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Docs for the Anime part of SkelAnime (#517)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* more names

* so many names

* we got subsystems now

* slight cleanup

* merge part 2

* new naming scheme

* slight adjustment

* no limit

* syms maybe

* step one

* OK, it's fixed

* table

* some names and such

* comments**

* update zap

* gitkeep to please jenkins

* ZAP

* fixer

* fixer2

* fixer3

* zap

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig <fig02srl@gmail.com>
This commit is contained in:
petrie911 2020-12-29 16:46:46 -06:00 committed by GitHub
parent e4d88bf942
commit 2dfa188706
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1187 changed files with 5434 additions and 5367 deletions

View file

@ -130,8 +130,7 @@ void EnNiw_Init(Actor* thisx, GlobalContext* globalCtx) {
Actor_ProcessInitChain(&this->actor, sInitChain);
this->actor.flags |= 1;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 25.0f);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06002530, &D_060000E8, this->limbDrawTable,
this->transitionDrawTable, 16);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06002530, &D_060000E8, this->jointTable, this->morphTable, 16);
if (globalCtx->sceneNum == SCENE_SPOT01) {
for (i = 0; i < ARRAY_COUNT(sKakarikoPosList); i++) {
@ -384,7 +383,7 @@ void func_80AB6100(EnNiw* this, GlobalContext* globalCtx, s32 arg2) {
}
void EnNiw_ResetAction(EnNiw* this, GlobalContext* globalCtx) {
SkelAnime_ChangeAnim(&this->skelAnime, &D_060000E8, 1.0f, 0.0f, SkelAnime_GetFrameCount(&D_060000E8), 0, -10.0f);
Animation_Change(&this->skelAnime, &D_060000E8, 1.0f, 0.0f, Animation_GetLastFrame(&D_060000E8), 0, -10.0f);
switch (this->actor.params) {
case 4:
@ -796,7 +795,7 @@ void func_80AB7204(EnNiw* this, GlobalContext* globalCtx) {
}
void func_80AB7290(EnNiw* this, GlobalContext* globalCtx) {
SkelAnime_ChangeAnim(&this->skelAnime, &D_060000E8, 1.0f, 0.0f, SkelAnime_GetFrameCount(&D_060000E8), 0, -10.0f);
Animation_Change(&this->skelAnime, &D_060000E8, 1.0f, 0.0f, Animation_GetLastFrame(&D_060000E8), 0, -10.0f);
this->unk_2A0 = Rand_ZeroFloat(1.99f);
this->actor.speedXZ = 4.0f;
this->actionFunc = func_80AB7328;
@ -1104,7 +1103,7 @@ s32 EnNiw_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
rot->z += (s16)this->unk_2C4;
}
return 0;
return false;
}
void EnNiw_Draw(Actor* thisx, GlobalContext* globalCtx) {
@ -1113,7 +1112,7 @@ void EnNiw_Draw(Actor* thisx, GlobalContext* globalCtx) {
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
func_80093D18(globalCtx->state.gfxCtx);
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, this->skelAnime.dListCount,
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
EnNiw_OverrideLimbDraw, NULL, this);
if (this->actionFunc == func_80AB6450) {

View file

@ -23,8 +23,8 @@ typedef struct {
typedef struct EnNiw {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ Vec3s limbDrawTable[16];
/* 0x01F0 */ Vec3s transitionDrawTable[16];
/* 0x0190 */ Vec3s jointTable[16];
/* 0x01F0 */ Vec3s morphTable[16];
/* 0x0250 */ EnNiwActionFunc actionFunc;
/* 0x0254 */ s16 timer1;
/* 0x0256 */ s16 timer2;