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Docs for the Anime part of SkelAnime (#517)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* more names

* so many names

* we got subsystems now

* slight cleanup

* merge part 2

* new naming scheme

* slight adjustment

* no limit

* syms maybe

* step one

* OK, it's fixed

* table

* some names and such

* comments**

* update zap

* gitkeep to please jenkins

* ZAP

* fixer

* fixer2

* fixer3

* zap

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig <fig02srl@gmail.com>
This commit is contained in:
petrie911 2020-12-29 16:46:46 -06:00 committed by GitHub
parent e4d88bf942
commit 2dfa188706
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1187 changed files with 5434 additions and 5367 deletions

View file

@ -59,13 +59,11 @@ void EnHeishi4_Init(Actor* thisx, GlobalContext* globalCtx) {
if (this->type == HEISHI4_AT_MARKET_DYING) {
this->height = 30.0f;
ActorShape_Init(&thisx->shape, 0.0f, NULL, 30.0f);
SkelAnime_Init(globalCtx, &this->skelAnime, &D_0600BAC8, &D_0600C444, &this->limbDrawTable,
&this->transitionDrawTable, 17);
SkelAnime_Init(globalCtx, &this->skelAnime, &D_0600BAC8, &D_0600C444, this->jointTable, this->morphTable, 17);
} else {
this->height = 60.0f;
ActorShape_Init(&thisx->shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
SkelAnime_Init(globalCtx, &this->skelAnime, &D_0600BAC8, &D_06005C30, &this->limbDrawTable,
&this->transitionDrawTable, 17);
SkelAnime_Init(globalCtx, &this->skelAnime, &D_0600BAC8, &D_06005C30, this->jointTable, this->morphTable, 17);
}
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, thisx, &sCylinderInit);
@ -101,9 +99,9 @@ void EnHeishi4_Destroy(Actor* thisx, GlobalContext* globalCtx) {
}
void func_80A56328(EnHeishi4* this, GlobalContext* globalCtx) {
f32 frames = SkelAnime_GetFrameCount(&D_06005C30);
f32 frames = Animation_GetLastFrame(&D_06005C30);
SkelAnime_ChangeAnim(&this->skelAnime, &D_06005C30, 1.0f, 0.0f, (s16)frames, 0, -10.0f);
Animation_Change(&this->skelAnime, &D_06005C30, 1.0f, 0.0f, (s16)frames, 0, -10.0f);
this->actionFunc = func_80A563BC;
}
@ -156,9 +154,9 @@ void func_80A563BC(EnHeishi4* this, GlobalContext* globalCtx) {
}
void func_80A56544(EnHeishi4* this, GlobalContext* globalCtx) {
f32 frames = SkelAnime_GetFrameCount(&D_06005C30);
f32 frames = Animation_GetLastFrame(&D_06005C30);
SkelAnime_ChangeAnim(&this->skelAnime, &D_06005C30, 1.0f, 0.0f, (s16)frames, 0, -10.0f);
Animation_Change(&this->skelAnime, &D_06005C30, 1.0f, 0.0f, (s16)frames, 0, -10.0f);
if (LINK_AGE_IN_YEARS != YEARS_CHILD) {
osSyncPrintf(VT_FGCOL(GREEN) " ☆☆☆☆☆ ぎゃぁ!オトナだー ☆☆☆☆☆ \n" VT_RST);
Actor_Kill(&this->actor);
@ -212,8 +210,8 @@ void func_80A5673C(EnHeishi4* this, GlobalContext* globalCtx) {
this->unk_284 = 0;
if (gSaveContext.eventChkInf[8] & 1) {
if (!(gSaveContext.infTable[6] & 0x1000)) {
f32 frames = SkelAnime_GetFrameCount(&D_0600C444);
SkelAnime_ChangeAnim(&this->skelAnime, &D_0600C444, 1.0f, 0.0f, (s16)frames, 0, -10.0f);
f32 frames = Animation_GetLastFrame(&D_0600C444);
Animation_Change(&this->skelAnime, &D_0600C444, 1.0f, 0.0f, (s16)frames, 0, -10.0f);
this->actor.textId = 0x7007;
this->unk_282 = 5;
this->unk_284 = 1;
@ -231,7 +229,7 @@ void func_80A5673C(EnHeishi4* this, GlobalContext* globalCtx) {
void func_80A56874(EnHeishi4* this, GlobalContext* globalCtx) {
if (this->unk_284 != 0) {
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
SkelAnime_Update(&this->skelAnime);
}
if (func_8002F194(&this->actor, globalCtx) != 0) {
if (this->unk_284 == 0) {
@ -246,14 +244,14 @@ void func_80A56874(EnHeishi4* this, GlobalContext* globalCtx) {
}
void func_80A56900(EnHeishi4* this, GlobalContext* globalCtx) {
f32 frames = SkelAnime_GetFrameCount(&D_0600C6C8);
f32 frames = Animation_GetLastFrame(&D_0600C6C8);
SkelAnime_ChangeAnim(&this->skelAnime, &D_0600C6C8, 1.0f, 0.0f, (s16)frames, 0, -10.0f);
Animation_Change(&this->skelAnime, &D_0600C6C8, 1.0f, 0.0f, (s16)frames, 0, -10.0f);
this->actionFunc = func_80A56994;
}
void func_80A56994(EnHeishi4* this, GlobalContext* globalCtx) {
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
SkelAnime_Update(&this->skelAnime);
func_80038290(globalCtx, &this->actor, &this->unk_260.x, &this->unk_266.x, this->actor.posRot2.pos);
if (this->unk_282 == func_8010BDBC(&globalCtx->msgCtx)) {
if (func_80106BC8(globalCtx) != 0) {
@ -266,16 +264,16 @@ void func_80A56994(EnHeishi4* this, GlobalContext* globalCtx) {
}
void func_80A56A50(EnHeishi4* this, GlobalContext* globalCtx) {
f32 frames = SkelAnime_GetFrameCount(&D_0600C374);
f32 frames = Animation_GetLastFrame(&D_0600C374);
this->unk_288 = frames;
SkelAnime_ChangeAnim(&this->skelAnime, &D_0600C374, 1.0f, 0.0f, frames, 2, -10.0f);
Animation_Change(&this->skelAnime, &D_0600C374, 1.0f, 0.0f, frames, 2, -10.0f);
this->actionFunc = func_80A56ACC;
}
void func_80A56ACC(EnHeishi4* this, GlobalContext* globalCtx) {
f32 currentFrame = this->skelAnime.animCurrentFrame;
f32 currentFrame = this->skelAnime.curFrame;
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
SkelAnime_Update(&this->skelAnime);
if (this->unk_288 <= currentFrame) {
func_8002DF54(globalCtx, NULL, 7);
this->actionFunc = func_80A5673C;
@ -285,7 +283,7 @@ void func_80A56ACC(EnHeishi4* this, GlobalContext* globalCtx) {
void func_80A56B40(EnHeishi4* this, GlobalContext* globalCtx) {
s16 reactionOffset;
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
SkelAnime_Update(&this->skelAnime);
reactionOffset = (this->type - 4);
if (reactionOffset < 0) {
reactionOffset = 0;
@ -367,13 +365,13 @@ s32 EnHeishi_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLi
rot->x += this->unk_260.y;
rot->z += this->unk_260.z;
}
return 0;
return false;
}
void EnHeishi4_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnHeishi4* this = THIS;
func_80093D18(globalCtx->state.gfxCtx);
SkelAnime_DrawOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, EnHeishi_OverrideLimbDraw, NULL,
SkelAnime_DrawOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, EnHeishi_OverrideLimbDraw, NULL,
this);
}

View file

@ -18,8 +18,8 @@ typedef void (*EnHeishi4ActionFunc)(struct EnHeishi4*, GlobalContext*);
typedef struct EnHeishi4 {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ Vec3s limbDrawTable[17];
/* 0x01F6 */ Vec3s transitionDrawTable[17];
/* 0x0190 */ Vec3s jointTable[17];
/* 0x01F6 */ Vec3s morphTable[17];
/* 0x025C */ EnHeishi4ActionFunc actionFunc;
/* 0x0260 */ Vec3s unk_260;
/* 0x0266 */ Vec3s unk_266;