkCtx);
SkelAnime_AnimationCtxReset(&globalCtx->animationCtx);
AnimationContext_Reset(&globalCtx->animationCtx);
func_8006450C(globalCtx, &globalCtx->csCtx);
if (gSaveContext.nextCutsceneIndex != 0xFFEF) {
@ -407,7 +407,7 @@ void Gameplay_Init(GameState* thisx) {
gSaveContext.seqIndex = globalCtx->soundCtx.seqIndex;
gSaveContext.nightSeqIndex = globalCtx->soundCtx.nightSeqIndex;
func_8002DF18(globalCtx, PLAYER);
func_800A390C(globalCtx, &globalCtx->animationCtx);
AnimationContext_Update(globalCtx, &globalCtx->animationCtx);
gSaveContext.respawnFlag = 0;
if (dREG(95) != 0) {
@ -803,7 +803,7 @@ void Gameplay_Update(GlobalContext* globalCtx) {
LOG_NUM("1", 1, "../z_play.c", 3555);
}
SkelAnime_AnimationCtxReset(&globalCtx->animationCtx);
AnimationContext_Reset(&globalCtx->animationCtx);
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3561);
@ -981,7 +981,7 @@ void Gameplay_Update(GlobalContext* globalCtx) {
LOG_NUM("1", 1, "../z_play.c", 3765);
}
func_800A390C(globalCtx, &globalCtx->animationCtx);
AnimationContext_Update(globalCtx, &globalCtx->animationCtx);
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3771);