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Docs for the Anime part of SkelAnime (#517)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* more names

* so many names

* we got subsystems now

* slight cleanup

* merge part 2

* new naming scheme

* slight adjustment

* no limit

* syms maybe

* step one

* OK, it's fixed

* table

* some names and such

* comments**

* update zap

* gitkeep to please jenkins

* ZAP

* fixer

* fixer2

* fixer3

* zap

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig <fig02srl@gmail.com>
This commit is contained in:
petrie911 2020-12-29 16:46:46 -06:00 committed by GitHub
parent e4d88bf942
commit 2dfa188706
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1187 changed files with 5434 additions and 5367 deletions

View file

@ -211,20 +211,20 @@ void EnPoh_Destroy(Actor* thisx, GlobalContext* globalCtx) {
}
void func_80ADE114(EnPoh* this) {
SkelAnime_ChangeAnimDefaultRepeat(&this->skelAnime, this->info->unk_C);
Animation_PlayLoop(&this->skelAnime, this->info->unk_C);
this->unk_198 = Rand_S16Offset(2, 3);
this->actionFunc = func_80ADEAC4;
this->actor.speedXZ = 0.0f;
}
void EnPoh_SetupIdle(EnPoh* this) {
SkelAnime_ChangeAnimDefaultRepeat(&this->skelAnime, this->info->unk_10);
Animation_PlayLoop(&this->skelAnime, this->info->unk_10);
this->unk_198 = Rand_S16Offset(15, 3);
this->actionFunc = EnPoh_Idle;
}
void func_80ADE1BC(EnPoh* this) {
SkelAnime_ChangeAnimDefaultRepeat(&this->skelAnime, this->info->unk_10);
Animation_PlayLoop(&this->skelAnime, this->info->unk_10);
this->actionFunc = func_80ADEC9C;
this->unk_198 = 0;
this->actor.speedXZ = 2.0f;
@ -232,9 +232,9 @@ void func_80ADE1BC(EnPoh* this) {
void EnPoh_SetupAttack(EnPoh* this) {
if (this->infoIdx == EN_POH_INFO_NORMAL) {
SkelAnime_ChangeAnimTransitionRepeat(&this->skelAnime, &D_060001A8, -6.0f);
Animation_MorphToLoop(&this->skelAnime, &D_060001A8, -6.0f);
} else {
SkelAnime_ChangeAnimDefaultRepeat(&this->skelAnime, &D_0600020C);
Animation_PlayLoop(&this->skelAnime, &D_0600020C);
}
this->unk_198 = 12;
this->actor.speedXZ = 0.0f;
@ -244,9 +244,9 @@ void EnPoh_SetupAttack(EnPoh* this) {
void func_80ADE28C(EnPoh* this) {
if (this->infoIdx == EN_POH_INFO_NORMAL) {
SkelAnime_ChangeAnimTransitionStop(&this->skelAnime, &D_060004EC, -6.0f);
Animation_MorphToPlayOnce(&this->skelAnime, &D_060004EC, -6.0f);
} else {
SkelAnime_ChangeAnimDefaultStop(&this->skelAnime, &D_06000570);
Animation_PlayOnce(&this->skelAnime, &D_06000570);
}
if (this->colliderCyl.body.acHitItem->toucher.flags & 0x0001F824) {
this->actor.posRot.rot.y = this->colliderCyl.base.ac->posRot.rot.y;
@ -260,7 +260,7 @@ void func_80ADE28C(EnPoh* this) {
}
void func_80ADE368(EnPoh* this) {
SkelAnime_ChangeAnimTransitionRepeat(&this->skelAnime, this->info->unk_18, -5.0f);
Animation_MorphToLoop(&this->skelAnime, this->info->unk_18, -5.0f);
this->actor.speedXZ = 5.0f;
this->actor.posRot.rot.y = this->actor.shape.rot.y + 0x8000;
this->colliderCyl.base.acFlags |= 1;
@ -272,10 +272,10 @@ void EnPoh_SetupInitialAction(EnPoh* this) {
this->lightColor.a = 0;
this->actor.flags &= ~1;
if (this->infoIdx == EN_POH_INFO_NORMAL) {
SkelAnime_ChangeAnimPlaybackStop(&this->skelAnime, &D_060011C4, 0.0f);
Animation_PlayOnceSetSpeed(&this->skelAnime, &D_060011C4, 0.0f);
this->actionFunc = func_80ADEF38;
} else {
SkelAnime_ChangeAnimPlaybackStop(&this->skelAnime, &D_06000FE4, 1.0f);
Animation_PlayOnceSetSpeed(&this->skelAnime, &D_06000FE4, 1.0f);
this->actor.posRot.pos.y = this->actor.initPosRot.pos.y + 20.0f;
Audio_PlayActorSound2(&this->actor, NA_SE_EN_PO_LAUGH);
Audio_PlayActorSound2(&this->actor, NA_SE_EN_PO_APPEAR);
@ -293,13 +293,13 @@ void func_80ADE48C(EnPoh* this) {
}
void func_80ADE4C8(EnPoh* this) {
SkelAnime_ChangeAnimDefaultStop(&this->skelAnime, this->info->unk_10);
Animation_PlayOnce(&this->skelAnime, this->info->unk_10);
this->actionFunc = func_80ADF574;
this->actor.speedXZ = -5.0f;
}
void func_80ADE514(EnPoh* this) {
SkelAnime_ChangeAnimDefaultRepeat(&this->skelAnime, this->info->unk_C);
Animation_PlayLoop(&this->skelAnime, this->info->unk_C);
this->unk_19C = this->actor.posRot.rot.y + 0x8000;
this->actionFunc = func_80ADF5E0;
this->actor.speedXZ = 0.0f;
@ -432,8 +432,8 @@ void func_80ADEA5C(EnPoh* this) {
}
void func_80ADEAC4(EnPoh* this, GlobalContext* globalCtx) {
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
if (func_800A56C8(&this->skelAnime, 0.0f) && this->unk_198 != 0) {
SkelAnime_Update(&this->skelAnime);
if (Animation_OnFrame(&this->skelAnime, 0.0f) && this->unk_198 != 0) {
this->unk_198--;
}
EnPoh_MoveTowardsPlayerHeight(this, globalCtx);
@ -448,9 +448,9 @@ void func_80ADEAC4(EnPoh* this, GlobalContext* globalCtx) {
}
void EnPoh_Idle(EnPoh* this, GlobalContext* globalCtx) {
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
SkelAnime_Update(&this->skelAnime);
Math_StepToF(&this->actor.speedXZ, 1.0f, 0.2f);
if (func_800A56C8(&this->skelAnime, 0.0f) && this->unk_198 != 0) {
if (Animation_OnFrame(&this->skelAnime, 0.0f) && this->unk_198 != 0) {
this->unk_198--;
}
func_80ADEA5C(this);
@ -474,7 +474,7 @@ void func_80ADEC9C(EnPoh* this, GlobalContext* globalCtx) {
s16 facingDiff;
player = PLAYER;
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
SkelAnime_Update(&this->skelAnime);
if (this->unk_198 != 0) {
this->unk_198--;
}
@ -499,8 +499,8 @@ void func_80ADEC9C(EnPoh* this, GlobalContext* globalCtx) {
}
void EnPoh_Attack(EnPoh* this, GlobalContext* globalCtx) {
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
if (func_800A56C8(&this->skelAnime, 0.0f)) {
SkelAnime_Update(&this->skelAnime);
if (Animation_OnFrame(&this->skelAnime, 0.0f)) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_PO_KANTERA);
if (this->unk_198 != 0) {
this->unk_198--;
@ -511,7 +511,7 @@ void EnPoh_Attack(EnPoh* this, GlobalContext* globalCtx) {
Math_ScaledStepToS(&this->actor.posRot.rot.y, this->actor.yawTowardsLink, 0xE38);
} else if (this->unk_198 == 9) {
this->actor.speedXZ = 5.0f;
this->skelAnime.animPlaybackSpeed = 2.0f;
this->skelAnime.playSpeed = 2.0f;
} else if (this->unk_198 == 0) {
EnPoh_SetupIdle(this);
this->unk_198 = 23;
@ -520,7 +520,7 @@ void EnPoh_Attack(EnPoh* this, GlobalContext* globalCtx) {
void func_80ADEECC(EnPoh* this, GlobalContext* globalCtx) {
Math_StepToF(&this->actor.speedXZ, 0.0f, 0.5f);
if (SkelAnime_FrameUpdateMatrix(&this->skelAnime)) {
if (SkelAnime_Update(&this->skelAnime)) {
if (this->actor.colChkInfo.health != 0) {
func_80ADE368(this);
} else {
@ -530,28 +530,28 @@ void func_80ADEECC(EnPoh* this, GlobalContext* globalCtx) {
}
void func_80ADEF38(EnPoh* this, GlobalContext* globalCtx) {
if (SkelAnime_FrameUpdateMatrix(&this->skelAnime)) {
if (SkelAnime_Update(&this->skelAnime)) {
this->lightColor.a = 255;
this->visibilityTimer = Rand_S16Offset(700, 300);
this->actor.flags |= 1;
EnPoh_SetupIdle(this);
} else if (this->skelAnime.animCurrentFrame > 10.0f) {
this->lightColor.a = ((this->skelAnime.animCurrentFrame - 10.0f) * 0.05f) * 255.0f;
} else if (this->skelAnime.curFrame > 10.0f) {
this->lightColor.a = ((this->skelAnime.curFrame - 10.0f) * 0.05f) * 255.0f;
}
if (this->skelAnime.animPlaybackSpeed < 0.5f && this->actor.xzDistFromLink < 280.0f) {
if (this->skelAnime.playSpeed < 0.5f && this->actor.xzDistFromLink < 280.0f) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_PO_APPEAR);
this->skelAnime.animPlaybackSpeed = 1.0f;
this->skelAnime.playSpeed = 1.0f;
}
}
void EnPoh_ComposerAppear(EnPoh* this, GlobalContext* globalCtx) {
if (SkelAnime_FrameUpdateMatrix(&this->skelAnime)) {
if (SkelAnime_Update(&this->skelAnime)) {
this->lightColor.a = 255;
this->visibilityTimer = Rand_S16Offset(700, 300);
this->actor.flags |= 1;
EnPoh_SetupIdle(this);
} else {
this->lightColor.a = CLAMP_MAX((s32)(this->skelAnime.animCurrentFrame * 25.5f), 255);
this->lightColor.a = CLAMP_MAX((s32)(this->skelAnime.curFrame * 25.5f), 255);
}
}
@ -602,7 +602,7 @@ void func_80ADF15C(EnPoh* this, GlobalContext* globalCtx) {
}
void func_80ADF574(EnPoh* this, GlobalContext* globalCtx) {
if (SkelAnime_FrameUpdateMatrix(&this->skelAnime)) {
if (SkelAnime_Update(&this->skelAnime)) {
this->actor.posRot.rot.y = this->actor.shape.rot.y;
EnPoh_SetupIdle(this);
this->unk_198 = 23;
@ -613,7 +613,7 @@ void func_80ADF574(EnPoh* this, GlobalContext* globalCtx) {
}
void func_80ADF5E0(EnPoh* this, GlobalContext* globalCtx) {
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
SkelAnime_Update(&this->skelAnime);
if (Math_ScaledStepToS(&this->actor.posRot.rot.y, this->unk_19C, 1820) != 0) {
EnPoh_SetupIdle(this);
}
@ -651,7 +651,7 @@ void EnPoh_Appear(EnPoh* this, GlobalContext* globalCtx) {
void func_80ADF894(EnPoh* this, GlobalContext* globalCtx) {
f32 multiplier;
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
SkelAnime_Update(&this->skelAnime);
multiplier = Math_SinS(this->unk_195 * 0x800) * 3.0f;
this->actor.posRot.pos.x -= multiplier * Math_CosS(this->actor.shape.rot.y);
this->actor.posRot.pos.z += multiplier * Math_SinS(this->actor.shape.rot.y);
@ -866,12 +866,12 @@ void EnPoh_Update(Actor* thisx, GlobalContext* globalCtx) {
this->actor.update = EnPoh_UpdateLiving;
Actor_SetObjectDependency(globalCtx, &this->actor);
if (this->infoIdx == EN_POH_INFO_NORMAL) {
SkelAnime_Init(globalCtx, &this->skelAnime, &D_060050D0, &D_06000A60, this->limbDrawTable,
this->transitionDrawTable, 21);
SkelAnime_Init(globalCtx, &this->skelAnime, &D_060050D0, &D_06000A60, this->jointTable, this->morphTable,
21);
this->actor.draw = EnPoh_DrawRegular;
} else {
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06006F90, &D_060009DC, this->limbDrawTable,
this->transitionDrawTable, 12);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06006F90, &D_060009DC, this->jointTable,
this->morphTable, 12);
this->actor.draw = EnPoh_DrawComposer;
this->colliderSph.list[0].dim.joint = 9;
this->colliderSph.list->dim.modelSphere.center.y *= -1;
@ -925,9 +925,9 @@ void func_80AE089C(EnPoh* this) {
f32 rand;
if ((this->actionFunc == func_80ADEF38 || this->actionFunc == EnPoh_ComposerAppear) &&
this->skelAnime.animCurrentFrame < 12.0f) {
this->envColor.r = this->envColor.g = this->envColor.b = (s16)(this->skelAnime.animCurrentFrame * 16.66f) + 55;
this->envColor.a = this->skelAnime.animCurrentFrame * 16.666666f;
this->skelAnime.curFrame < 12.0f) {
this->envColor.r = this->envColor.g = this->envColor.b = (s16)(this->skelAnime.curFrame * 16.66f) + 55;
this->envColor.a = this->skelAnime.curFrame * 16.666666f;
} else {
rand = Rand_ZeroOne();
this->envColor.r = (s16)(rand * 30.0f) + 225;
@ -991,7 +991,7 @@ s32 EnPoh_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
gDPPipeSync((*gfxP)++);
gDPSetEnvColor((*gfxP)++, this->lightColor.r, this->lightColor.g, this->lightColor.b, this->lightColor.a);
}
return 0;
return false;
}
void EnPoh_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx, Gfx** gfxP) {
@ -1031,12 +1031,12 @@ void EnPoh_DrawRegular(Actor* thisx, GlobalContext* globalCtx) {
if (this->lightColor.a == 255 || this->lightColor.a == 0) {
gDPSetEnvColor(POLY_OPA_DISP++, this->lightColor.r, this->lightColor.g, this->lightColor.b, this->lightColor.a);
gSPSegment(POLY_OPA_DISP++, 0x08, D_80116280 + 2);
POLY_OPA_DISP = SkelAnime_Draw(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl,
POLY_OPA_DISP = SkelAnime_Draw(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable,
EnPoh_OverrideLimbDraw, EnPoh_PostLimbDraw, &this->actor, POLY_OPA_DISP);
} else {
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, this->lightColor.a);
gSPSegment(POLY_XLU_DISP++, 0x08, D_80116280);
POLY_XLU_DISP = SkelAnime_Draw(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl,
POLY_XLU_DISP = SkelAnime_Draw(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable,
EnPoh_OverrideLimbDraw, EnPoh_PostLimbDraw, &this->actor, POLY_XLU_DISP);
}
gDPPipeSync(POLY_OPA_DISP++);
@ -1072,7 +1072,7 @@ void EnPoh_DrawComposer(Actor* thisx, GlobalContext* globalCtx) {
gSPSegment(POLY_OPA_DISP++, 0x0B,
Gfx_EnvColor(globalCtx->state.gfxCtx, phi_t0->r, phi_t0->g, phi_t0->b, this->lightColor.a));
gSPSegment(POLY_OPA_DISP++, 0x0C, D_80116280 + 2);
POLY_OPA_DISP = SkelAnime_DrawFlex(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl,
POLY_OPA_DISP = SkelAnime_DrawFlex(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable,
this->skelAnime.dListCount, EnPoh_OverrideLimbDraw, EnPoh_PostLimbDraw,
&this->actor, POLY_OPA_DISP);
} else {
@ -1086,7 +1086,7 @@ void EnPoh_DrawComposer(Actor* thisx, GlobalContext* globalCtx) {
gSPSegment(POLY_XLU_DISP++, 0x0B,
Gfx_EnvColor(globalCtx->state.gfxCtx, phi_t0->r, phi_t0->g, phi_t0->b, this->lightColor.a));
gSPSegment(POLY_XLU_DISP++, 0x0C, D_80116280);
POLY_XLU_DISP = SkelAnime_DrawFlex(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl,
POLY_XLU_DISP = SkelAnime_DrawFlex(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable,
this->skelAnime.dListCount, EnPoh_OverrideLimbDraw, EnPoh_PostLimbDraw,
&this->actor, POLY_XLU_DISP);
}

View file

@ -46,8 +46,8 @@ typedef struct EnPoh {
/* 0x0198 */ s16 unk_198;
/* 0x019A */ s16 visibilityTimer;
/* 0x019C */ s16 unk_19C;
/* 0x019E */ Vec3s limbDrawTable[21];
/* 0x021C */ Vec3s transitionDrawTable[21];
/* 0x019E */ Vec3s jointTable[21];
/* 0x021C */ Vec3s morphTable[21];
/* 0x029A */ Color_RGBA8 lightColor;
/* 0x029E */ Color_RGBA8 envColor;
/* 0x02A4 */ EnPohInfo* info;