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Docs for the Anime part of SkelAnime (#517)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* more names

* so many names

* we got subsystems now

* slight cleanup

* merge part 2

* new naming scheme

* slight adjustment

* no limit

* syms maybe

* step one

* OK, it's fixed

* table

* some names and such

* comments**

* update zap

* gitkeep to please jenkins

* ZAP

* fixer

* fixer2

* fixer3

* zap

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig <fig02srl@gmail.com>
This commit is contained in:
petrie911 2020-12-29 16:46:46 -06:00 committed by GitHub
parent e4d88bf942
commit 2dfa188706
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1187 changed files with 5434 additions and 5367 deletions

View file

@ -102,9 +102,8 @@ void EnCow_Init(Actor* thisx, GlobalContext* globalCtx) {
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 72.0f);
switch (this->actor.params) {
case 0:
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06004010, NULL, this->limbDrawTable,
this->transitionDrawTable, 6);
SkelAnime_ChangeAnimDefaultRepeat(&this->skelAnime, &D_060001CC);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06004010, NULL, this->jointTable, this->morphTable, 6);
Animation_PlayLoop(&this->skelAnime, &D_060001CC);
Collider_InitCylinder(globalCtx, &this->colliders[0]);
Collider_SetCylinder(globalCtx, &this->colliders[0], &this->actor, &sCylinderInit);
Collider_InitCylinder(globalCtx, &this->colliders[1]);
@ -129,9 +128,8 @@ void EnCow_Init(Actor* thisx, GlobalContext* globalCtx) {
DREG(53) = 0;
break;
case 1:
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06004C30, NULL, this->limbDrawTable,
this->transitionDrawTable, 6);
SkelAnime_ChangeAnimDefaultRepeat(&this->skelAnime, &D_06004348);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06004C30, NULL, this->jointTable, this->morphTable, 6);
Animation_PlayLoop(&this->skelAnime, &D_06004348);
this->actor.update = func_809DFE98;
this->actor.draw = func_809E0070;
this->actionFunc = func_809DFA84;
@ -159,8 +157,8 @@ void func_809DF494(EnCow* this, GlobalContext* globalCtx) {
this->unk_278 -= 1;
} else {
this->unk_278 = Rand_ZeroFloat(500.0f) + 40.0f;
SkelAnime_ChangeAnim(&this->skelAnime, &D_060001CC, 1.0f, this->skelAnime.animCurrentFrame,
SkelAnime_GetFrameCount(&D_060001CC), 2, 1.0f);
Animation_Change(&this->skelAnime, &D_060001CC, 1.0f, this->skelAnime.curFrame,
Animation_GetLastFrame(&D_060001CC), 2, 1.0f);
}
if ((this->actor.xzDistFromLink < 150.0f) && (!(this->unk_276 & 2))) {
@ -275,8 +273,8 @@ void func_809DFA84(EnCow* this, GlobalContext* globalCtx) {
this->unk_278--;
} else {
this->unk_278 = Rand_ZeroFloat(200.0f) + 40.0f;
SkelAnime_ChangeAnim(&this->skelAnime, &D_06004348, 1.0f, this->skelAnime.animCurrentFrame,
SkelAnime_GetFrameCount(&D_06004348), 2, 1.0f);
Animation_Change(&this->skelAnime, &D_06004348, 1.0f, this->skelAnime.curFrame,
Animation_GetLastFrame(&D_06004348), 2, 1.0f);
}
if ((this->actor.xzDistFromLink < 150.0f) &&
@ -300,14 +298,12 @@ void EnCow_Update(Actor* thisx, GlobalContext* globalCtx) {
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->colliders[1].base);
Actor_MoveForward(thisx);
func_8002E4B4(globalCtx, thisx, 0.0f, 0.0f, 0.0f, 4);
if (SkelAnime_FrameUpdateMatrix(&this->skelAnime) != 0) {
if (SkelAnime_Update(&this->skelAnime) != 0) {
if (this->skelAnime.animation == &D_060001CC) {
Audio_PlayActorSound2(thisx, NA_SE_EV_COW_CRY);
SkelAnime_ChangeAnim(&this->skelAnime, &D_06004264, 1.0f, 0.0f, SkelAnime_GetFrameCount(&D_06004264), 2,
1.0f);
Animation_Change(&this->skelAnime, &D_06004264, 1.0f, 0.0f, Animation_GetLastFrame(&D_06004264), 2, 1.0f);
} else {
SkelAnime_ChangeAnim(&this->skelAnime, &D_060001CC, 1.0f, 0.0f, SkelAnime_GetFrameCount(&D_060001CC), 0,
1.0f);
Animation_Change(&this->skelAnime, &D_060001CC, 1.0f, 0.0f, Animation_GetLastFrame(&D_060001CC), 0, 1.0f);
}
}
this->actionFunc(this, globalCtx);
@ -340,13 +336,11 @@ void func_809DFE98(Actor* thisx, GlobalContext* globalCtx) {
EnCow* this = THIS;
s32 pad;
if (SkelAnime_FrameUpdateMatrix(&this->skelAnime) != 0) {
if (SkelAnime_Update(&this->skelAnime) != 0) {
if (this->skelAnime.animation == &D_06004348) {
SkelAnime_ChangeAnim(&this->skelAnime, &D_06004E98, 1.0f, 0.0f, SkelAnime_GetFrameCount(&D_06004E98), 2,
1.0f);
Animation_Change(&this->skelAnime, &D_06004E98, 1.0f, 0.0f, Animation_GetLastFrame(&D_06004E98), 2, 1.0f);
} else {
SkelAnime_ChangeAnim(&this->skelAnime, &D_06004348, 1.0f, 0.0f, SkelAnime_GetFrameCount(&D_06004348), 0,
1.0f);
Animation_Change(&this->skelAnime, &D_06004348, 1.0f, 0.0f, Animation_GetLastFrame(&D_06004348), 0, 1.0f);
}
}
this->actionFunc(this, globalCtx);
@ -362,7 +356,7 @@ s32 EnCow_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
if (limbIndex == 5) {
*dList = NULL;
}
return 0;
return false;
}
void EnCow_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
@ -377,7 +371,7 @@ void EnCow_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnCow* this = THIS;
func_800943C8(globalCtx->state.gfxCtx);
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, this->skelAnime.dListCount,
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
EnCow_OverrideLimbDraw, EnCow_PostLimbDraw, this);
}
@ -385,6 +379,6 @@ void func_809E0070(Actor* thisx, GlobalContext* globalCtx) {
EnCow* this = THIS;
func_800943C8(globalCtx->state.gfxCtx);
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, this->skelAnime.dListCount,
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
NULL, NULL, this);
}

View file

@ -12,8 +12,8 @@ typedef struct EnCow {
/* 0x0000 */ Actor actor;
/* 0x014C */ ColliderCylinder colliders[2];
/* 0x01E4 */ SkelAnime skelAnime;
/* 0x0228 */ Vec3s limbDrawTable[6];
/* 0x024C */ Vec3s transitionDrawTable[6];
/* 0x0228 */ Vec3s jointTable[6];
/* 0x024C */ Vec3s morphTable[6];
/* 0x0270 */ Vec3s someRot;
/* 0x0276 */ u16 unk_276;
/* 0x0278 */ u16 unk_278;