mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-06 22:30:15 +00:00
Docs for the Anime part of SkelAnime (#517)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * more names * so many names * we got subsystems now * slight cleanup * merge part 2 * new naming scheme * slight adjustment * no limit * syms maybe * step one * OK, it's fixed * table * some names and such * comments** * update zap * gitkeep to please jenkins * ZAP * fixer * fixer2 * fixer3 * zap Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: fig <fig02srl@gmail.com>
This commit is contained in:
parent
e4d88bf942
commit
2dfa188706
1187 changed files with 5434 additions and 5367 deletions
|
@ -95,10 +95,9 @@ s32 func_80A3D7C8(void) {
|
|||
void func_80A3D838(EnGm* this, GlobalContext* globalCtx) {
|
||||
if (Object_IsLoaded(&globalCtx->objectCtx, this->objGmBankIndex)) {
|
||||
this->actor.flags &= ~0x10;
|
||||
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_0600FEF0, NULL, this->limbDrawTable,
|
||||
this->transitionDrawTable, 18);
|
||||
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_0600FEF0, NULL, this->jointTable, this->morphTable, 18);
|
||||
gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[this->objGmBankIndex].segment);
|
||||
SkelAnime_ChangeAnim(&this->skelAnime, &D_060002B8, 1.0f, 0.0f, SkelAnime_GetFrameCount(&D_060002B8), 0, 0.0f);
|
||||
Animation_Change(&this->skelAnime, &D_060002B8, 1.0f, 0.0f, Animation_GetLastFrame(&D_060002B8), 0, 0.0f);
|
||||
this->actor.draw = EnGm_Draw;
|
||||
Collider_InitCylinder(globalCtx, &this->collider);
|
||||
Collider_SetCylinder_Set3(globalCtx, &this->collider, &this->actor, &sCylinderInit);
|
||||
|
@ -269,7 +268,7 @@ void func_80A3DFBC(EnGm* this, GlobalContext* globalCtx) {
|
|||
this->actor.posRot2.rot.y = this->actor.posRot.rot.y;
|
||||
this->actor.posRot2.rot.z = this->actor.posRot.rot.z;
|
||||
EnGm_UpdateEye(this);
|
||||
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
|
||||
SkelAnime_Update(&this->skelAnime);
|
||||
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
|
||||
}
|
||||
|
||||
|
@ -315,7 +314,7 @@ void EnGm_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
func_80093D18(globalCtx->state.gfxCtx);
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->eyeTexIndex]));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(D_0600DE80));
|
||||
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, this->skelAnime.dListCount,
|
||||
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
|
||||
NULL, NULL, &this->actor);
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_gm.c", 629);
|
||||
|
|
|
@ -12,8 +12,8 @@ typedef void (*EnGmActionFunc)(struct EnGm*, GlobalContext*);
|
|||
typedef struct EnGm {
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x014C */ SkelAnime skelAnime;
|
||||
/* 0x0190 */ Vec3s limbDrawTable[18];
|
||||
/* 0x01FC */ Vec3s transitionDrawTable[18];
|
||||
/* 0x0190 */ Vec3s jointTable[18];
|
||||
/* 0x01FC */ Vec3s morphTable[18];
|
||||
/* 0x0268 */ EnGmUpdateFunc updateFunc;
|
||||
/* 0x026C */ EnGmActionFunc actionFunc;
|
||||
/* 0x0270 */ ColliderCylinder collider;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue