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Docs for the Anime part of SkelAnime (#517)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* more names

* so many names

* we got subsystems now

* slight cleanup

* merge part 2

* new naming scheme

* slight adjustment

* no limit

* syms maybe

* step one

* OK, it's fixed

* table

* some names and such

* comments**

* update zap

* gitkeep to please jenkins

* ZAP

* fixer

* fixer2

* fixer3

* zap

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig <fig02srl@gmail.com>
This commit is contained in:
petrie911 2020-12-29 16:46:46 -06:00 committed by GitHub
parent e4d88bf942
commit 2dfa188706
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GPG key ID: 4AEE18F83AFDEB23
1187 changed files with 5434 additions and 5367 deletions

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@ -112,7 +112,7 @@ void func_8097C9B8(DemoGo* this) {
void func_8097C9DC(DemoGo* this) {
s32 pad[2];
if (func_800A56C8(&this->skelAnime, 12.0f) || func_800A56C8(&this->skelAnime, 25.0f)) {
if (Animation_OnFrame(&this->skelAnime, 12.0f) || Animation_OnFrame(&this->skelAnime, 25.0f)) {
func_80078914(&this->actor.projectedPos, NA_SE_EN_MORIBLIN_WALK);
}
}
@ -196,7 +196,7 @@ void func_8097CCE0(DemoGo* this, GlobalContext* globalCtx) {
}
UNK_TYPE DemoGo_FrameUpdateMatrix(DemoGo* this) {
return SkelAnime_FrameUpdateMatrix(&this->skelAnime);
return SkelAnime_Update(&this->skelAnime);
}
s32 func_8097CDB0(DemoGo* this, GlobalContext* globalCtx, u16 npcAction) {
@ -245,7 +245,7 @@ void func_8097CEEC(DemoGo* this, GlobalContext* globalCtx) {
void func_8097CF20(DemoGo* this, GlobalContext* globalCtx, UNK_TYPE arg2) {
AnimationHeader* animation = &D_060029A8;
if (arg2 != 0) {
SkelAnime_ChangeAnim(&this->skelAnime, animation, 1.0f, 0.0f, SkelAnime_GetFrameCount(animation), 0, -8.0f);
Animation_Change(&this->skelAnime, animation, 1.0f, 0.0f, Animation_GetLastFrame(animation), 0, -8.0f);
this->action = 5;
this->unk_19C = 0.0f;
}
@ -319,7 +319,7 @@ void DemoGo_Init(Actor* thisx, GlobalContext* globalCtx) {
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_0600FEF0, NULL, NULL, NULL, 0);
SkelAnime_ChangeAnim(&this->skelAnime, animation, 1.0f, 0.0f, SkelAnime_GetFrameCount(animation), 2, 0.0f);
Animation_Change(&this->skelAnime, animation, 1.0f, 0.0f, Animation_GetLastFrame(animation), 2, 0.0f);
this->action = 0;
}
@ -339,7 +339,7 @@ void func_8097D29C(DemoGo* this, GlobalContext* globalCtx) {
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(srcSegment8));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(srcSegment9));
SkelAnime_DrawFlexOpa(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, NULL, NULL,
SkelAnime_DrawFlexOpa(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, NULL, NULL,
this);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_go.c", 746);