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Docs for the Anime part of SkelAnime (#517)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* more names

* so many names

* we got subsystems now

* slight cleanup

* merge part 2

* new naming scheme

* slight adjustment

* no limit

* syms maybe

* step one

* OK, it's fixed

* table

* some names and such

* comments**

* update zap

* gitkeep to please jenkins

* ZAP

* fixer

* fixer2

* fixer3

* zap

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig <fig02srl@gmail.com>
This commit is contained in:
petrie911 2020-12-29 16:46:46 -06:00 committed by GitHub
parent e4d88bf942
commit 2dfa188706
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GPG key ID: 4AEE18F83AFDEB23
1187 changed files with 5434 additions and 5367 deletions

View file

@ -75,8 +75,7 @@ void EnMs_Init(Actor* thisx, GlobalContext* globalCtx) {
return;
}
Actor_ProcessInitChain(&this->actor, sInitChain);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06003DC0, &D_060005EC, &this->unkSkelAnimeStruct, &this->unk_1C6,
9);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06003DC0, &D_060005EC, this->jointTable, this->morphTable, 9);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder_Set3(globalCtx, &this->collider, this, &sCylinderInit);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 35.0f);
@ -167,7 +166,7 @@ void EnMs_Update(Actor* thisx, GlobalContext* globalCtx) {
Actor_SetHeight(&this->actor, 20.0f);
this->actor.unk_4C = 500.0f;
Actor_SetScale(&this->actor, 0.015f);
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
SkelAnime_Update(&this->skelAnime);
this->actionFunc(this, globalCtx);
if (gSaveContext.entranceIndex == 0x157 && gSaveContext.sceneSetupIndex == 8) { // ride carpet if in credits
@ -183,6 +182,6 @@ void EnMs_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnMs* this = THIS;
func_80093D18(globalCtx->state.gfxCtx);
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, this->skelAnime.dListCount,
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
NULL, NULL, this);
}

View file

@ -11,10 +11,8 @@ typedef void (*EnMsActionFunc)(struct EnMs*, GlobalContext*);
typedef struct EnMs {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ UNK_PTR unkSkelAnimeStruct;
/* 0x0194 */ char unk_194[0x32];
/* 0x01C6 */ s16 unk_1C6;
/* 0x01C8 */ char unk_1C8[0x34];
/* 0x0190 */ Vec3s jointTable[9];
/* 0x01C6 */ Vec3s morphTable[9];
/* 0x01FC */ EnMsActionFunc actionFunc;
/* 0x0200 */ ColliderCylinder collider;
/* 0x024C */ s16 activeTimer;