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Docs for the Anime part of SkelAnime (#517)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * more names * so many names * we got subsystems now * slight cleanup * merge part 2 * new naming scheme * slight adjustment * no limit * syms maybe * step one * OK, it's fixed * table * some names and such * comments** * update zap * gitkeep to please jenkins * ZAP * fixer * fixer2 * fixer3 * zap Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: fig <fig02srl@gmail.com>
This commit is contained in:
parent
e4d88bf942
commit
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1187 changed files with 5434 additions and 5367 deletions
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@ -112,8 +112,7 @@ void EnTa_Init(Actor* thisx, GlobalContext* globalCtx) {
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GlobalContext* globalCtx2 = globalCtx;
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 36.0f);
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SkelAnime_InitFlex(globalCtx2, &this->skelAnime, &D_0600B7B8, &D_06001C94, this->limbDrawTable,
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this->transitionDrawTable, 17);
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SkelAnime_InitFlex(globalCtx2, &this->skelAnime, &D_0600B7B8, &D_06001C94, this->jointTable, this->morphTable, 17);
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Collider_InitCylinder(globalCtx2, &this->collider);
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Collider_SetCylinder(globalCtx2, &this->collider, &this->actor, &sCylinderInit);
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@ -139,12 +138,12 @@ void EnTa_Init(Actor* thisx, GlobalContext* globalCtx) {
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} else if (gSaveContext.eventChkInf[6] & 0x400) {
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func_80B13AA0(this, func_80B14CAC, func_80B167C0);
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this->unk_2B4 = 0;
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SkelAnime_ChangeAnimDefaultStop(&this->skelAnime, &D_06001C94);
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Animation_PlayOnce(&this->skelAnime, &D_06001C94);
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this->unk_2E4 = &D_06001C94;
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} else {
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func_80B13AA0(this, func_80B14754, func_80B167FC);
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this->unk_2B4 = 2;
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SkelAnime_ChangeAnimDefaultStop(&this->skelAnime, &D_0600CD50);
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Animation_PlayOnce(&this->skelAnime, &D_0600CD50);
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this->unk_2E4 = &D_0600CD50;
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this->actor.shape.unk_10 = 54.0f;
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}
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@ -161,7 +160,7 @@ void EnTa_Init(Actor* thisx, GlobalContext* globalCtx) {
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} else {
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func_80B13AA0(this, func_80B14D98, func_80B167C0);
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this->unk_2B4 = 0;
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SkelAnime_ChangeAnimDefaultStop(&this->skelAnime, &D_06001C94);
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Animation_PlayOnce(&this->skelAnime, &D_06001C94);
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this->unk_2E4 = &D_06001C94;
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}
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break;
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@ -173,12 +172,12 @@ void EnTa_Init(Actor* thisx, GlobalContext* globalCtx) {
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} else if (gSaveContext.eventChkInf[1] & 0x8) {
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func_80B13AA0(this, func_80B14C18, func_80B167C0);
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this->unk_2B4 = 0;
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SkelAnime_ChangeAnimDefaultStop(&this->skelAnime, &D_06001C94);
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Animation_PlayOnce(&this->skelAnime, &D_06001C94);
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this->unk_2E4 = &D_06001C94;
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} else {
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func_80B13AA0(this, func_80B14634, func_80B167FC);
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this->unk_2B4 = 2;
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SkelAnime_ChangeAnimDefaultStop(&this->skelAnime, &D_0600CD50);
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Animation_PlayOnce(&this->skelAnime, &D_0600CD50);
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this->unk_2E4 = &D_0600CD50;
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this->actor.shape.unk_10 = 54.0f;
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}
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@ -205,20 +204,20 @@ void EnTa_Init(Actor* thisx, GlobalContext* globalCtx) {
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if (gSaveContext.eventInf[0] & 0x400) {
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func_80B13AA0(this, func_80B16608, func_80B16938);
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SkelAnime_ChangeAnim(&this->skelAnime, &D_0600C48C, 1.0f,
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SkelAnime_GetFrameCount(&D_0600C48C) - 1.0f,
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SkelAnime_GetFrameCount(&D_0600C48C), 2, 0.0f);
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Animation_Change(&this->skelAnime, &D_0600C48C, 1.0f,
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Animation_GetLastFrame(&D_0600C48C) - 1.0f,
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Animation_GetLastFrame(&D_0600C48C), 2, 0.0f);
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gSaveContext.eventInf[0] &= ~0x400;
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} else {
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func_80B13AA0(this, func_80B16504, func_80B16854);
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this->unk_2B4 = 0;
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SkelAnime_ChangeAnimDefaultStop(&this->skelAnime, &D_060017E8);
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Animation_PlayOnce(&this->skelAnime, &D_060017E8);
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this->unk_2E4 = &D_060017E8;
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}
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} else {
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func_80B13AA0(this, func_80B146F8, func_80B167FC);
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this->unk_2B4 = 2;
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SkelAnime_ChangeAnimDefaultStop(&this->skelAnime, &D_0600CD50);
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Animation_PlayOnce(&this->skelAnime, &D_0600CD50);
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this->unk_2E4 = &D_0600CD50;
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this->actor.shape.unk_10 = 54.0f;
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}
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@ -226,7 +225,7 @@ void EnTa_Init(Actor* thisx, GlobalContext* globalCtx) {
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} else {
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func_80B13AA0(this, func_80B14634, func_80B167FC);
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this->unk_2B4 = 2;
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SkelAnime_ChangeAnimDefaultStop(&this->skelAnime, &D_0600CD50);
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Animation_PlayOnce(&this->skelAnime, &D_0600CD50);
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this->unk_2E4 = &D_0600CD50;
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this->actor.shape.unk_10 = 54.0f;
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}
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@ -320,7 +319,7 @@ void func_80B14570(EnTa* this, GlobalContext* globalCtx) {
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func_80B13AA0(this, func_80B144D8, func_80B167C0);
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this->unk_2CE = 3;
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this->unk_2CC = 60;
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SkelAnime_ChangeAnimDefaultStop(&this->skelAnime, &D_0600E3D8);
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Animation_PlayOnce(&this->skelAnime, &D_0600E3D8);
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this->unk_2E4 = &D_06001C94;
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Audio_PlayActorSound2(&this->actor, NA_SE_VO_TA_SURPRISE);
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}
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@ -472,7 +471,7 @@ void func_80B14B6C(EnTa* this, GlobalContext* globalCtx) {
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func_80B13AA0(this, func_80B14AF4, func_80B167C0);
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this->unk_2CC = 5;
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gSaveContext.eventChkInf[1] |= 0x10;
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SkelAnime_ChangeAnimDefaultStop(&this->skelAnime, &D_0600CF28);
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Animation_PlayOnce(&this->skelAnime, &D_0600CF28);
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this->unk_2E4 = &D_0600C858;
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}
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this->unk_2E0 |= 1;
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@ -555,7 +554,7 @@ void func_80B14EDC(EnTa* this, GlobalContext* globalCtx) {
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void func_80B14F20(EnTa* this, EnTaActionFunc arg1) {
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func_80B13AA0(this, arg1, func_80B16854);
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this->unk_2B4 = 2;
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SkelAnime_ChangeAnim(&this->skelAnime, &D_060017E8, 1.0f, 0.0f, SkelAnime_GetFrameCount(&D_060017E8), 2, -5.0f);
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Animation_Change(&this->skelAnime, &D_060017E8, 1.0f, 0.0f, Animation_GetLastFrame(&D_060017E8), 2, -5.0f);
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this->unk_2E2 = 0;
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this->unk_2E4 = &D_060017E8;
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}
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@ -564,7 +563,7 @@ void func_80B14FAC(EnTa* this, EnTaActionFunc arg1) {
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this->unk_2B4 = 1;
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func_80B13AA0(this, arg1, func_80B16938);
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this->unk_2E0 &= ~0x10;
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SkelAnime_ChangeAnim(&this->skelAnime, &D_0600C48C, 1.0f, 0.0f, SkelAnime_GetFrameCount(&D_0600C48C), 2, -5.0f);
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Animation_Change(&this->skelAnime, &D_0600C48C, 1.0f, 0.0f, Animation_GetLastFrame(&D_0600C48C), 2, -5.0f);
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}
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void func_80B15034(EnTa* this, GlobalContext* globalCtx) {
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@ -596,8 +595,8 @@ void func_80B15100(EnTa* this, GlobalContext* globalCtx) {
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if ((func_8010BDBC(&globalCtx->msgCtx) == 5) && (func_80106BC8(globalCtx) != 0)) {
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s32 unk_2CA;
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SkelAnime_ChangeAnim(&this->skelAnime, &D_0600C48C, 1.0f, SkelAnime_GetFrameCount(&D_0600C48C) - 1.0f,
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SkelAnime_GetFrameCount(&D_0600C48C), 2, 10.0f);
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Animation_Change(&this->skelAnime, &D_0600C48C, 1.0f, Animation_GetLastFrame(&D_0600C48C) - 1.0f,
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Animation_GetLastFrame(&D_0600C48C), 2, 10.0f);
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this->unk_2E0 &= ~0x10;
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func_80106CCC(globalCtx);
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unk_2CA = this->unk_2CA;
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@ -644,10 +643,10 @@ s32 func_80B152D0(EnTa* this, GlobalContext* globalCtx) {
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void func_80B15308(EnTa* this) {
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if (this->unk_2E0 & 0x10) {
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if (this->unk_2E0 & 0x100) {
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SkelAnime_ChangeAnim(&this->skelAnime, &D_0600BF38, 1.0f, 17.0f, 22.0f, 2, 0.0f);
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Animation_Change(&this->skelAnime, &D_0600BF38, 1.0f, 17.0f, 22.0f, 2, 0.0f);
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this->unk_2E0 &= ~0x100;
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} else {
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SkelAnime_ChangeAnim(&this->skelAnime, &D_0600BF38, -1.0f, 21.0f, 16.0f, 2, 3.0f);
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Animation_Change(&this->skelAnime, &D_0600BF38, -1.0f, 21.0f, 16.0f, 2, 3.0f);
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this->unk_2E0 |= 0x100;
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}
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this->unk_2E0 &= ~0x10;
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@ -700,7 +699,7 @@ void func_80B154FC(EnTa* this, GlobalContext* globalCtx) {
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this->unk_2C4[i]--;
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} else {
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this->unk_2CA = i;
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SkelAnime_ChangeAnim(&this->skelAnime, &D_0600BF38, 1.0f, 8.0f, 29.0f, 2, -10.0f);
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Animation_Change(&this->skelAnime, &D_0600BF38, 1.0f, 8.0f, 29.0f, 2, -10.0f);
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this->unk_2E0 &= ~0x10;
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switch (func_80B152D0(this, globalCtx)) {
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@ -709,7 +708,7 @@ void func_80B154FC(EnTa* this, GlobalContext* globalCtx) {
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func_8002DF54(globalCtx, &this->actor, 1);
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func_8010B680(globalCtx, 0x2084, &this->actor);
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this->unk_25C = func_80B15424;
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SkelAnime_ChangeAnim(&this->skelAnime, &D_0600BF38, 1.0f, 8.0f, 29.0f, 2, -10.0f);
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Animation_Change(&this->skelAnime, &D_0600BF38, 1.0f, 8.0f, 29.0f, 2, -10.0f);
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this->unk_2E0 &= ~0x10;
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this->unk_2E0 &= ~0x100;
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gSaveContext.eventInf[0] |= 0x100;
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@ -752,7 +751,7 @@ void func_80B154FC(EnTa* this, GlobalContext* globalCtx) {
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func_80B14E28(this, globalCtx);
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gSaveContext.eventInf[0] &= ~0x100;
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this->unk_2E0 |= 0x80;
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SkelAnime_ChangeAnim(&this->skelAnime, &D_0600BF38, 1.0f, 8.0f, 29.0f, 2, -10.0f);
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Animation_Change(&this->skelAnime, &D_0600BF38, 1.0f, 8.0f, 29.0f, 2, -10.0f);
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this->unk_2E0 &= ~0x10;
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this->unk_2E0 &= ~0x100;
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}
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@ -795,8 +794,8 @@ void func_80B1585C(EnTa* this, GlobalContext* globalCtx) {
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if (this->unk_2CC == 0) {
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func_80B13AA0(this, func_80B154FC, func_80B16938);
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this->unk_2E0 &= ~0x10;
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SkelAnime_ChangeAnim(&this->skelAnime, &D_0600C48C, 1.0f, SkelAnime_GetFrameCount(&D_0600C48C) - 1.0f,
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SkelAnime_GetFrameCount(&D_0600C48C), 2, 10.0f);
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Animation_Change(&this->skelAnime, &D_0600C48C, 1.0f, Animation_GetLastFrame(&D_0600C48C) - 1.0f,
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Animation_GetLastFrame(&D_0600C48C), 2, 10.0f);
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func_8002DF54(globalCtx, &this->actor, 7);
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}
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}
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@ -805,7 +804,7 @@ void func_80B15AD4(EnTa* this, GlobalContext* globalCtx) {
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if (this->unk_2CC == 0 && this->unk_2E0 & 0x20) {
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func_80B13AA0(this, func_80B1585C, func_80B16938);
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this->unk_2E0 &= ~0x10;
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SkelAnime_ChangeAnim(&this->skelAnime, &D_0600BF38, 1.0f, 1.0f, SkelAnime_GetFrameCount(&D_0600BF38), 2, 0.0f);
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Animation_Change(&this->skelAnime, &D_0600BF38, 1.0f, 1.0f, Animation_GetLastFrame(&D_0600BF38), 2, 0.0f);
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this->unk_2CC = 50;
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func_80088B34(0x1E);
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func_800F5ACC(0x6C);
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@ -825,7 +824,7 @@ void func_80B15BF8(EnTa* this, GlobalContext* globalCtx) {
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if (this->unk_2E0 & 0x10) {
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func_80B13AA0(this, func_80B15AD4, func_80B16938);
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this->unk_2E0 &= ~0x10;
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SkelAnime_ChangeAnim(&this->skelAnime, &D_0600BF38, 1.0f, 0.0f, 1.0f, 2, 0.0f);
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Animation_Change(&this->skelAnime, &D_0600BF38, 1.0f, 0.0f, 1.0f, 2, 0.0f);
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this->unk_2CC = 5;
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}
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if ((func_8010BDBC(&globalCtx->msgCtx) == 5) && (func_80106BC8(globalCtx) != 0)) {
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@ -838,7 +837,7 @@ void func_80B15CC8(EnTa* this, GlobalContext* globalCtx) {
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if (this->unk_2E0 & 0x10) {
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func_80B13AA0(this, func_80B15BF8, func_80B16938);
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this->unk_2E0 &= ~0x10;
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SkelAnime_ChangeAnim(&this->skelAnime, &D_0600BF38, -1.0f, 29.0f, 0.0f, 2, 10.0f);
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Animation_Change(&this->skelAnime, &D_0600BF38, -1.0f, 29.0f, 0.0f, 2, 10.0f);
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}
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if ((func_8010BDBC(&globalCtx->msgCtx) == 5) && (func_80106BC8(globalCtx) != 0)) {
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this->unk_2E0 |= 0x20;
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@ -849,7 +848,7 @@ void func_80B15CC8(EnTa* this, GlobalContext* globalCtx) {
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void func_80B15D90(EnTa* this, GlobalContext* globalCtx) {
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func_80B13AA0(this, func_80B15CC8, func_80B16938);
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this->unk_2E0 &= ~0x10;
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SkelAnime_ChangeAnim(&this->skelAnime, &D_0600BF38, 1.0f, 8.0f, 29.0f, 2, -10.0f);
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Animation_Change(&this->skelAnime, &D_0600BF38, 1.0f, 8.0f, 29.0f, 2, -10.0f);
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func_8010B720(globalCtx, 0x2080);
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this->unk_2E0 &= ~0x20;
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}
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@ -1093,14 +1092,14 @@ void func_80B16700(EnTa* this) {
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}
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void func_80B167C0(EnTa* this) {
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if (SkelAnime_FrameUpdateMatrix(&this->skelAnime)) {
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SkelAnime_ChangeAnimDefaultStop(&this->skelAnime, this->unk_2E4);
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if (SkelAnime_Update(&this->skelAnime)) {
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Animation_PlayOnce(&this->skelAnime, this->unk_2E4);
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}
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}
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void func_80B167FC(EnTa* this) {
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if (SkelAnime_FrameUpdateMatrix(&this->skelAnime)) {
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SkelAnime_ChangeAnimDefaultStop(&this->skelAnime, this->unk_2E4);
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if (SkelAnime_Update(&this->skelAnime)) {
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Animation_PlayOnce(&this->skelAnime, this->unk_2E4);
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Audio_PlayActorSound2(&this->actor, NA_SE_VO_TA_SLEEP);
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}
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this->unk_2E0 |= 0xC;
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@ -1110,12 +1109,12 @@ void func_80B16854(EnTa* this) {
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if (this->unk_2E2 > 0) {
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this->unk_2E2--;
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} else {
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if (SkelAnime_FrameUpdateMatrix(&this->skelAnime)) {
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SkelAnime_ChangeAnimDefaultStop(&this->skelAnime, this->unk_2E4);
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if (SkelAnime_Update(&this->skelAnime)) {
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Animation_PlayOnce(&this->skelAnime, this->unk_2E4);
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this->unk_2E2 = Rand_ZeroFloat(100.0f) + 100.0f;
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}
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if (this->skelAnime.animCurrentFrame < 96.0f && this->skelAnime.animCurrentFrame >= 53.0f) {
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if (this->skelAnime.curFrame < 96.0f && this->skelAnime.curFrame >= 53.0f) {
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this->unk_2B4 = 1;
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} else {
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this->unk_2B4 = 2;
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@ -1127,7 +1126,7 @@ void func_80B16854(EnTa* this) {
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void func_80B16938(EnTa* this) {
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if (!(this->unk_2E0 & 0x10)) {
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if (SkelAnime_FrameUpdateMatrix(&this->skelAnime)) {
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if (SkelAnime_Update(&this->skelAnime)) {
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this->unk_2E0 |= 0x10;
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}
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this->unk_2E0 |= 8;
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@ -1187,7 +1186,7 @@ s32 EnTa_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
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rot->z += Math_CosS(globalCtx->state.frames * (limbIdx50 + 0x940)) * 200.0f;
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}
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return 0;
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return false;
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}
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void EnTa_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
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@ -1209,7 +1208,7 @@ void EnTa_Draw(Actor* thisx, GlobalContext* globalCtx) {
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gSPSegment(POLY_OPA_DISP++, 0x8, SEGMENTED_TO_VIRTUAL(D_80B16E88[this->unk_2B4]));
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gSPSegment(POLY_OPA_DISP++, 0x9, SEGMENTED_TO_VIRTUAL(&D_06006DC0));
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SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, this->skelAnime.dListCount,
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SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
|
||||
EnTa_OverrideLimbDraw, EnTa_PostLimbDraw, this);
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ta.c", 2400);
|
||||
|
|
|
@ -14,8 +14,8 @@ typedef void (*EnTaUnkFunc)(struct EnTa*);
|
|||
typedef struct EnTa {
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x014C */ SkelAnime skelAnime;
|
||||
/* 0x0190 */ Vec3s limbDrawTable[17];
|
||||
/* 0x01F6 */ Vec3s transitionDrawTable[17];
|
||||
/* 0x0190 */ Vec3s jointTable[17];
|
||||
/* 0x01F6 */ Vec3s morphTable[17];
|
||||
/* 0x025C */ EnTaActionFunc unk_25C;
|
||||
/* 0x0260 */ EnTaUnkFunc unk_260;
|
||||
/* 0x0264 */ ColliderCylinder collider;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue