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Docs for the Anime part of SkelAnime (#517)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * more names * so many names * we got subsystems now * slight cleanup * merge part 2 * new naming scheme * slight adjustment * no limit * syms maybe * step one * OK, it's fixed * table * some names and such * comments** * update zap * gitkeep to please jenkins * ZAP * fixer * fixer2 * fixer3 * zap Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: fig <fig02srl@gmail.com>
This commit is contained in:
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e4d88bf942
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1187 changed files with 5434 additions and 5367 deletions
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@ -206,8 +206,7 @@ void EnDodongo_Init(Actor* thisx, GlobalContext* globalCtx) {
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this->bodyScale.x = this->bodyScale.y = this->bodyScale.z = 1.0f;
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ActorShape_Init(&this->actor.shape, 0.0f, &ActorShadow_DrawFunc_Circle, 48.0f);
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Actor_SetScale(&this->actor, 0.01875f);
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SkelAnime_Init(globalCtx, &this->skelAnime, &D_06008318, &D_06004C20, this->limbDrawTable,
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this->transitionDrawTable, 31);
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SkelAnime_Init(globalCtx, &this->skelAnime, &D_06008318, &D_06004C20, this->jointTable, this->morphTable, 31);
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this->actor.colChkInfo.health = 4;
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this->actor.colChkInfo.mass = 0xFE;
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this->actor.colChkInfo.damageTable = &sDamageTable;
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@ -245,7 +244,7 @@ void EnDodongo_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnDodongo_SetupIdle(EnDodongo* this) {
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SkelAnime_ChangeAnimTransitionRepeat(&this->skelAnime, &D_06004C20, -4.0f);
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Animation_MorphToLoop(&this->skelAnime, &D_06004C20, -4.0f);
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this->actor.speedXZ = 0.0f;
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this->timer = Rand_S16Offset(30, 50);
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this->actionState = DODONGO_IDLE;
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@ -253,9 +252,9 @@ void EnDodongo_SetupIdle(EnDodongo* this) {
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}
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void EnDodongo_SetupWalk(EnDodongo* this) {
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f32 frames = SkelAnime_GetFrameCount(&D_06008B1C);
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f32 frames = Animation_GetLastFrame(&D_06008B1C);
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SkelAnime_ChangeAnim(&this->skelAnime, &D_06008B1C, 0.0f, 0.0f, frames, 0, -4.0f);
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Animation_Change(&this->skelAnime, &D_06008B1C, 0.0f, 0.0f, frames, 0, -4.0f);
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this->actor.speedXZ = 1.5f;
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this->timer = Rand_S16Offset(50, 70);
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this->rightFootStep = true;
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@ -264,21 +263,21 @@ void EnDodongo_SetupWalk(EnDodongo* this) {
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}
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void EnDodongo_SetupBreatheFire(EnDodongo* this) {
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SkelAnime_ChangeAnimTransitionStop(&this->skelAnime, &D_060028F0, -4.0f);
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Animation_MorphToPlayOnce(&this->skelAnime, &D_060028F0, -4.0f);
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this->actionState = DODONGO_BREATHE_FIRE;
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this->actor.speedXZ = 0.0f;
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EnDodongo_SetupAction(this, EnDodongo_BreatheFire);
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}
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void EnDodongo_SetupEndBreatheFire(EnDodongo* this) {
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SkelAnime_ChangeAnimDefaultStop(&this->skelAnime, &D_06003088);
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Animation_PlayOnce(&this->skelAnime, &D_06003088);
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this->actionState = DODONGO_END_BREATHE_FIRE;
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this->actor.speedXZ = 0.0f;
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EnDodongo_SetupAction(this, EnDodongo_EndBreatheFire);
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}
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void EnDodongo_SetupSwallowBomb(EnDodongo* this) {
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SkelAnime_ChangeAnim(&this->skelAnime, &D_060028F0, -1.0f, 35.0f, 0.0f, 2, -4.0f);
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Animation_Change(&this->skelAnime, &D_060028F0, -1.0f, 35.0f, 0.0f, 2, -4.0f);
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this->actionState = DODONGO_SWALLOW_BOMB;
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this->timer = 25;
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this->actor.speedXZ = 0.0f;
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@ -286,7 +285,7 @@ void EnDodongo_SetupSwallowBomb(EnDodongo* this) {
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}
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void EnDodongo_SetupStunned(EnDodongo* this) {
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SkelAnime_ChangeAnim(&this->skelAnime, &D_060028F0, 0.0f, 25.0f, 0.0f, 2, -4.0f);
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Animation_Change(&this->skelAnime, &D_060028F0, 0.0f, 25.0f, 0.0f, 2, -4.0f);
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this->actionState = DODONGO_STUNNED;
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this->actor.speedXZ = 0.0f;
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if (this->damageEffect == 0xF) {
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@ -297,14 +296,14 @@ void EnDodongo_SetupStunned(EnDodongo* this) {
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}
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void EnDodongo_Idle(EnDodongo* this, GlobalContext* globalCtx) {
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SkelAnime_FrameUpdateMatrix(&this->skelAnime);
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if ((DECR(this->timer) == 0) && func_800A56C8(&this->skelAnime, 0.0f)) {
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SkelAnime_Update(&this->skelAnime);
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if ((DECR(this->timer) == 0) && Animation_OnFrame(&this->skelAnime, 0.0f)) {
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EnDodongo_SetupWalk(this);
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}
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}
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void EnDodongo_EndBreatheFire(EnDodongo* this, GlobalContext* globalCtx) {
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if (SkelAnime_FrameUpdateMatrix(&this->skelAnime)) {
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if (SkelAnime_Update(&this->skelAnime)) {
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EnDodongo_SetupIdle(this);
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this->timer = Rand_S16Offset(10, 20);
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}
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@ -318,21 +317,21 @@ void EnDodongo_BreatheFire(EnDodongo* this, GlobalContext* globalCtx) {
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s16 pad2;
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s16 fireFrame;
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if ((s32)this->skelAnime.animCurrentFrame == 24) {
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if ((s32)this->skelAnime.curFrame == 24) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_DODO_J_CRY);
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}
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if ((29.0f <= this->skelAnime.animCurrentFrame) && (this->skelAnime.animCurrentFrame <= 43.0f)) {
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if ((29.0f <= this->skelAnime.curFrame) && (this->skelAnime.curFrame <= 43.0f)) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_DODO_J_FIRE - SFX_FLAG);
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fireFrame = this->skelAnime.animCurrentFrame - 29.0f;
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fireFrame = this->skelAnime.curFrame - 29.0f;
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pos = this->actor.posRot.pos;
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pos.y += 35.0f;
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EnDodongo_ShiftVecRadial(this->actor.posRot.rot.y, 30.0f, &pos);
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EnDodongo_ShiftVecRadial(this->actor.posRot.rot.y, 2.5f, &accel);
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EffectSsDFire_SpawnFixedScale(globalCtx, &pos, &velocity, &accel, 255 - (fireFrame * 10), fireFrame + 3);
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} else if ((2.0f <= this->skelAnime.animCurrentFrame) && (this->skelAnime.animCurrentFrame <= 20.0f)) {
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} else if ((2.0f <= this->skelAnime.curFrame) && (this->skelAnime.curFrame <= 20.0f)) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_DODO_J_BREATH - SFX_FLAG);
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}
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if (SkelAnime_FrameUpdateMatrix(&this->skelAnime)) {
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if (SkelAnime_Update(&this->skelAnime)) {
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EnDodongo_SetupEndBreatheFire(this);
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}
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}
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@ -358,7 +357,7 @@ void EnDodongo_SwallowBomb(EnDodongo* this, GlobalContext* globalCtx) {
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//! the next arena node. When this value is written to, massive memory corruption occurs.
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}
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if ((s32)this->skelAnime.animCurrentFrame == 28) {
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if ((s32)this->skelAnime.curFrame == 28) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_DODO_J_EAT);
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if (this->actor.child != NULL) {
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Actor_Kill(this->actor.child);
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@ -367,10 +366,10 @@ void EnDodongo_SwallowBomb(EnDodongo* this, GlobalContext* globalCtx) {
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Actor_Kill(this->actor.parent);
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this->actor.parent = NULL;
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}
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} else if ((s32)this->skelAnime.animCurrentFrame == 24) {
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} else if ((s32)this->skelAnime.curFrame == 24) {
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this->timer--;
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if (this->timer != 0) {
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this->skelAnime.animCurrentFrame++;
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this->skelAnime.curFrame++;
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if (this->timer == 10) {
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for (i = 10; i >= 0; i--) {
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deathFireVel.x = Rand_CenteredFloat(10.0f);
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@ -390,8 +389,8 @@ void EnDodongo_SwallowBomb(EnDodongo* this, GlobalContext* globalCtx) {
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}
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}
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}
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if ((s32)this->skelAnime.animCurrentFrame < 28) {
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if (((s32)this->skelAnime.animCurrentFrame < 26) && (this->timer <= 10)) {
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if ((s32)this->skelAnime.curFrame < 28) {
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if (((s32)this->skelAnime.curFrame < 26) && (this->timer <= 10)) {
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EnDodongo_SpawnBombSmoke(this, globalCtx);
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} else {
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pos = this->headPos;
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@ -407,7 +406,7 @@ void EnDodongo_SwallowBomb(EnDodongo* this, GlobalContext* globalCtx) {
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this->bodyScale.y = this->bodyScale.z = (Math_SinS(this->actor.dmgEffectTimer * 0x1000) * 0.5f) + 1.0f;
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this->bodyScale.x = Math_SinS(this->actor.dmgEffectTimer * 0x1000) + 1.0f;
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SkelAnime_FrameUpdateMatrix(&this->skelAnime);
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SkelAnime_Update(&this->skelAnime);
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if (this->timer == 0) {
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EnDodongo_SetupDeath(this, globalCtx);
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}
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@ -433,10 +432,10 @@ void EnDodongo_Walk(EnDodongo* this, GlobalContext* globalCtx) {
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playbackSpeed = -3.0f / 2;
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}
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}
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this->skelAnime.animPlaybackSpeed = playbackSpeed;
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this->skelAnime.playSpeed = playbackSpeed;
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SkelAnime_FrameUpdateMatrix(&this->skelAnime);
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if ((s32)this->skelAnime.animCurrentFrame < 21) {
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SkelAnime_Update(&this->skelAnime);
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if ((s32)this->skelAnime.curFrame < 21) {
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if (!this->rightFootStep) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_DODO_J_WALK);
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func_80033260(globalCtx, &this->actor, &this->leftFootPos, 10.0f, 3, 2.0f, 0xC8, 0xF, 0);
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@ -482,7 +481,7 @@ void EnDodongo_Walk(EnDodongo* this, GlobalContext* globalCtx) {
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}
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void EnDodongo_SetupSweepTail(EnDodongo* this) {
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SkelAnime_ChangeAnimTransitionStop(&this->skelAnime, &D_06001A44, -4.0f);
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Animation_MorphToPlayOnce(&this->skelAnime, &D_06001A44, -4.0f);
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_DODO_J_DAMAGE);
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this->actionState = DODONGO_SWEEP_TAIL;
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this->timer = 0;
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@ -493,7 +492,7 @@ void EnDodongo_SetupSweepTail(EnDodongo* this) {
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void EnDodongo_SweepTail(EnDodongo* this, GlobalContext* globalCtx) {
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s16 yawDiff1 = this->actor.yawTowardsLink - this->actor.shape.rot.y;
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if (SkelAnime_FrameUpdateMatrix(&this->skelAnime)) {
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if (SkelAnime_Update(&this->skelAnime)) {
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if ((this->timer != 0) || (ABS(yawDiff1) < 0x4000)) {
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this->sphElements[2].body.toucherFlags = 0;
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this->sphElements[1].body.toucherFlags = 0;
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@ -516,7 +515,7 @@ void EnDodongo_SweepTail(EnDodongo* this, GlobalContext* globalCtx) {
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animation = &D_06003B14;
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}
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_DODO_J_TAIL);
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SkelAnime_ChangeAnimPlaybackStop(&this->skelAnime, animation, 2.0f);
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Animation_PlayOnceSetSpeed(&this->skelAnime, animation, 2.0f);
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this->timer = 18;
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this->colliderBody.base.atFlags = this->sphElements[1].body.toucherFlags =
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this->sphElements[2].body.toucherFlags = 0x11;
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@ -549,7 +548,7 @@ void EnDodongo_SweepTail(EnDodongo* this, GlobalContext* globalCtx) {
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}
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void EnDodongo_SetupDeath(EnDodongo* this, GlobalContext* globalCtx) {
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SkelAnime_ChangeAnimTransitionStop(&this->skelAnime, &D_060013C4, -8.0f);
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Animation_MorphToPlayOnce(&this->skelAnime, &D_060013C4, -8.0f);
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this->timer = 0;
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_DODO_J_DEAD);
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this->actionState = DODONGO_DEATH;
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@ -561,14 +560,14 @@ void EnDodongo_SetupDeath(EnDodongo* this, GlobalContext* globalCtx) {
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void EnDodongo_Death(EnDodongo* this, GlobalContext* globalCtx) {
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EnBom* bomb;
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if (this->skelAnime.animCurrentFrame < 35.0f) {
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if (this->skelAnime.curFrame < 35.0f) {
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if (this->actor.params == EN_DODONGO_SMOKE_DEATH) {
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EnDodongo_SpawnBombSmoke(this, globalCtx);
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}
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} else if (this->actor.dmgEffectTimer == 0) {
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func_8003426C(&this->actor, 0x4000, 0x78, 0, 4);
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}
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if (SkelAnime_FrameUpdateMatrix(&this->skelAnime) != 0) {
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if (SkelAnime_Update(&this->skelAnime) != 0) {
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if (this->timer == 0) {
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bomb = (EnBom*)Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_BOM, this->actor.posRot.pos.x,
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this->actor.posRot.pos.y, this->actor.posRot.pos.z, 0, 0, 6, BOMB_BODY);
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@ -577,7 +576,7 @@ void EnDodongo_Death(EnDodongo* this, GlobalContext* globalCtx) {
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this->timer = 8;
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}
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}
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} else if ((s32)this->skelAnime.animCurrentFrame == 52) {
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} else if ((s32)this->skelAnime.curFrame == 52) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_RIZA_DOWN);
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}
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if (this->timer != 0) {
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@ -590,7 +589,7 @@ void EnDodongo_Death(EnDodongo* this, GlobalContext* globalCtx) {
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}
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void EnDodongo_Stunned(EnDodongo* this, GlobalContext* globalCtx) {
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SkelAnime_FrameUpdateMatrix(&this->skelAnime);
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SkelAnime_Update(&this->skelAnime);
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if (this->actor.dmgEffectTimer == 0) {
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if (this->actor.colChkInfo.health == 0) {
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EnDodongo_SetupDeath(this, globalCtx);
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@ -637,7 +636,7 @@ void EnDodongo_UpdateQuad(EnDodongo* this, GlobalContext* globalCtx) {
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s32 b = 1; // These indices are needed to match.
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s32 c = 2; // Might be a way to quickly test vertex arrangements
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s32 d = 3;
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f32 xMod = Math_SinF((this->skelAnime.animCurrentFrame - 28.0f) * 0.08f) * 5500.0f;
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f32 xMod = Math_SinF((this->skelAnime.curFrame - 28.0f) * 0.08f) * 5500.0f;
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sp7C.x -= xMod;
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sp94.x -= xMod;
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@ -676,7 +675,7 @@ void EnDodongo_Update(Actor* thisx, GlobalContext* globalCtx) {
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EnDodongo_SetupSwallowBomb(this);
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}
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if (this->actionState == DODONGO_BREATHE_FIRE) {
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if ((29.0f < this->skelAnime.animCurrentFrame) && (this->skelAnime.animCurrentFrame < 43.0f)) {
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if ((29.0f < this->skelAnime.curFrame) && (this->skelAnime.curFrame < 43.0f)) {
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CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->colliderAT.base);
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}
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}
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@ -692,7 +691,7 @@ s32 EnDodongo_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dL
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if ((limbIndex == 15) || (limbIndex == 16)) {
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Matrix_Scale(this->bodyScale.x, this->bodyScale.y, this->bodyScale.z, MTXMODE_APPLY);
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}
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return 0;
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return false;
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}
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void EnDodongo_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
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@ -732,8 +731,8 @@ void EnDodongo_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList
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switch (limbIndex) {
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case 2:
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if ((this->actionState == DODONGO_BREATHE_FIRE) && (29.0f < this->skelAnime.animCurrentFrame) &&
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(this->skelAnime.animCurrentFrame < 43.0f)) {
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if ((this->actionState == DODONGO_BREATHE_FIRE) && (29.0f < this->skelAnime.curFrame) &&
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(this->skelAnime.curFrame < 43.0f)) {
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EnDodongo_UpdateQuad(this, globalCtx);
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}
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break;
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@ -809,7 +808,7 @@ void EnDodongo_Draw(Actor* thisx, GlobalContext* globalCtx2) {
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s32 index;
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func_80093D18(globalCtx->state.gfxCtx);
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SkelAnime_DrawOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, EnDodongo_OverrideLimbDraw,
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SkelAnime_DrawOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, EnDodongo_OverrideLimbDraw,
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EnDodongo_PostLimbDraw, this);
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if (this->iceTimer != 0) {
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@ -11,8 +11,8 @@ typedef void (*EnDodongoActionFunc)(struct EnDodongo*, GlobalContext*);
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typedef struct EnDodongo {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ SkelAnime skelAnime;
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/* 0x0190 */ Vec3s limbDrawTable[31];
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/* 0x024A */ Vec3s transitionDrawTable[31];
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/* 0x0190 */ Vec3s jointTable[31];
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/* 0x024A */ Vec3s morphTable[31];
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/* 0x0304 */ s32 actionState;
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/* 0x0308 */ EnDodongoActionFunc actionFunc;
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/* 0x030C */ s16 timer;
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