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Docs for the Anime part of SkelAnime (#517)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * more names * so many names * we got subsystems now * slight cleanup * merge part 2 * new naming scheme * slight adjustment * no limit * syms maybe * step one * OK, it's fixed * table * some names and such * comments** * update zap * gitkeep to please jenkins * ZAP * fixer * fixer2 * fixer3 * zap Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: fig <fig02srl@gmail.com>
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1187 changed files with 5434 additions and 5367 deletions
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@ -206,10 +206,10 @@ void func_80AA0A0C(EnMa1* this) {
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}
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void func_80AA0A84(EnMa1* this, UNK_TYPE idx) {
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f32 frameCount = SkelAnime_GetFrameCount(D_80AA1678[idx].animation);
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f32 frameCount = Animation_GetLastFrame(D_80AA1678[idx].animation);
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SkelAnime_ChangeAnim(&this->skelAnime, D_80AA1678[idx].animation, 1.0f, 0.0f, frameCount, D_80AA1678[idx].unk_08,
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D_80AA1678[idx].transitionRate);
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Animation_Change(&this->skelAnime, D_80AA1678[idx].animation, 1.0f, 0.0f, frameCount, D_80AA1678[idx].unk_08,
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D_80AA1678[idx].transitionRate);
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}
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void func_80AA0AF4(EnMa1* this, GlobalContext* globalCtx) {
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@ -386,7 +386,7 @@ void EnMa1_Update(Actor* thisx, GlobalContext* globalCtx) {
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Collider_CylinderUpdate(&this->actor, &this->collider);
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CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
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SkelAnime_FrameUpdateMatrix(&this->skelAnime);
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SkelAnime_Update(&this->skelAnime);
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func_80AA0A0C(this);
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this->actionFunc(this, globalCtx);
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if (this->actionFunc != func_80AA11C8) {
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@ -416,7 +416,7 @@ s32 EnMa1_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
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Matrix_RotateX((-vec.y / 32768.0f) * M_PI, MTXMODE_APPLY);
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Matrix_RotateZ((-vec.x / 32768.0f) * M_PI, MTXMODE_APPLY);
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}
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return 0;
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return false;
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}
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void EnMa1_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
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@ -444,7 +444,7 @@ void EnMa1_Draw(Actor* thisx, GlobalContext* globalCtx) {
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gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(D_80AA16C4[this->unk_1E6]));
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gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_80AA16D0[this->unk_1E4]));
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SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, this->skelAnime.dListCount,
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SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
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EnMa1_OverrideLimbDraw, EnMa1_PostLimbDraw, this);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ma1.c", 1261);
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