mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-09 00:00:44 +00:00
Docs for the Anime part of SkelAnime (#517)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * more names * so many names * we got subsystems now * slight cleanup * merge part 2 * new naming scheme * slight adjustment * no limit * syms maybe * step one * OK, it's fixed * table * some names and such * comments** * update zap * gitkeep to please jenkins * ZAP * fixer * fixer2 * fixer3 * zap Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: fig <fig02srl@gmail.com>
This commit is contained in:
parent
e4d88bf942
commit
2dfa188706
1187 changed files with 5434 additions and 5367 deletions
|
@ -45,10 +45,10 @@ void EnHata_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
f32 frameCount;
|
||||
|
||||
temp = 0;
|
||||
frameCount = SkelAnime_GetFrameCount(&D_06000444);
|
||||
frameCount = Animation_GetLastFrame(&D_06000444);
|
||||
Actor_SetScale(&this->dyna.actor, 1.0f / 75.0f);
|
||||
SkelAnime_Init(globalCtx, &this->skelAnime, &D_06002FD0, &D_06000444, NULL, NULL, 0);
|
||||
SkelAnime_ChangeAnim(&this->skelAnime, &D_06000444, 1.0f, 0.0f, frameCount, 0, 0.0f);
|
||||
Animation_Change(&this->skelAnime, &D_06000444, 1.0f, 0.0f, frameCount, 0, 0.0f);
|
||||
DynaPolyInfo_SetActorMove(&this->dyna, DPM_UNK);
|
||||
DynaPolyInfo_Alloc(&D_060000C0, &temp);
|
||||
this->dyna.dynaPolyId = DynaPolyInfo_RegisterActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, temp);
|
||||
|
@ -75,7 +75,7 @@ void EnHata_Update(Actor* thisx, GlobalContext* globalCtx2) {
|
|||
Vec3f sp3C;
|
||||
f32 sin;
|
||||
|
||||
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
|
||||
SkelAnime_Update(&this->skelAnime);
|
||||
this->limbs[3].y = this->limbs[12].y = -0x4000;
|
||||
sp3C.x = globalCtx->envCtx.unk_A8;
|
||||
sp3C.y = globalCtx->envCtx.unk_AA;
|
||||
|
@ -98,7 +98,7 @@ void EnHata_Update(Actor* thisx, GlobalContext* globalCtx2) {
|
|||
this->limbs[13].y = this->limbs[4].y;
|
||||
this->limbs[4].z = -Math_Vec3f_Yaw(&sp48, &sp3C);
|
||||
this->limbs[13].z = this->limbs[4].z;
|
||||
this->skelAnime.animPlaybackSpeed = (Rand_ZeroFloat(1.25f) + 2.75f) * (globalCtx->envCtx.unk_B0 / 255.0f);
|
||||
this->skelAnime.playSpeed = (Rand_ZeroFloat(1.25f) + 2.75f) * (globalCtx->envCtx.unk_B0 / 255.0f);
|
||||
}
|
||||
|
||||
s32 EnHata_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
|
||||
|
@ -111,7 +111,7 @@ s32 EnHata_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList
|
|||
rot->y += limbs[limbIndex].y;
|
||||
rot->z += limbs[limbIndex].z;
|
||||
}
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
void EnHata_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
|
||||
|
@ -121,6 +121,6 @@ void EnHata_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
EnHata* this = THIS;
|
||||
func_800943C8(globalCtx->state.gfxCtx);
|
||||
Matrix_Scale(1.0f, 1.1f, 1.0f, MTXMODE_APPLY);
|
||||
SkelAnime_DrawOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, EnHata_OverrideLimbDraw,
|
||||
SkelAnime_DrawOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, EnHata_OverrideLimbDraw,
|
||||
EnHata_PostLimbDraw, this);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue