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Docs for the Anime part of SkelAnime (#517)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * more names * so many names * we got subsystems now * slight cleanup * merge part 2 * new naming scheme * slight adjustment * no limit * syms maybe * step one * OK, it's fixed * table * some names and such * comments** * update zap * gitkeep to please jenkins * ZAP * fixer * fixer2 * fixer3 * zap Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: fig <fig02srl@gmail.com>
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@ -49,7 +49,7 @@ void ArrowFire_Init(Actor* thisx, GlobalContext* globalCtx) {
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this->radius = 0;
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this->unk_158 = 1.0f;
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ArrowFire_SetupAction(&this->actor, ArrowFire_Charge);
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Actor_SetScale(this, 0.01f);
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Actor_SetScale(&this->actor, 0.01f);
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this->alpha = 160;
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this->timer = 0;
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this->unk_15C = 0.0f;
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