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Docs for the Anime part of SkelAnime (#517)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* more names

* so many names

* we got subsystems now

* slight cleanup

* merge part 2

* new naming scheme

* slight adjustment

* no limit

* syms maybe

* step one

* OK, it's fixed

* table

* some names and such

* comments**

* update zap

* gitkeep to please jenkins

* ZAP

* fixer

* fixer2

* fixer3

* zap

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig <fig02srl@gmail.com>
This commit is contained in:
petrie911 2020-12-29 16:46:46 -06:00 committed by GitHub
parent e4d88bf942
commit 2dfa188706
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1187 changed files with 5434 additions and 5367 deletions

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@ -48,7 +48,7 @@ void EnBird_Init(Actor* thisx, GlobalContext* globalCtx) {
Actor_ProcessInitChain(&this->actor, sInitChain);
Actor_SetScale(&this->actor, 0.01);
SkelAnime_Init(globalCtx, &this->skelAnime, &D_06002190, &D_0600006C, 0, 0, 0);
SkelAnime_Init(globalCtx, &this->skelAnime, &D_06002190, &D_0600006C, NULL, NULL, 0);
ActorShape_Init(&this->actor.shape, 5500, ActorShadow_DrawFunc_Circle, 4);
this->unk_194 = 0;
this->unk_198 = 0;
@ -68,12 +68,12 @@ void EnBird_Destroy(Actor* thisx, GlobalContext* globalCtx) {
}
void func_809C1CAC(EnBird* this, s16 params) {
f32 frameCount = SkelAnime_GetFrameCount(&D_0600006C);
f32 frameCount = Animation_GetLastFrame(&D_0600006C);
f32 playbackSpeed = this->unk_19C ? 0.0f : 1.0f;
AnimationHeader* anim = &D_0600006C;
this->unk_198 = Rand_S16Offset(5, 0x23);
SkelAnime_ChangeAnim(&this->skelAnime, anim, playbackSpeed, 0.0f, frameCount, 0, 0.0f);
Animation_Change(&this->skelAnime, anim, playbackSpeed, 0.0f, frameCount, 0, 0.0f);
EnBird_SetupAction(this, func_809C1D60);
}
@ -84,10 +84,10 @@ void func_809C1D60(EnBird* this, GlobalContext* globalCtx) {
Math_SmoothStepToF(&this->actor.speedXZ, 0.0f, 0.1f, 0.5f, 0.0f);
if (this->unk_19C != 0) {
this->skelAnime.animPlaybackSpeed = this->actor.speedXZ + this->actor.speedXZ;
this->skelAnime.playSpeed = this->actor.speedXZ + this->actor.speedXZ;
}
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
SkelAnime_Update(&this->skelAnime);
this->unk_198 -= 1;
if (this->unk_198 <= 0) {
@ -114,7 +114,7 @@ void func_809C1E40(EnBird* this, GlobalContext* globalCtx) {
}
this->actor.shape.rot.y = this->actor.posRot.rot.y;
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
SkelAnime_Update(&this->skelAnime);
this->unk_198 -= 1;
if (this->unk_198 < 0) {
func_809C1CAC(this, this->actor.params);
@ -131,5 +131,5 @@ void EnBird_Update(Actor* thisx, GlobalContext* globalCtx) {
void EnBird_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnBird* this = THIS;
SkelAnime_DrawOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, NULL, NULL, NULL);
SkelAnime_DrawOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, NULL, NULL, NULL);
}