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Docs for the Anime part of SkelAnime (#517)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* more names

* so many names

* we got subsystems now

* slight cleanup

* merge part 2

* new naming scheme

* slight adjustment

* no limit

* syms maybe

* step one

* OK, it's fixed

* table

* some names and such

* comments**

* update zap

* gitkeep to please jenkins

* ZAP

* fixer

* fixer2

* fixer3

* zap

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig <fig02srl@gmail.com>
This commit is contained in:
petrie911 2020-12-29 16:46:46 -06:00 committed by GitHub
parent e4d88bf942
commit 2dfa188706
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1187 changed files with 5434 additions and 5367 deletions

View file

@ -74,8 +74,7 @@ void EnKarebaba_Init(Actor* thisx, GlobalContext* globalCtx) {
Actor_ProcessInitChain(&this->actor, sInitChain);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 22.0f);
SkelAnime_Init(globalCtx, &this->skelAnime, &D_06002A40, &D_060002B8, this->limbDrawTable,
this->transitionDrawTable, 8);
SkelAnime_Init(globalCtx, &this->skelAnime, &D_06002A40, &D_060002B8, this->jointTable, this->morphTable, 8);
Collider_InitCylinder(globalCtx, &this->bodyCollider);
Collider_SetCylinder(globalCtx, &this->bodyCollider, &this->actor, &sBodyColliderInit);
Collider_CylinderUpdate(&this->actor, &this->bodyCollider);
@ -124,7 +123,7 @@ void EnKarebaba_SetupIdle(EnKarebaba* this) {
}
void EnKarebaba_SetupAwaken(EnKarebaba* this) {
SkelAnime_ChangeAnim(&this->skelAnime, &D_060002B8, 4.0f, 0.0f, SkelAnime_GetFrameCount(&D_060002B8), 0, -3.0f);
Animation_Change(&this->skelAnime, &D_060002B8, 4.0f, 0.0f, Animation_GetLastFrame(&D_060002B8), 0, -3.0f);
Audio_PlayActorSound2(&this->actor, NA_SE_EN_DUMMY482);
this->actionFunc = EnKarebaba_Awaken;
}
@ -174,13 +173,13 @@ void EnKarebaba_SetupDeadItemDrop(EnKarebaba* this, GlobalContext* globalCtx) {
}
void EnKarebaba_SetupRetract(EnKarebaba* this) {
SkelAnime_ChangeAnim(&this->skelAnime, &D_060002B8, -3.0f, SkelAnime_GetFrameCount(&D_060002B8), 0.0f, 2, -3.0f);
Animation_Change(&this->skelAnime, &D_060002B8, -3.0f, Animation_GetLastFrame(&D_060002B8), 0.0f, 2, -3.0f);
EnKarebaba_ResetCollider(this);
this->actionFunc = EnKarebaba_Retract;
}
void EnKarebaba_SetupDead(EnKarebaba* this) {
SkelAnime_ChangeAnim(&this->skelAnime, &D_060002B8, 0.0f, 0.0f, 0.0f, 2, 0.0f);
Animation_Change(&this->skelAnime, &D_060002B8, 0.0f, 0.0f, 0.0f, 2, 0.0f);
EnKarebaba_ResetCollider(this);
this->actor.shape.rot.x = -0x4000;
this->actor.params = 200;
@ -217,7 +216,7 @@ void EnKarebaba_Idle(EnKarebaba* this, GlobalContext* globalCtx) {
}
void EnKarebaba_Awaken(EnKarebaba* this, GlobalContext* globalCtx) {
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
SkelAnime_Update(&this->skelAnime);
Math_StepToF(&this->actor.scale.x, 0.01f, 0.0005f);
this->actor.scale.y = this->actor.scale.z = this->actor.scale.x;
if (Math_StepToF(&this->actor.posRot.pos.y, this->actor.initPosRot.pos.y + 60.0f, 5.0f)) {
@ -230,13 +229,13 @@ void EnKarebaba_Awaken(EnKarebaba* this, GlobalContext* globalCtx) {
void EnKarebaba_Upright(EnKarebaba* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
SkelAnime_Update(&this->skelAnime);
if (this->actor.params != 0) {
this->actor.params--;
}
if (func_800A56C8(&this->skelAnime, 0.0f) || func_800A56C8(&this->skelAnime, 12.0f)) {
if (Animation_OnFrame(&this->skelAnime, 0.0f) || Animation_OnFrame(&this->skelAnime, 12.0f)) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_DEKU_JR_MOUTH);
}
@ -258,9 +257,9 @@ void EnKarebaba_Spin(EnKarebaba* this, GlobalContext* globalCtx) {
this->actor.params--;
}
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
SkelAnime_Update(&this->skelAnime);
if (func_800A56C8(&this->skelAnime, 0.0f) || func_800A56C8(&this->skelAnime, 12.0f)) {
if (Animation_OnFrame(&this->skelAnime, 0.0f) || Animation_OnFrame(&this->skelAnime, 12.0f)) {
if (1) {} // Here for matching purposes only.
Audio_PlayActorSound2(&this->actor, NA_SE_EN_DEKU_JR_MOUTH);
@ -346,7 +345,7 @@ void EnKarebaba_DeadItemDrop(EnKarebaba* this, GlobalContext* globalCtx) {
}
void EnKarebaba_Retract(EnKarebaba* this, GlobalContext* globalCtx) {
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
SkelAnime_Update(&this->skelAnime);
Math_StepToF(&this->actor.scale.x, 0.005f, 0.0005f);
this->actor.scale.y = this->actor.scale.z = this->actor.scale.x;
@ -359,7 +358,7 @@ void EnKarebaba_Retract(EnKarebaba* this, GlobalContext* globalCtx) {
}
void EnKarebaba_Dead(EnKarebaba* this, GlobalContext* globalCtx) {
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
SkelAnime_Update(&this->skelAnime);
if (this->actor.params != 0) {
this->actor.params--;
@ -458,7 +457,7 @@ void EnKarebaba_Draw(Actor* thisx, GlobalContext* globalCtx) {
}
} else if (this->actionFunc != EnKarebaba_Dead) {
func_80026230(globalCtx, &black, 1, 2);
SkelAnime_DrawOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, NULL, NULL, NULL);
SkelAnime_DrawOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, NULL, NULL, NULL);
Matrix_Translate(this->actor.posRot.pos.x, this->actor.posRot.pos.y, this->actor.posRot.pos.z, MTXMODE_NEW);
if ((this->actionFunc == EnKarebaba_Regrow) || (this->actionFunc == EnKarebaba_Grow)) {

View file

@ -14,8 +14,8 @@ typedef struct EnKarebaba {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ EnKarebabaActionFunc actionFunc;
/* 0x0194 */ Vec3s limbDrawTable[8];
/* 0x01C4 */ Vec3s transitionDrawTable[8];
/* 0x0194 */ Vec3s jointTable[8];
/* 0x01C4 */ Vec3s morphTable[8];
/* 0x01F4 */ CollisionPoly* boundFloor;
/* 0x01F8 */ ColliderCylinder headCollider;
/* 0x0244 */ ColliderCylinder bodyCollider;