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Docs for the Anime part of SkelAnime (#517)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * more names * so many names * we got subsystems now * slight cleanup * merge part 2 * new naming scheme * slight adjustment * no limit * syms maybe * step one * OK, it's fixed * table * some names and such * comments** * update zap * gitkeep to please jenkins * ZAP * fixer * fixer2 * fixer3 * zap Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: fig <fig02srl@gmail.com>
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@ -9,11 +9,11 @@ struct EnTest;
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typedef struct EnTest {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ char unk_14C[0x03C];
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/* 0x0188 */ SkelAnime skelAnime_188;
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/* 0x01CC */ Vec3s limbDrawTable_1CC[61];
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/* 0x0188 */ SkelAnime Animation_188;
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/* 0x01CC */ Vec3s jointTable_1CC[61];
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/* 0x033A */ Vec3s transitionTbl_16E[61];
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/* 0x04A8 */ SkelAnime skelAnime_4A8;
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/* 0x04EC */ Vec3s limbDrawTable_4EC[61];
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/* 0x04A8 */ SkelAnime Animation_4A8;
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/* 0x04EC */ Vec3s jointTable_4EC[61];
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/* 0x065A */ Vec3s transitionTbl_65A[61];
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/* 0x07C8 */ char unk_7C8[0x160];
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} EnTest; // size = 0x0928
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