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Fix misc 16 (#1371)

* Replace tabs in exceptasm.s source

* Replace tabs with \t in strings

* Fix grammar in various comments

* Fix "initalize" typos in code

* (fix typo) `__osMallocIsInitalized` -> `__osMallocIsInitialized`

* Some Link -> Player

* Use `EXCH_ITEM_` more

* "bgm music" -> "background music"

* Fix typos in `place_title_cards.xml`

* `SkelAnime_Update` returns a boolean

* Run formatter
This commit is contained in:
Dragorn421 2022-08-30 23:35:00 +02:00 committed by GitHub
parent 881fe0ad0a
commit 2e18eb334b
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
46 changed files with 147 additions and 147 deletions

View file

@ -163,7 +163,7 @@ void __osMallocCleanup(Arena* arena) {
bzero(arena, sizeof(*arena));
}
u8 __osMallocIsInitalized(Arena* arena) {
u8 __osMallocIsInitialized(Arena* arena) {
return arena->isInit;
}
@ -682,8 +682,8 @@ void __osDisplayArena(Arena* arena) {
ArenaNode* iter;
ArenaNode* next;
if (!__osMallocIsInitalized(arena)) {
osSyncPrintf("アリーナは初期化されていません\n"); // "Arena is not initalized"
if (!__osMallocIsInitialized(arena)) {
osSyncPrintf("アリーナは初期化されていません\n"); // "Arena is not initialized"
return;
}
@ -746,7 +746,7 @@ void ArenaImpl_FaultClient(Arena* arena) {
ArenaNode* next;
FaultDrawer_Printf("ARENA INFO (0x%08x)\n", arena);
if (!__osMallocIsInitalized(arena)) {
if (!__osMallocIsInitialized(arena)) {
FaultDrawer_Printf("Arena is uninitalized\n", arena);
return;
}

View file

@ -1059,7 +1059,7 @@ void AudioHeap_Init(void) {
AudioHeap_InitSampleCaches(spec->persistentSampleCacheSize, spec->temporarySampleCacheSize);
AudioLoad_InitSampleDmaBuffers(gAudioContext.numNotes);
// Initalize Loads
// Initialize Loads
gAudioContext.preloadSampleStackTop = 0;
AudioLoad_InitSlowLoads();
AudioLoad_InitScriptLoads();

View file

@ -70,7 +70,7 @@ s32 sAudioLoadPad2[4]; // double file padding?
DmaHandler sDmaHandler = osEPiStartDma;
void* sUnusedHandler = NULL;
s32 gAudioContextInitalized = false;
s32 gAudioContextInitialized = false;
void AudioLoad_DecreaseSampleDmaTtls(void) {
u32 i;
@ -1235,7 +1235,7 @@ void AudioLoad_Init(void* heap, u32 heapSize) {
}
AudioHeap_InitPool(&gAudioContext.permanentPool, ramAddr, gAudioHeapInitSizes.permanentPoolSize);
gAudioContextInitalized = true;
gAudioContextInitialized = true;
osSendMesg(gAudioContext.taskStartQueueP, (OSMesg)gAudioContext.totalTaskCount, OS_MESG_NOBLOCK);
}

View file

@ -1266,7 +1266,7 @@ Acmd* AudioSynth_LoadWaveSamples(Acmd* cmd, NoteSubEu* noteSubEu, NoteSynthesisS
}
/**
* The Haas Effect gives directionality to sound by appling a small (< 35ms) delay to either the left or right channel.
* The Haas Effect gives directionality to sound by applying a small (< 35ms) delay to either the left or right channel.
* The delay is small enough that the sound is still perceived as one sound, but the channel that is not delayed will
* reach our ear first and give a sense of directionality. The sound is directed towards the opposite side of the delay.
*/

View file

@ -573,7 +573,7 @@ s32 func_800E5F88(s32 resetPreloadID) {
void Audio_PreNMIInternal(void) {
gAudioContext.resetTimer = 1;
if (gAudioContextInitalized) {
if (gAudioContextInitialized) {
func_800E5F88(0);
gAudioContext.resetStatus = 0;
}

View file

@ -4854,7 +4854,7 @@ void Audio_SetSequenceMode(u8 seqMode) {
sPrevSeqMode = seqMode + 0x80;
}
} else {
// Hyrule Field will play slightly different bgm music depending on whether player is standing
// Hyrule Field will play slightly different background music depending on whether player is standing
// still or moving. This is the logic to determine the transition between those two states
if (seqMode == SEQ_MODE_DEFAULT) {
if (sPrevSeqMode == SEQ_MODE_STILL) {

View file

@ -106,6 +106,6 @@ void DebugArena_Cleanup(void) {
__osMallocCleanup(&sDebugArena);
}
u8 DebugArena_IsInitalized(void) {
return __osMallocIsInitalized(&sDebugArena);
u8 DebugArena_IsInitialized(void) {
return __osMallocIsInitialized(&sDebugArena);
}

View file

@ -167,7 +167,7 @@ void SpeedMeter_DrawAllocEntries(SpeedMeter* meter, GraphicsContext* gfxCtx, Gam
y = 212;
if (SREG(0) > 2) {
if (ZeldaArena_IsInitalized()) {
if (ZeldaArena_IsInitialized()) {
ZeldaArena_GetSizes(&zeldaFreeMax, &zeldaFree, &zeldaAlloc);
SpeedMeter_InitAllocEntry(&entry, zeldaFree + zeldaAlloc, zeldaAlloc, GPACK_RGBA5551(0, 0, 255, 1),
GPACK_RGBA5551(255, 255, 255, 1), ulx, lrx, y, y + 1);

View file

@ -105,6 +105,6 @@ void SystemArena_Cleanup(void) {
__osMallocCleanup(&gSystemArena);
}
u8 SystemArena_IsInitalized(void) {
return __osMallocIsInitalized(&gSystemArena);
u8 SystemArena_IsInitialized(void) {
return __osMallocIsInitialized(&gSystemArena);
}

View file

@ -2939,7 +2939,7 @@ void func_800328D4(PlayState* play, ActorContext* actorCtx, Player* player, u32
if ((actor->update != NULL) && ((Player*)actor != player) && CHECK_FLAG_ALL(actor->flags, ACTOR_FLAG_0)) {
// This block below is for determining the closest actor to player in determining the volume
// used while playing enemy bgm music
// used while playing enemy background music
if ((actorCategory == ACTORCAT_ENEMY) && CHECK_FLAG_ALL(actor->flags, ACTOR_FLAG_0 | ACTOR_FLAG_2) &&
(actor->xyzDistToPlayerSq < SQ(500.0f)) && (actor->xyzDistToPlayerSq < sbgmEnemyDistSq)) {
actorCtx->targetCtx.bgmEnemy = actor;

View file

@ -68,8 +68,8 @@ f32 Camera_InterpolateCurve(f32 a, f32 b) {
}
/*
* Performs linear interpoloation between `cur` and `target`. If `cur` is within
* `minDiff` units, The result is rounded up to `target`
* Performs linear interpolation between `cur` and `target`. If `cur` is within
* `minDiff` units, the result is rounded up to `target`
*/
f32 Camera_LERPCeilF(f32 target, f32 cur, f32 stepScale, f32 minDiff) {
f32 diff = target - cur;
@ -87,8 +87,8 @@ f32 Camera_LERPCeilF(f32 target, f32 cur, f32 stepScale, f32 minDiff) {
}
/*
* Performs linear interpoloation between `cur` and `target`. If `cur` is within
* `minDiff` units, The result is rounded down to `cur`
* Performs linear interpolation between `cur` and `target`. If `cur` is within
* `minDiff` units, the result is rounded down to `cur`
*/
f32 Camera_LERPFloorF(f32 target, f32 cur, f32 stepScale, f32 minDiff) {
f32 diff = target - cur;
@ -106,8 +106,8 @@ f32 Camera_LERPFloorF(f32 target, f32 cur, f32 stepScale, f32 minDiff) {
}
/*
* Performs linear interpoloation between `cur` and `target`. If `cur` is within
* `minDiff` units, The result is rounded up to `target`
* Performs linear interpolation between `cur` and `target`. If `cur` is within
* `minDiff` units, the result is rounded up to `target`
*/
s16 Camera_LERPCeilS(s16 target, s16 cur, f32 stepScale, s16 minDiff) {
s16 diff = target - cur;
@ -125,8 +125,8 @@ s16 Camera_LERPCeilS(s16 target, s16 cur, f32 stepScale, s16 minDiff) {
}
/*
* Performs linear interpoloation between `cur` and `target`. If `cur` is within
* `minDiff` units, The result is rounded down to `cur`
* Performs linear interpolation between `cur` and `target`. If `cur` is within
* `minDiff` units, the result is rounded down to `cur`
*/
s16 Camera_LERPFloorS(s16 target, s16 cur, f32 stepScale, s16 minDiff) {
s16 diff = target - cur;
@ -144,8 +144,8 @@ s16 Camera_LERPFloorS(s16 target, s16 cur, f32 stepScale, s16 minDiff) {
}
/*
* Performs linear interpoloation between `cur` and `target`. If `cur` is within
* `minDiff` units, The result is rounded up to `target`
* Performs linear interpolation between `cur` and `target`. If `cur` is within
* `minDiff` units, the result is rounded up to `target`
*/
void Camera_LERPCeilVec3f(Vec3f* target, Vec3f* cur, f32 yStepScale, f32 xzStepScale, f32 minDiff) {
cur->x = Camera_LERPCeilF(target->x, cur->x, xzStepScale, minDiff);
@ -5642,7 +5642,7 @@ s32 Camera_Demo1(Camera* camera) {
switch (camera->animState) {
case 0:
// initalize camera state
// initialize camera state
rwData->keyframe = 0;
rwData->curFrame = 0.0f;
camera->animState++;
@ -6174,7 +6174,7 @@ s32 Camera_Demo6(Camera* camera) {
switch (camera->animState) {
case 0:
// initalizes the camera state.
// initializes the camera state.
rwData->animTimer = 0;
camera->fov = 60.0f;
Actor_GetWorld(&focusPosRot, camFocus);
@ -6280,7 +6280,7 @@ s32 Camera_Demo9(Camera* camera) {
switch (camera->animState) {
case 0:
// initalize the camera state
// initialize the camera state
rwData->keyframe = 0;
rwData->finishAction = 0;
rwData->curFrame = 0.0f;
@ -6301,7 +6301,7 @@ s32 Camera_Demo9(Camera* camera) {
// if the animation timer is still running, run the demo logic
// if it is not, then the case will fallthrough to the finish logic.
// Run the at and eye cs interpoloation functions, if either of them return 1 (that no more points
// Run the at and eye cs interpolation functions, if either of them returns 1 (that no more points
// exist) change the animation state to 2 (standby)
if (func_800BB2B4(&csEyeUpdate, &newRoll, camFOV, onePointCamData->eyePoints, &rwData->keyframe,
&rwData->curFrame) != 0 ||
@ -6711,7 +6711,7 @@ s32 Camera_Special6(Camera* camera) {
camera->fov += (CAM_DATA_SCALED(fov) - camera->fov) / rwData->animTimer;
rwData->animTimer--;
} else {
// Camera following link on the x axis.
// Camera following player on the x axis.
sCameraInterfaceFlags &= 0xF0FF;
eyePosCalc = *eyeNext;
eyePosCalc.x += (playerPosRot->pos.x - eyePosCalc.x) * 0.5f;

View file

@ -104,6 +104,6 @@ void ZeldaArena_Cleanup(void) {
__osMallocCleanup(&sZeldaArena);
}
u8 ZeldaArena_IsInitalized(void) {
return __osMallocIsInitalized(&sZeldaArena);
u8 ZeldaArena_IsInitialized(void) {
return __osMallocIsInitialized(&sZeldaArena);
}

View file

@ -517,10 +517,10 @@ void Play_Update(PlayState* this) {
// fade out bgm if "continue bgm" flag is not set
if (!(gEntranceTable[this->nextEntranceIndex + sceneLayer].field &
ENTRANCE_INFO_CONTINUE_BGM_FLAG)) {
// "Sound initalized. 111"
// "Sound initialized. 111"
osSyncPrintf("\n\n\nサウンドイニシャル来ました。111");
if ((this->transitionType < TRANS_TYPE_MAX) && !Environment_IsForcedSequenceDisabled()) {
// "Sound initalized. 222"
// "Sound initialized. 222"
osSyncPrintf("\n\n\nサウンドイニシャル来ました。222");
func_800F6964(0x14);
gSaveContext.seqId = (u8)NA_BGM_DISABLED;

View file

@ -334,7 +334,7 @@ s32 View_ApplyPerspective(View* view) {
Matrix_MtxToMtxF(projection, &mf);
osSyncPrintf("projection\n");
for (i = 0; i < 4; i++) {
osSyncPrintf(" %f %f %f %f\n", mf.mf[i][0], mf.mf[i][1], mf.mf[i][2], mf.mf[i][3]);
osSyncPrintf("\t%f\t%f\t%f\t%f\n", mf.mf[i][0], mf.mf[i][1], mf.mf[i][2], mf.mf[i][3]);
}
osSyncPrintf("\n");
}
@ -373,7 +373,7 @@ s32 View_ApplyPerspective(View* view) {
Matrix_MtxToMtxF(view->viewingPtr, &mf);
osSyncPrintf("viewing\n");
for (i = 0; i < 4; i++) {
osSyncPrintf(" %f %f %f %f\n", mf.mf[i][0], mf.mf[i][1], mf.mf[i][2], mf.mf[i][3]);
osSyncPrintf("\t%f\t%f\t%f\t%f\n", mf.mf[i][0], mf.mf[i][1], mf.mf[i][2], mf.mf[i][3]);
}
osSyncPrintf("\n");
}