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Docs for the Anime part of SkelAnime (#517)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * more names * so many names * we got subsystems now * slight cleanup * merge part 2 * new naming scheme * slight adjustment * no limit * syms maybe * step one * OK, it's fixed * table * some names and such * comments** * update zap * gitkeep to please jenkins * ZAP * fixer * fixer2 * fixer3 * zap Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: fig <fig02srl@gmail.com>
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1187 changed files with 5434 additions and 5367 deletions
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@ -94,8 +94,7 @@ void EnFirefly_Init(Actor* thisx, GlobalContext* globalCtx) {
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Actor_ProcessInitChain(&this->actor, sInitChain);
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 25.0f);
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SkelAnime_Init(globalCtx, &this->skelAnime, &D_060018B8, &D_0600017C, this->limbDrawTable,
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this->transitionDrawTable, 28);
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SkelAnime_Init(globalCtx, &this->skelAnime, &D_060018B8, &D_0600017C, this->jointTable, this->morphTable, 28);
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Collider_InitJntSph(globalCtx, &this->collider);
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Collider_SetJntSph(globalCtx, &this->collider, &this->actor, &sJntSphInit, this->colliderItems);
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func_80061ED4(&this->actor.colChkInfo, &sDamageTable, &sColChkInfoInit);
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@ -158,14 +157,14 @@ void EnFirefly_SetupWait(EnFirefly* this) {
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this->actor.speedXZ = (Rand_ZeroOne() * 1.5f) + 1.5f;
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Math_ScaledStepToS(&this->actor.shape.rot.y, func_8002DAC0(&this->actor, &this->actor.initPosRot.pos), 0x300);
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this->targetPitch = ((this->maxAltitude < this->actor.posRot.pos.y) ? 0xC00 : -0xC00) + 0x1554;
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this->skelAnime.animPlaybackSpeed = 1.0f;
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this->skelAnime.playSpeed = 1.0f;
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this->actionFunc = EnFirefly_FlyIdle;
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}
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void EnFirefly_SetupFall(EnFirefly* this) {
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this->timer = 40;
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this->actor.velocity.y = 0.0f;
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SkelAnime_ChangeAnim(&this->skelAnime, &D_0600017C, 0.5f, 0.0f, 0.0f, 1, -3.0f);
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Animation_Change(&this->skelAnime, &D_0600017C, 0.5f, 0.0f, 0.0f, 1, -3.0f);
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_FFLY_DEAD);
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this->actor.flags |= 0x10;
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func_8003426C(&this->actor, 0x4000, 0xFF, 0, 40);
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@ -181,21 +180,21 @@ void EnFirefly_SetupDie(EnFirefly* this) {
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void EnFirefly_SetupRebound(EnFirefly* this) {
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this->actor.posRot.rot.x = 0x7000;
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this->timer = 18;
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this->skelAnime.animPlaybackSpeed = 1.0f;
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this->skelAnime.playSpeed = 1.0f;
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this->actor.speedXZ = 2.5f;
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this->actionFunc = EnFirefly_Rebound;
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}
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void EnFirefly_SetupDiveAttack(EnFirefly* this) {
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this->timer = Rand_S16Offset(70, 100);
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this->skelAnime.animPlaybackSpeed = 1.0f;
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this->skelAnime.playSpeed = 1.0f;
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this->targetPitch = ((this->actor.yDistFromLink > 0.0f) ? -0xC00 : 0xC00) + 0x1554;
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this->actionFunc = EnFirefly_DiveAttack;
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}
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void EnFirefly_SetupFlyAway(EnFirefly* this) {
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this->timer = 150;
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this->skelAnime.animPlaybackSpeed = 1.0f;
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this->skelAnime.playSpeed = 1.0f;
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this->targetPitch = 0x954;
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this->actionFunc = EnFirefly_FlyAway;
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}
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@ -205,7 +204,7 @@ void EnFirefly_SetupStunned(EnFirefly* this) {
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func_8003426C(&this->actor, 0, 0xFF, 0, 80);
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this->auraType = KEESE_AURA_NONE;
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this->actor.velocity.y = 0.0f;
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this->skelAnime.animPlaybackSpeed = 3.0f;
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this->skelAnime.playSpeed = 3.0f;
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_GOMA_JR_FREEZE);
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this->actionFunc = EnFirefly_Stunned;
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}
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@ -238,7 +237,7 @@ void EnFirefly_SetupPerch(EnFirefly* this) {
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}
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void EnFirefly_SetupDisturbDiveAttack(EnFirefly* this) {
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this->skelAnime.animPlaybackSpeed = 3.0f;
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this->skelAnime.playSpeed = 3.0f;
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this->actor.shape.rot.x = 0x1554;
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this->actor.shape.rot.y = this->actor.yawTowardsLink;
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this->actor.speedXZ = 3.0f;
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@ -319,11 +318,11 @@ void EnFirefly_FlyIdle(EnFirefly* this, GlobalContext* globalCtx) {
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s32 skelanimeUpdated;
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f32 rand;
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SkelAnime_FrameUpdateMatrix(&this->skelAnime);
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SkelAnime_Update(&this->skelAnime);
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if (this->timer != 0) {
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this->timer--;
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}
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skelanimeUpdated = func_800A56C8(&this->skelAnime, 0.0f);
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skelanimeUpdated = Animation_OnFrame(&this->skelAnime, 0.0f);
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this->actor.speedXZ = (Rand_ZeroOne() * 1.5f) + 1.5f;
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if (this->onFire || (this->actor.params == KEESE_ICE_FLY) ||
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((EnFirefly_ReturnToPerch(this, globalCtx) == 0) && (EnFirefly_SeekTorch(this, globalCtx) == 0))) {
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@ -367,11 +366,11 @@ void EnFirefly_FlyIdle(EnFirefly* this, GlobalContext* globalCtx) {
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// Fall to the ground after being hit
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void EnFirefly_Fall(EnFirefly* this, GlobalContext* globalCtx) {
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if (func_800A56C8(&this->skelAnime, 6.0f)) {
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this->skelAnime.animPlaybackSpeed = 0.0f;
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if (Animation_OnFrame(&this->skelAnime, 6.0f)) {
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this->skelAnime.playSpeed = 0.0f;
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}
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this->actor.dmgEffectTimer = 40;
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SkelAnime_FrameUpdateMatrix(&this->skelAnime);
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SkelAnime_Update(&this->skelAnime);
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Math_StepToF(&this->actor.speedXZ, 0.0f, 0.5f);
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if (this->actor.flags & 0x8000) {
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this->actor.dmgEffectTimer = 40;
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@ -405,7 +404,7 @@ void EnFirefly_DiveAttack(EnFirefly* this, GlobalContext* globalCtx) {
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Vec3f preyPos;
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SkelAnime_FrameUpdateMatrix(&this->skelAnime);
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SkelAnime_Update(&this->skelAnime);
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if (this->timer != 0) {
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this->timer--;
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}
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@ -414,9 +413,9 @@ void EnFirefly_DiveAttack(EnFirefly* this, GlobalContext* globalCtx) {
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Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.wallPolyRot, 2, 0xC00, 0x300);
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Math_ScaledStepToS(&this->actor.shape.rot.x, this->targetPitch, 0x100);
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} else if (func_8002E084(&this->actor, 0x2800)) {
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if (func_800A56C8(&this->skelAnime, 4.0f)) {
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this->skelAnime.animPlaybackSpeed = 0.0f;
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this->skelAnime.animCurrentFrame = 4.0f;
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if (Animation_OnFrame(&this->skelAnime, 4.0f)) {
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this->skelAnime.playSpeed = 0.0f;
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this->skelAnime.curFrame = 4.0f;
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}
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Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.yawTowardsLink, 2, 0xC00, 0x300);
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preyPos.x = player->actor.posRot.pos.x;
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@ -424,7 +423,7 @@ void EnFirefly_DiveAttack(EnFirefly* this, GlobalContext* globalCtx) {
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preyPos.z = player->actor.posRot.pos.z;
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Math_SmoothStepToS(&this->actor.shape.rot.x, func_8002DB28(&this->actor, &preyPos) + 0x1554, 2, 0x400, 0x100);
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} else {
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this->skelAnime.animPlaybackSpeed = 1.5f;
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this->skelAnime.playSpeed = 1.5f;
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if (this->actor.xzDistFromLink > 80.0f) {
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Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.yawTowardsLink, 2, 0xC00, 0x300);
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}
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@ -445,7 +444,7 @@ void EnFirefly_DiveAttack(EnFirefly* this, GlobalContext* globalCtx) {
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// Knockback after hitting player
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void EnFirefly_Rebound(EnFirefly* this, GlobalContext* globalCtx) {
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SkelAnime_FrameUpdateMatrix(&this->skelAnime);
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SkelAnime_Update(&this->skelAnime);
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Math_ScaledStepToS(&this->actor.shape.rot.x, 0, 0x100);
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Math_StepToF(&this->actor.velocity.y, 0.0f, 0.4f);
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if (Math_StepToF(&this->actor.speedXZ, 0.0f, 0.15f)) {
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@ -459,7 +458,7 @@ void EnFirefly_Rebound(EnFirefly* this, GlobalContext* globalCtx) {
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}
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void EnFirefly_FlyAway(EnFirefly* this, GlobalContext* globalCtx) {
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SkelAnime_FrameUpdateMatrix(&this->skelAnime);
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SkelAnime_Update(&this->skelAnime);
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if (this->timer != 0) {
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this->timer--;
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}
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@ -486,7 +485,7 @@ void EnFirefly_FlyAway(EnFirefly* this, GlobalContext* globalCtx) {
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}
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void EnFirefly_Stunned(EnFirefly* this, GlobalContext* globalCtx) {
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SkelAnime_FrameUpdateMatrix(&this->skelAnime);
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SkelAnime_Update(&this->skelAnime);
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Math_StepToF(&this->actor.speedXZ, 0.0f, 0.5f);
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Math_ScaledStepToS(&this->actor.shape.rot.x, 0x1554, 0x100);
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if (this->timer != 0) {
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@ -516,8 +515,8 @@ void EnFirefly_Perch(EnFirefly* this, GlobalContext* globalCtx) {
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Math_ScaledStepToS(&this->actor.shape.rot.x, 0, 0x100);
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if (this->timer != 0) {
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SkelAnime_FrameUpdateMatrix(&this->skelAnime);
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if (func_800A56C8(&this->skelAnime, 6.0f)) {
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SkelAnime_Update(&this->skelAnime);
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if (Animation_OnFrame(&this->skelAnime, 6.0f)) {
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this->timer--;
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}
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} else if (Rand_ZeroOne() < 0.02f) {
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@ -532,7 +531,7 @@ void EnFirefly_Perch(EnFirefly* this, GlobalContext* globalCtx) {
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void EnFirefly_DisturbDiveAttack(EnFirefly* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Vec3f preyPos;
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SkelAnime_FrameUpdateMatrix(&this->skelAnime);
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SkelAnime_Update(&this->skelAnime);
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if (this->timer != 0) {
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this->timer--;
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@ -652,7 +651,7 @@ void EnFirefly_Update(Actor* thisx, GlobalContext* globalCtx2) {
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if (this->actor.colChkInfo.health != 0) {
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CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
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this->actor.posRot.rot.y = this->actor.shape.rot.y;
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if (func_800A56C8(&this->skelAnime, 5.0f)) {
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if (Animation_OnFrame(&this->skelAnime, 5.0f)) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_FFLY_FLY);
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}
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}
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@ -674,7 +673,7 @@ s32 EnFirefly_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dL
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} else if (limbIndex == 1) {
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pos->y += 2300.0f;
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}
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return 0;
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return false;
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}
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void EnFirefly_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx, Gfx** gfx) {
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@ -759,7 +758,7 @@ void EnFirefly_Draw(Actor* thisx, GlobalContext* globalCtx) {
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gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
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}
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POLY_OPA_DISP = SkelAnime_Draw(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl,
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POLY_OPA_DISP = SkelAnime_Draw(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable,
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EnFirefly_OverrideLimbDraw, EnFirefly_PostLimbDraw, &this->actor, POLY_OPA_DISP);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_firefly.c", 1763);
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}
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@ -776,7 +775,7 @@ void EnFirefly_DrawInvisible(Actor* thisx, GlobalContext* globalCtx) {
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gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, 255);
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}
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POLY_XLU_DISP = SkelAnime_Draw(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl,
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POLY_XLU_DISP = SkelAnime_Draw(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable,
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EnFirefly_OverrideLimbDraw, EnFirefly_PostLimbDraw, this, POLY_XLU_DISP);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_firefly.c", 1805);
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}
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@ -17,8 +17,8 @@ typedef struct EnFirefly {
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/* 0x01B9 */ u8 onFire;
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/* 0x01BA */ s16 timer;
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/* 0x01BC */ s16 targetPitch;
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/* 0x01BE */ Vec3s limbDrawTable[28];
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/* 0x0266 */ Vec3s transitionDrawTable[28];
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/* 0x01BE */ Vec3s jointTable[28];
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/* 0x0266 */ Vec3s morphTable[28];
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/* 0x0310 */ f32 maxAltitude;
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/* 0x0314 */ ColliderJntSph collider;
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/* 0x0344 */ ColliderJntSphItem colliderItems[1];
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