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Docs for the Anime part of SkelAnime (#517)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* more names

* so many names

* we got subsystems now

* slight cleanup

* merge part 2

* new naming scheme

* slight adjustment

* no limit

* syms maybe

* step one

* OK, it's fixed

* table

* some names and such

* comments**

* update zap

* gitkeep to please jenkins

* ZAP

* fixer

* fixer2

* fixer3

* zap

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig <fig02srl@gmail.com>
This commit is contained in:
petrie911 2020-12-29 16:46:46 -06:00 committed by GitHub
parent e4d88bf942
commit 2dfa188706
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1187 changed files with 5434 additions and 5367 deletions

View file

@ -43,9 +43,8 @@ void EnHs2_Init(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 36.0f);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06006260, &D_060005C0, this->limbDrawTable,
this->transitionDrawTable, 16);
SkelAnime_ChangeAnimDefaultRepeat(&this->skelAnime, &D_060005C0);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06006260, &D_060005C0, this->jointTable, this->morphTable, 16);
Animation_PlayLoop(&this->skelAnime, &D_060005C0);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
this->actor.colChkInfo.mass = 0xFF;
@ -103,8 +102,8 @@ void EnHs2_Update(Actor* thisx, GlobalContext* globalCtx) {
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
Actor_MoveForward(&this->actor);
func_8002E4B4(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4);
if (SkelAnime_FrameUpdateMatrix(&this->skelAnime) != 0) {
this->skelAnime.animCurrentFrame = 0.0f;
if (SkelAnime_Update(&this->skelAnime) != 0) {
this->skelAnime.curFrame = 0.0f;
}
this->actionFunc(this, globalCtx);
if (this->unk_2A8 & 0x1) {
@ -125,19 +124,19 @@ s32 EnHs2_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
case 12:
case 13:
*dList = NULL;
return 0;
return false;
case 9:
rot->x += this->unk_29C.y;
rot->z += this->unk_29C.x;
break;
case 10:
*dList = NULL;
return 0;
return false;
case 11:
*dList = NULL;
return 0;
return false;
}
return 0;
return false;
}
void EnHs2_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
@ -153,6 +152,6 @@ void EnHs2_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnHs2* this = THIS;
func_800943C8(globalCtx->state.gfxCtx);
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, this->skelAnime.dListCount,
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
EnHs2_OverrideLimbDraw, EnHs2_PostLimbDraw, this);
}

View file

@ -12,8 +12,8 @@ typedef struct EnHs2 {
/* 0x0000 */ Actor actor;
/* 0x014C */ ColliderCylinder collider;
/* 0x0198 */ SkelAnime skelAnime;
/* 0x01DC */ Vec3s limbDrawTable[16];
/* 0x023C */ Vec3s transitionDrawTable[16];
/* 0x01DC */ Vec3s jointTable[16];
/* 0x023C */ Vec3s morphTable[16];
/* 0x029C */ Vec3s unk_29C;
/* 0x02A2 */ Vec3s unk_2A2;
/* 0x02A8 */ u16 unk_2A8;