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Docs for the Anime part of SkelAnime (#517)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* more names

* so many names

* we got subsystems now

* slight cleanup

* merge part 2

* new naming scheme

* slight adjustment

* no limit

* syms maybe

* step one

* OK, it's fixed

* table

* some names and such

* comments**

* update zap

* gitkeep to please jenkins

* ZAP

* fixer

* fixer2

* fixer3

* zap

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig <fig02srl@gmail.com>
This commit is contained in:
petrie911 2020-12-29 16:46:46 -06:00 committed by GitHub
parent e4d88bf942
commit 2dfa188706
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1187 changed files with 5434 additions and 5367 deletions

View file

@ -170,7 +170,7 @@ static CollisionCheckInfoInit2 sColChkInfoInit = {
void EnTk_RestAnim(EnTk* this, GlobalContext* globalCtx) {
AnimationHeader* anim = &D_06002F84;
SkelAnime_ChangeAnim(&this->skelAnim, anim, 1.0f, 0.0f, SkelAnime_GetFrameCount(&D_06002F84), 0, -10.0f);
Animation_Change(&this->skelAnime, anim, 1.0f, 0.0f, Animation_GetLastFrame(&D_06002F84), 0, -10.0f);
this->actionCountdown = Rand_S16Offset(60, 60);
this->actor.speedXZ = 0.0f;
@ -179,7 +179,7 @@ void EnTk_RestAnim(EnTk* this, GlobalContext* globalCtx) {
void EnTk_WalkAnim(EnTk* this, GlobalContext* globalCtx) {
AnimationHeader* anim = &D_06001FA8;
SkelAnime_ChangeAnim(&this->skelAnim, anim, 1.0f, 0.0f, SkelAnime_GetFrameCount(&D_06002F84), 0, -10.0f);
Animation_Change(&this->skelAnime, anim, 1.0f, 0.0f, Animation_GetLastFrame(&D_06002F84), 0, -10.0f);
this->actionCountdown = Rand_S16Offset(240, 240);
}
@ -187,7 +187,7 @@ void EnTk_WalkAnim(EnTk* this, GlobalContext* globalCtx) {
void EnTk_DigAnim(EnTk* this, GlobalContext* globalCtx) {
AnimationHeader* anim = &D_06001144;
SkelAnime_ChangeAnim(&this->skelAnim, anim, 1.0f, 0.0f, SkelAnime_GetFrameCount(&D_06001144), 0, -10.0f);
Animation_Change(&this->skelAnime, anim, 1.0f, 0.0f, Animation_GetLastFrame(&D_06001144), 0, -10.0f);
if (EnTk_CheckNextSpot(this, globalCtx) >= 0) {
this->validDigHere = 1;
@ -281,15 +281,15 @@ f32 EnTk_Step(EnTk* this, GlobalContext* globalCtx) {
f32 a1_;
s32 i;
if (this->skelAnim.animCurrentFrame == 0.0f || this->skelAnim.animCurrentFrame == 25.0f) {
if (this->skelAnime.curFrame == 0.0f || this->skelAnime.curFrame == 25.0f) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_MORIBLIN_WALK);
}
if (this->skelAnim.animation != &D_06001FA8) {
if (this->skelAnime.animation != &D_06001FA8) {
return 0.0f;
}
a1_ = this->skelAnim.animCurrentFrame;
a1_ = this->skelAnime.curFrame;
for (i = 0; i < ARRAY_COUNT(stepFrames); i++) {
if (a1_ < stepFrames[i] + 12.0f && a1_ >= stepFrames[i]) {
break;
@ -369,7 +369,7 @@ s16 func_80B1C5A0(GlobalContext* globalCtx, Actor* thisx) {
case 3:
break;
case 4:
if (func_80106BC8(globalCtx) != 0 && (thisx->textId == 0x5018 || thisx->textId == 0x5019)) {
if (func_80106BC8(globalCtx) && (thisx->textId == 0x5018 || thisx->textId == 0x5019)) {
if (globalCtx->msgCtx.choiceIndex == 1) {
/* "Thanks a lot!" */
thisx->textId = 0x0084;
@ -387,7 +387,7 @@ s16 func_80B1C5A0(GlobalContext* globalCtx, Actor* thisx) {
}
break;
case 5:
if (func_80106BC8(globalCtx) != 0 && (thisx->textId == 0x0084 || thisx->textId == 0x0085)) {
if (func_80106BC8(globalCtx) && (thisx->textId == 0x0084 || thisx->textId == 0x0085)) {
func_80106CCC(globalCtx);
ret = 0;
}
@ -473,7 +473,7 @@ void EnTk_DigEff(EnTk* this) {
Vec3f speed = { 0.0f, 0.0f, 0.0f };
Vec3f accel = { 0.0f, 0.3f, 0.0f };
if (this->skelAnim.animCurrentFrame >= 32.0f && this->skelAnim.animCurrentFrame < 40.0f) {
if (this->skelAnime.curFrame >= 32.0f && this->skelAnime.curFrame < 40.0f) {
pos.x = (Rand_ZeroOne() - 0.5f) * 12.0f + this->v3f_304.x;
pos.y = (Rand_ZeroOne() - 0.5f) * 8.0f + this->v3f_304.y;
pos.z = (Rand_ZeroOne() - 0.5f) * 12.0f + this->v3f_304.z;
@ -487,8 +487,8 @@ void EnTk_Init(Actor* thisx, GlobalContext* globalCtx) {
ActorShape_Init(&this->actor.shape, 0, ActorShadow_DrawFunc_Circle, 24.0f);
SkelAnime_InitFlex(globalCtx, &this->skelAnim, &D_0600BE40, NULL, this->hz_22A, this->hz_296, 18);
SkelAnime_ChangeAnim(&this->skelAnim, &D_06002F84, 1.0f, 0.0f, SkelAnime_GetFrameCount(&D_06002F84), 0, 0.0f);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_0600BE40, NULL, this->jointTable, this->morphTable, 18);
Animation_Change(&this->skelAnime, &D_06002F84, 1.0f, 0.0f, Animation_GetLastFrame(&D_06002F84), 0, 0.0f);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
@ -534,7 +534,7 @@ void EnTk_Rest(EnTk* this, GlobalContext* globalCtx) {
func_800343CC(globalCtx, &this->actor, &this->h_1E0, this->collider.dim.radius + 30.0f, func_80B1C54C,
func_80B1C5A0);
} else if (EnTk_CheckFacingPlayer(this) != 0) {
} else if (EnTk_CheckFacingPlayer(this)) {
v1 = this->actor.shape.rot.y;
v1 -= this->h_21E;
v1 = this->actor.yawTowardsLink - v1;
@ -542,7 +542,7 @@ void EnTk_Rest(EnTk* this, GlobalContext* globalCtx) {
this->actionCountdown = 0;
func_800343CC(globalCtx, &this->actor, &this->h_1E0, this->collider.dim.radius + 30.0f, func_80B1C54C,
func_80B1C5A0);
} else if (func_8002F194(&this->actor, globalCtx) != 0) {
} else if (func_8002F194(&this->actor, globalCtx)) {
v1 = this->actor.shape.rot.y;
v1 -= this->h_21E;
v1 = this->actor.yawTowardsLink - v1;
@ -574,7 +574,7 @@ void EnTk_Walk(EnTk* this, GlobalContext* globalCtx) {
EnTk_CheckCurrentSpot(this);
DECR(this->actionCountdown);
if (EnTk_CheckFacingPlayer(this) != 0 || this->actionCountdown == 0) {
if (EnTk_CheckFacingPlayer(this) || this->actionCountdown == 0) {
EnTk_RestAnim(this, globalCtx);
this->actionFunc = EnTk_Rest;
}
@ -584,17 +584,13 @@ void EnTk_Walk(EnTk* this, GlobalContext* globalCtx) {
void EnTk_Dig(EnTk* this, GlobalContext* globalCtx) {
Vec3f rewardOrigin;
Vec3f rewardPos;
s32 sRewardParams[] = {
0x0000, /* Green rupee */
0x0001, /* Blue rupee */
0x0002, /* Red rupee */
0x0014, /* Purple rupee */
0x0006, /* Heart piece */
s32 rewardParams[] = {
ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED, ITEM00_RUPEE_PURPLE, ITEM00_HEART_PIECE,
};
EnTk_DigEff(this);
if (this->skelAnim.animCurrentFrame == 32.0f) {
if (this->skelAnime.curFrame == 32.0f) {
/* What's gonna come out? */
Audio_PlayActorSound2(&this->actor, NA_SE_EV_DIG_UP);
@ -618,17 +614,17 @@ void EnTk_Dig(EnTk* this, GlobalContext* globalCtx) {
* Upgrade the purple rupee reward to the heart piece if this
* is the first grand prize dig.
*/
if ((gSaveContext.itemGetInf[1] & 0x1000) == 0) {
if (!(gSaveContext.itemGetInf[1] & 0x1000)) {
gSaveContext.itemGetInf[1] |= 0x1000;
this->currentReward = 4;
}
}
Item_DropCollectible(globalCtx, &rewardPos, sRewardParams[this->currentReward]);
Item_DropCollectible(globalCtx, &rewardPos, rewardParams[this->currentReward]);
}
}
if (this->skelAnim.animCurrentFrame >= 32.0f && this->rewardTimer == 10) {
if (this->skelAnime.curFrame >= 32.0f && this->rewardTimer == 10) {
/* Play a reward sound shortly after digging */
if (this->validDigHere == 0) {
/* Bad dig spot */
@ -643,7 +639,7 @@ void EnTk_Dig(EnTk* this, GlobalContext* globalCtx) {
}
this->rewardTimer++;
if (func_800A56C8(&this->skelAnim, this->skelAnim.animFrameCount) != 0) {
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
if (this->currentReward < 0) {
/* "Nope, nothing here!" */
func_8010B680(globalCtx, 0x501A, NULL);
@ -666,7 +662,7 @@ void EnTk_Update(Actor* thisx, GlobalContext* globalCtx) {
Collider_CylinderUpdate(&this->actor, &this->collider);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider);
SkelAnime_FrameUpdateMatrix(&this->skelAnim);
SkelAnime_Update(&this->skelAnime);
Actor_MoveForward(&this->actor);
@ -702,7 +698,7 @@ s32 EnTk_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
break;
}
return 0;
return false;
}
void EnTk_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
@ -740,7 +736,7 @@ void EnTk_Draw(Actor* thisx, GlobalContext* globalCtx) {
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyesSegments[this->eyeTextureIdx]));
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnim.skeleton, this->skelAnim.limbDrawTbl, this->skelAnim.dListCount,
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
EnTk_OverrideLimbDraw, EnTk_PostLimbDraw, this);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_tk.c", 1312);

View file

@ -25,7 +25,7 @@ typedef void (*EnTkActionFunc)(struct EnTk*, GlobalContext*);
typedef struct EnTk {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnim;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ EnTkActionFunc actionFunc;
/* 0x0194 */ ColliderCylinder collider;
/* 0x01E0 */ s16 h_1E0;
@ -43,8 +43,8 @@ typedef struct EnTk {
/* 0x0224 */ s16 blinkCountdown;
/* 0x0226 */ s16 headRot;
/* 0x0228 */ s16 currentWaypoint;
/* 0x022A */ Vec3s hz_22A[18];
/* 0x0296 */ Vec3s hz_296[18];
/* 0x022A */ Vec3s jointTable[18];
/* 0x0296 */ Vec3s morphTable[18];
/* 0x0304 */ Vec3f v3f_304;
/* 0x0310 */ EnTkEff eff[20];
} EnTk; // size = 0x0770