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Docs for the Anime part of SkelAnime (#517)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * more names * so many names * we got subsystems now * slight cleanup * merge part 2 * new naming scheme * slight adjustment * no limit * syms maybe * step one * OK, it's fixed * table * some names and such * comments** * update zap * gitkeep to please jenkins * ZAP * fixer * fixer2 * fixer3 * zap Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: fig <fig02srl@gmail.com>
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1187 changed files with 5434 additions and 5367 deletions
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@ -84,10 +84,9 @@ void EnGuest_Update(Actor* thisx, GlobalContext* globalCtx) {
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this->actor.flags &= ~0x10;
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Actor_ProcessInitChain(&this->actor, sInitChain);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_060000F0, NULL, this->limbDrawTable,
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this->transitionDrawTable, 16);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_060000F0, NULL, this->jointTable, this->morphTable, 16);
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gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[this->osAnimeBankIndex].segment);
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SkelAnime_ChangeAnim(&this->skelAnime, &D_060042AC, 1.0f, 0.0f, SkelAnime_GetFrameCount(&D_060042AC), 0, 0.0f);
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Animation_Change(&this->skelAnime, &D_060042AC, 1.0f, 0.0f, Animation_GetLastFrame(&D_060042AC), 0, 0.0f);
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this->actor.draw = EnGuest_Draw;
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this->actor.update = func_80A505CC;
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@ -167,7 +166,7 @@ void func_80A505CC(Actor* thisx, GlobalContext* globalCtx) {
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gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[this->osAnimeBankIndex].segment);
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SkelAnime_FrameUpdateMatrix(&this->skelAnime);
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SkelAnime_Update(&this->skelAnime);
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Actor_SetHeight(&this->actor, 60.0f);
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Collider_CylinderUpdate(&this->actor, &this->collider);
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@ -213,7 +212,7 @@ s32 EnGuest_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLis
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_guest.c", 388);
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return 0;
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return false;
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}
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void EnGuest_Draw(Actor* thisx, GlobalContext* globalCtx) {
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@ -228,7 +227,7 @@ void EnGuest_Draw(Actor* thisx, GlobalContext* globalCtx) {
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gSPSegment(POLY_OPA_DISP++, 0x09, func_80A50708(globalCtx->state.gfxCtx, 0xA0, 0x3C, 0xDC, 0xFF));
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gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(D_80A50BA4[this->unk_30E]));
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SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, this->skelAnime.dListCount,
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SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
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EnGuest_OverrideLimbDraw, NULL, this);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_guest.c", 421);
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@ -11,8 +11,8 @@ typedef void (*EnGuestActionFunc)(struct EnGuest* this, GlobalContext* globalCtx
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typedef struct EnGuest {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ SkelAnime skelAnime;
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/* 0x0190 */ Vec3s limbDrawTable[16];
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/* 0x01F0 */ Vec3s transitionDrawTable[16];
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/* 0x0190 */ Vec3s jointTable[16];
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/* 0x01F0 */ Vec3s morphTable[16];
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/* 0x0250 */ EnGuestActionFunc actionFunc;
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/* 0x0254 */ ColliderCylinder collider;
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/* 0x02A0 */ struct_80034A14_arg1 unk_2A0;
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