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Docs for the Anime part of SkelAnime (#517)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* more names

* so many names

* we got subsystems now

* slight cleanup

* merge part 2

* new naming scheme

* slight adjustment

* no limit

* syms maybe

* step one

* OK, it's fixed

* table

* some names and such

* comments**

* update zap

* gitkeep to please jenkins

* ZAP

* fixer

* fixer2

* fixer3

* zap

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig <fig02srl@gmail.com>
This commit is contained in:
petrie911 2020-12-29 16:46:46 -06:00 committed by GitHub
parent e4d88bf942
commit 2dfa188706
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1187 changed files with 5434 additions and 5367 deletions

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@ -9,11 +9,11 @@ struct EnTest;
typedef struct EnTest {
/* 0x0000 */ Actor actor;
/* 0x014C */ char unk_14C[0x03C];
/* 0x0188 */ SkelAnime skelAnime_188;
/* 0x01CC */ Vec3s limbDrawTable_1CC[61];
/* 0x0188 */ SkelAnime Animation_188;
/* 0x01CC */ Vec3s jointTable_1CC[61];
/* 0x033A */ Vec3s transitionTbl_16E[61];
/* 0x04A8 */ SkelAnime skelAnime_4A8;
/* 0x04EC */ Vec3s limbDrawTable_4EC[61];
/* 0x04A8 */ SkelAnime Animation_4A8;
/* 0x04EC */ Vec3s jointTable_4EC[61];
/* 0x065A */ Vec3s transitionTbl_65A[61];
/* 0x07C8 */ char unk_7C8[0x160];
} EnTest; // size = 0x0928