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Docs for the Anime part of SkelAnime (#517)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* more names

* so many names

* we got subsystems now

* slight cleanup

* merge part 2

* new naming scheme

* slight adjustment

* no limit

* syms maybe

* step one

* OK, it's fixed

* table

* some names and such

* comments**

* update zap

* gitkeep to please jenkins

* ZAP

* fixer

* fixer2

* fixer3

* zap

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig <fig02srl@gmail.com>
This commit is contained in:
petrie911 2020-12-29 16:46:46 -06:00 committed by GitHub
parent e4d88bf942
commit 2dfa188706
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1187 changed files with 5434 additions and 5367 deletions

View file

@ -175,7 +175,7 @@ void func_80AF2744(EnRu2* this, GlobalContext* globalCtx) {
}
s32 EnRu2_FrameUpdateMatrix(EnRu2* this) {
return SkelAnime_FrameUpdateMatrix(&this->skelAnime);
return SkelAnime_Update(&this->skelAnime);
}
CsCmdActorAction* func_80AF27AC(GlobalContext* globalCtx, s32 npcActionIdx) {
@ -219,7 +219,7 @@ void func_80AF2868(EnRu2* this, GlobalContext* globalCtx, u32 npcActionIdx) {
}
void func_80AF28E8(EnRu2* this, AnimationHeader* animation, u8 arg2, f32 transitionRate, s32 arg4) {
f32 frameCount = SkelAnime_GetFrameCount(animation);
f32 frameCount = Animation_GetLastFrame(animation);
f32 playbackSpeed;
f32 unk0;
f32 fc;
@ -234,7 +234,7 @@ void func_80AF28E8(EnRu2* this, AnimationHeader* animation, u8 arg2, f32 transit
playbackSpeed = -1.0f;
}
SkelAnime_ChangeAnim(&this->skelAnime, animation, playbackSpeed, unk0, fc, arg2, transitionRate);
Animation_Change(&this->skelAnime, animation, playbackSpeed, unk0, fc, arg2, transitionRate);
}
void func_80AF2978(EnRu2* this, GlobalContext* globalCtx) {
@ -310,7 +310,7 @@ void func_80AF2BC0(EnRu2* this, GlobalContext* globalCtx) {
if (globalCtx->csCtx.state != 0) {
csCmdNPCAction = globalCtx->csCtx.npcActions[3];
if (csCmdNPCAction != NULL && csCmdNPCAction->action == 3) {
SkelAnime_ChangeAnim(&this->skelAnime, animation, 1.0f, 0.0f, SkelAnime_GetFrameCount(animation), 2, 0.0f);
Animation_Change(&this->skelAnime, animation, 1.0f, 0.0f, Animation_GetLastFrame(animation), 2, 0.0f);
this->action = 4;
}
}
@ -484,7 +484,7 @@ void func_80AF321C(EnRu2* this, GlobalContext* globalCtx) {
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha);
gSPSegment(POLY_XLU_DISP++, 0x0C, &D_80116280[0]);
POLY_XLU_DISP = SkelAnime_DrawFlex(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
POLY_XLU_DISP = SkelAnime_DrawFlex(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount,
NULL, NULL, NULL, POLY_XLU_DISP);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ru2_inKenjyanomaDemo02.c", 291);
@ -769,8 +769,7 @@ void EnRu2_Init(Actor* thisx, GlobalContext* globalCtx) {
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
func_80AF2550(thisx, globalCtx);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_0600C700, NULL, &this->limbDrawTable, &this->transitionDrawTable,
23);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_0600C700, NULL, this->jointTable, this->morphTable, 23);
switch (func_80AF26A0(this)) {
case 2:
@ -809,7 +808,7 @@ void func_80AF3F20(EnRu2* this, GlobalContext* globalCtx) {
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
gSPSegment(POLY_OPA_DISP++, 0x0C, &D_80116280[2]);
SkelAnime_DrawFlexOpa(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, NULL, NULL,
SkelAnime_DrawFlexOpa(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, NULL, NULL,
this);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ru2.c", 663);

View file

@ -12,8 +12,8 @@ typedef void (*EnRu2DrawFunc)(struct EnRu2*, GlobalContext*);
typedef struct EnRu2 {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ Vec3s limbDrawTable[23];
/* 0x021A */ Vec3s transitionDrawTable[23];
/* 0x0190 */ Vec3s jointTable[23];
/* 0x021A */ Vec3s morphTable[23];
/* 0x02A4 */ s16 unk_2A4;
/* 0x02A6 */ s16 unk_2A6;
/* 0x02A8 */ s32 action;