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Fix misc 16 (#1371)

* Replace tabs in exceptasm.s source

* Replace tabs with \t in strings

* Fix grammar in various comments

* Fix "initalize" typos in code

* (fix typo) `__osMallocIsInitalized` -> `__osMallocIsInitialized`

* Some Link -> Player

* Use `EXCH_ITEM_` more

* "bgm music" -> "background music"

* Fix typos in `place_title_cards.xml`

* `SkelAnime_Update` returns a boolean

* Run formatter
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Dragorn421 2022-08-30 23:35:00 +02:00 committed by GitHub
parent 881fe0ad0a
commit 2e18eb334b
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46 changed files with 147 additions and 147 deletions

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@ -1183,17 +1183,17 @@ void EnGeldB_Block(EnGeldB* this, PlayState* play) {
}
void EnGeldB_SetupSidestep(EnGeldB* this, PlayState* play) {
s16 linkAngle;
s16 playerRotY;
Player* player;
f32 lastFrame = Animation_GetLastFrame(&gGerudoRedSidestepAnim);
Animation_Change(&this->skelAnime, &gGerudoRedSidestepAnim, 1.0f, 0.0f, lastFrame, ANIMMODE_LOOP_INTERP, 0.0f);
player = GET_PLAYER(play);
Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 1, 0xFA0, 1);
linkAngle = player->actor.shape.rot.y;
if (Math_SinS(linkAngle - this->actor.shape.rot.y) > 0.0f) {
playerRotY = player->actor.shape.rot.y;
if (Math_SinS(playerRotY - this->actor.shape.rot.y) > 0.0f) {
this->actor.speedXZ = -6.0f;
} else if (Math_SinS(linkAngle - this->actor.shape.rot.y) < 0.0f) {
} else if (Math_SinS(playerRotY - this->actor.shape.rot.y) < 0.0f) {
this->actor.speedXZ = 6.0f;
} else {
this->actor.speedXZ = Rand_CenteredFloat(12.0f);