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Fix misc 16 (#1371)
* Replace tabs in exceptasm.s source * Replace tabs with \t in strings * Fix grammar in various comments * Fix "initalize" typos in code * (fix typo) `__osMallocIsInitalized` -> `__osMallocIsInitialized` * Some Link -> Player * Use `EXCH_ITEM_` more * "bgm music" -> "background music" * Fix typos in `place_title_cards.xml` * `SkelAnime_Update` returns a boolean * Run formatter
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46 changed files with 147 additions and 147 deletions
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@ -220,7 +220,7 @@ typedef struct Actor {
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/* 0x100 */ Vec3f prevPos; // World position from the previous update cycle
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/* 0x10C */ u8 isTargeted; // Set to true if the actor is currently being targeted by the player
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/* 0x10D */ u8 targetPriority; // Lower values have higher priority. Resets to 0 when player stops targeting
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/* 0x10E */ u16 textId; // Text ID to pass to link/display when interacting with the actor
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/* 0x10E */ u16 textId; // Text ID to pass to player/display when interacting with the actor
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/* 0x110 */ u16 freezeTimer; // Actor does not update when set. Timer decrements automatically
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/* 0x112 */ u16 colorFilterParams; // Set color filter to red, blue, or white. Toggle opa or xlu
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/* 0x114 */ u8 colorFilterTimer; // A non-zero value enables the color filter. Decrements automatically
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