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Docs for the Anime part of SkelAnime (#517)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* more names

* so many names

* we got subsystems now

* slight cleanup

* merge part 2

* new naming scheme

* slight adjustment

* no limit

* syms maybe

* step one

* OK, it's fixed

* table

* some names and such

* comments**

* update zap

* gitkeep to please jenkins

* ZAP

* fixer

* fixer2

* fixer3

* zap

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig <fig02srl@gmail.com>
This commit is contained in:
petrie911 2020-12-29 16:46:46 -06:00 committed by GitHub
parent e4d88bf942
commit 2dfa188706
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1187 changed files with 5434 additions and 5367 deletions

View file

@ -547,8 +547,8 @@ void EnZo_SetAnimation(EnZo* this) {
if (animId != 8) {
func_80034EC0(&this->skelAnime, sAnimations, animId);
if (animId == 3) {
this->skelAnime.animCurrentFrame = this->skelAnime.animFrameCount;
this->skelAnime.animPlaybackSpeed = 0.0f;
this->skelAnime.curFrame = this->skelAnime.endFrame;
this->skelAnime.playSpeed = 0.0f;
}
}
}
@ -557,7 +557,7 @@ void EnZo_Init(Actor* thisx, GlobalContext* globalCtx) {
EnZo* this = THIS;
ActorShape_Init(&this->actor.shape, 0.0f, NULL, 0.0f);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_0600BFA8, NULL, this->limbDrawTbl, this->transitionDrawTbl, 20);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_0600BFA8, NULL, this->jointTable, this->morphTable, 20);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
func_80061EFC(&this->actor.colChkInfo, NULL, &sColChkInit);
@ -638,10 +638,10 @@ void EnZo_Surface(EnZo* this, GlobalContext* globalCtx) {
void EnZo_TreadWater(EnZo* this, GlobalContext* globalCtx) {
func_80034F54(globalCtx, this->unk_656, this->unk_67E, 20);
if (func_800A56C8(&this->skelAnime, this->skelAnime.animFrameCount) != 0) {
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
this->canSpeak = true;
this->unk_64C = 4;
this->skelAnime.animPlaybackSpeed = 0.0f;
this->skelAnime.playSpeed = 0.0f;
}
EnZo_SetAnimation(this);
@ -659,29 +659,29 @@ void EnZo_TreadWater(EnZo* this, GlobalContext* globalCtx) {
if (EnZo_PlayerInProximity(this, globalCtx) != 0) {
this->timeToDive = Rand_S16Offset(40, 40);
} else if (DECR(this->timeToDive) == 0) {
f32 initialFrame;
f32 startFrame;
func_80034EC0(&this->skelAnime, sAnimations, 4);
this->canSpeak = false;
this->unk_64C = 1;
this->actionFunc = EnZo_Dive;
initialFrame = this->skelAnime.initialFrame;
this->skelAnime.initialFrame = this->skelAnime.animFrameCount;
this->skelAnime.animCurrentFrame = this->skelAnime.animFrameCount;
this->skelAnime.animFrameCount = initialFrame;
this->skelAnime.animPlaybackSpeed = -1.0f;
startFrame = this->skelAnime.startFrame;
this->skelAnime.startFrame = this->skelAnime.endFrame;
this->skelAnime.curFrame = this->skelAnime.endFrame;
this->skelAnime.endFrame = startFrame;
this->skelAnime.playSpeed = -1.0f;
}
}
void EnZo_Dive(EnZo* this, GlobalContext* globalCtx) {
if (func_800A56C8(&this->skelAnime, this->skelAnime.animFrameCount) != 0) {
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
Audio_PlayActorSound2(&this->actor, NA_SE_EV_DIVE_WATER);
EnZo_SpawnSplashes(this);
this->actor.flags &= ~1;
this->actor.velocity.y = -4.0f;
this->skelAnime.animPlaybackSpeed = 0.0f;
this->skelAnime.playSpeed = 0.0f;
}
if (this->skelAnime.animPlaybackSpeed > 0.0f) {
if (this->skelAnime.playSpeed > 0.0f) {
return;
}
@ -704,7 +704,7 @@ void EnZo_Update(Actor* thisx, GlobalContext* globalCtx) {
Vec3f pos;
if ((s32)this->alpha != 0) {
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
SkelAnime_Update(&this->skelAnime);
EnZo_Blink(this);
}

View file

@ -26,8 +26,8 @@ typedef struct EnZo {
/* 0x0194 */ struct_80034A14_arg1 unk_194;
/* 0x01BC */ ColliderCylinder collider;
/* 0x0208 */ u8 canSpeak;
/* 0x020A */ Vec3s limbDrawTbl[20];
/* 0x0282 */ Vec3s transitionDrawTbl[20];
/* 0x020A */ Vec3s jointTable[20];
/* 0x0282 */ Vec3s morphTable[20];
/* 0x02FC */ EnZoEffect effects[15];
/* 0x0644 */ f32 dialogRadius;
/* 0x0648 */ f32 alpha;