diff --git a/src/overlays/actors/ovl_En_Md/z_en_md.c b/src/overlays/actors/ovl_En_Md/z_en_md.c index 28a3f3ab52..8379ead093 100644 --- a/src/overlays/actors/ovl_En_Md/z_en_md.c +++ b/src/overlays/actors/ovl_En_Md/z_en_md.c @@ -57,34 +57,34 @@ static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE }; typedef enum EnMdAnimState { /* 0x0 */ ENMD_ANIM_STATE_NONE, // no animation sequence - /* 0x1 */ ENMD_ANIM_STATE_AKIMBO_TO_HALT, // hands on hips, tilted head - /* 0x2 */ ENMD_ANIM_STATE_HALT_TO_CURIOUS, // halt gesture, tilted head - /* 0x3 */ ENMD_ANIM_STATE_WALK_AWAY, // halt gesture, hands on hips, walking - /* 0x4 */ ENMD_ANIM_STATE_TWITCH_TO_AKIMBO_UNUSED, // start walking, hands on hips; never set - /* 0x5 */ ENMD_ANIM_STATE_HALT_TO_AKIMBO, // halt gesture, hands on hips - /* 0x6 */ ENMD_ANIM_STATE_SURPRISE_TO_ANNOYED, // hands on hips, raise them, look away - /* 0x7 */ ENMD_ANIM_STATE_SURPRISE_TO_AKIMBO, // lower arms, hands on hips - /* 0x8 */ ENMD_ANIM_STATE_CURIOUS_TO_ANNOYED, // tilted head, looking away - /* 0x9 */ ENMD_ANIM_STATE_ANNOYED_TO_HALT, // looking away, halt gesture - /* 0xA */ ENMD_ANIM_STATE_AKIMBO_TO_ANNOYED, // hands on hips, looking away - /* 0xB */ ENMD_ANIM_STATE_STOP_WALKING // walking, akimbo + /* 0x1 */ ENMD_ANIM_STATE_AKIMBO_TO_HALT, // hands on hips -> tilted head + /* 0x2 */ ENMD_ANIM_STATE_HALT_TO_CURIOUS, // halt gesture -> tilted head + /* 0x3 */ ENMD_ANIM_STATE_WALK_AWAY, // stop halt gesture -> start walking -> walking + /* 0x4 */ ENMD_ANIM_STATE_TWITCH_TO_AKIMBO_UNUSED, // start walking -> hands on hips; never set + /* 0x5 */ ENMD_ANIM_STATE_HALT_TO_AKIMBO, // halt gesture -> hands on hips + /* 0x6 */ ENMD_ANIM_STATE_SURPRISE_TO_ANNOYED, // slightly raise arms from hips -> look away + /* 0x7 */ ENMD_ANIM_STATE_SURPRISE_TO_AKIMBO, // lower slightly raised arms to hips -> hands on hips + /* 0x8 */ ENMD_ANIM_STATE_CURIOUS_TO_ANNOYED, // tilted head and *slam* -> looking away + /* 0x9 */ ENMD_ANIM_STATE_ANNOYED_TO_HALT, // looking away -> halt gesture + /* 0xA */ ENMD_ANIM_STATE_AKIMBO_TO_ANNOYED, // hands on hips -> looking away + /* 0xB */ ENMD_ANIM_STATE_STOP_WALKING // stop -> akimbo } EnMdAnimState; typedef enum EnMdAnimIndex { /* 0 */ ENMD_ANIM_INDEX_AKIMBO_LOOP_IDLE, // hands on hips; default idle /* 1 */ ENMD_ANIM_INDEX_AKIMBO_LOOP_UNUSED, // hands on hips; never set - /* 2 */ ENMD_ANIM_INDEX_AKIMBO_TO_HALT, // hands on hips to halt gesture + /* 2 */ ENMD_ANIM_INDEX_AKIMBO_TO_HALT, // hands on hips -> halt gesture /* 3 */ ENMD_ANIM_INDEX_HALT_LOOP, // halt gesture - /* 4 */ ENMD_ANIM_INDEX_HALT_TO_CURIOUS, // halt gesture to tilted head + /* 4 */ ENMD_ANIM_INDEX_HALT_TO_CURIOUS, // halt gesture -> tilted head /* 5 */ ENMD_ANIM_INDEX_CURIOUS_LOOP, // tilted head - /* 6 */ ENMD_ANIM_INDEX_ANNOYED_LOOP, // hands on hips, looking away - /* 7 */ ENMD_ANIM_INDEX_AKIMBO_TO_WALK, // hands on hips to walking + /* 6 */ ENMD_ANIM_INDEX_ANNOYED_LOOP, // looking away + /* 7 */ ENMD_ANIM_INDEX_AKIMBO_TO_WALK, // hands on hips -> walking /* 8 */ ENMD_ANIM_INDEX_WALK_LOOP, // walking - /* 9 */ ENMD_ANIM_INDEX_AKIMBO_TO_SURPISE, // hands on hips to slightly raised arms + /* 9 */ ENMD_ANIM_INDEX_AKIMBO_TO_SURPISE, // hands on hips -> slightly raised arms /* 10 */ ENMD_ANIM_INDEX_AKIMBO_LOOP, // hands on hips - /* 11 */ ENMD_ANIM_INDEX_CURIOUS_TO_ANNOYED, // tilted head to looking away - /* 12 */ ENMD_ANIM_INDEX_ANNOYED_TO_HALT, // looking away to halt gesture - /* 13 */ ENMD_ANIM_INDEX_AKIMBO_TO_ANNOYED // hands on hips to looking away + /* 11 */ ENMD_ANIM_INDEX_CURIOUS_TO_ANNOYED, // tilted head -> looking away + /* 12 */ ENMD_ANIM_INDEX_ANNOYED_TO_HALT, // looking away -> halt gesture + /* 13 */ ENMD_ANIM_INDEX_AKIMBO_TO_ANNOYED // hands on hips -> looking away } EnMdAnimIndex; static AnimationInfo sAnimationInfo[] = {