mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-07 14:50:15 +00:00
Docs for the Anime part of SkelAnime (#517)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * more names * so many names * we got subsystems now * slight cleanup * merge part 2 * new naming scheme * slight adjustment * no limit * syms maybe * step one * OK, it's fixed * table * some names and such * comments** * update zap * gitkeep to please jenkins * ZAP * fixer * fixer2 * fixer3 * zap Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: fig <fig02srl@gmail.com>
This commit is contained in:
parent
e4d88bf942
commit
2dfa188706
1187 changed files with 5434 additions and 5367 deletions
|
@ -73,9 +73,8 @@ void EnAni_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
|
||||
Actor_ProcessInitChain(&this->actor, sInitChain);
|
||||
ActorShape_Init(&this->actor.shape, -2800.0f, ActorShadow_DrawFunc_Circle, 36.0f);
|
||||
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_060000F0, &D_060076EC, this->limbDrawTable,
|
||||
this->transitionDrawTable, 0x10);
|
||||
SkelAnime_ChangeAnimDefaultStop(&this->skelAnime, &D_060076EC);
|
||||
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_060000F0, &D_060076EC, this->jointTable, this->morphTable, 0x10);
|
||||
Animation_PlayOnce(&this->skelAnime, &D_060076EC);
|
||||
Collider_InitCylinder(globalCtx, &this->collider);
|
||||
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
|
||||
this->actor.colChkInfo.mass = 0xFF;
|
||||
|
@ -209,24 +208,24 @@ void func_809B0988(EnAni* this, GlobalContext* globalCtx) {
|
|||
|
||||
void func_809B0994(EnAni* this, GlobalContext* globalCtx) {
|
||||
if (globalCtx->csCtx.npcActions[0]->action == 4) {
|
||||
SkelAnime_ChangeAnim(&this->skelAnime, &D_060070F0, 1.0f, 0.0f, SkelAnime_GetFrameCount(&D_060070F0), 2, -4.0f);
|
||||
Animation_Change(&this->skelAnime, &D_060070F0, 1.0f, 0.0f, Animation_GetLastFrame(&D_060070F0), 2, -4.0f);
|
||||
this->unk_2AA++;
|
||||
this->actor.shape.shadowDrawFunc = ActorShadow_DrawFunc_Circle;
|
||||
}
|
||||
}
|
||||
|
||||
void func_809B0A28(EnAni* this, GlobalContext* globalCtx) {
|
||||
if (SkelAnime_FrameUpdateMatrix(&this->skelAnime)) {
|
||||
if (SkelAnime_Update(&this->skelAnime)) {
|
||||
this->unk_2AA++;
|
||||
}
|
||||
}
|
||||
|
||||
void func_809B0A6C(EnAni* this, GlobalContext* globalCtx) {
|
||||
if (SkelAnime_FrameUpdateMatrix(&this->skelAnime)) {
|
||||
this->skelAnime.animCurrentFrame = 0.0f;
|
||||
if (SkelAnime_Update(&this->skelAnime)) {
|
||||
this->skelAnime.curFrame = 0.0f;
|
||||
}
|
||||
if (globalCtx->csCtx.npcActions[0]->action == 2) {
|
||||
SkelAnime_ChangeAnim(&this->skelAnime, &D_060067B8, 1.0f, 0.0f, SkelAnime_GetFrameCount(&D_060067B8), 2, 0.0f);
|
||||
Animation_Change(&this->skelAnime, &D_060067B8, 1.0f, 0.0f, Animation_GetLastFrame(&D_060067B8), 2, 0.0f);
|
||||
this->actor.shape.shadowDrawFunc = NULL;
|
||||
this->unk_2AA++;
|
||||
}
|
||||
|
@ -263,8 +262,8 @@ void EnAni_Update(Actor* thisx, GlobalContext* globalCtx) {
|
|||
func_800788CC(NA_SE_IT_EARTHQUAKE);
|
||||
}
|
||||
} else {
|
||||
if (SkelAnime_FrameUpdateMatrix(&this->skelAnime) != 0) {
|
||||
this->skelAnime.animCurrentFrame = 0.0f;
|
||||
if (SkelAnime_Update(&this->skelAnime) != 0) {
|
||||
this->skelAnime.curFrame = 0.0f;
|
||||
}
|
||||
this->actionFunc(this, globalCtx);
|
||||
}
|
||||
|
@ -297,7 +296,7 @@ s32 EnAni_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
|
|||
rot->x += this->unk_29C.y;
|
||||
rot->z += this->unk_29C.x;
|
||||
}
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
void EnAni_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
|
||||
|
@ -318,7 +317,7 @@ void EnAni_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_809B0F80[this->unk_2AC]));
|
||||
|
||||
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, this->skelAnime.dListCount,
|
||||
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
|
||||
EnAni_OverrideLimbDraw, EnAni_PostLimbDraw, this);
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ani.c", 736);
|
||||
|
|
|
@ -12,8 +12,8 @@ typedef struct EnAni {
|
|||
/* 0x0000 */ Actor actor;
|
||||
/* 0x014C */ ColliderCylinder collider;
|
||||
/* 0x0198 */ SkelAnime skelAnime;
|
||||
/* 0x01DC */ Vec3s limbDrawTable[16];
|
||||
/* 0x023C */ Vec3s transitionDrawTable[16];
|
||||
/* 0x01DC */ Vec3s jointTable[16];
|
||||
/* 0x023C */ Vec3s morphTable[16];
|
||||
/* 0x029C */ Vec3s unk_29C;
|
||||
/* 0x02A2 */ Vec3s unk_2A2;
|
||||
/* 0x02A8 */ u16 unk_2A8;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue