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Fix misc 16 (#1371)
* Replace tabs in exceptasm.s source * Replace tabs with \t in strings * Fix grammar in various comments * Fix "initalize" typos in code * (fix typo) `__osMallocIsInitalized` -> `__osMallocIsInitialized` * Some Link -> Player * Use `EXCH_ITEM_` more * "bgm music" -> "background music" * Fix typos in `place_title_cards.xml` * `SkelAnime_Update` returns a boolean * Run formatter
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881fe0ad0a
commit
2e18eb334b
46 changed files with 147 additions and 147 deletions
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@ -231,7 +231,7 @@ void EnSkb_RiseFromGround(EnSkb* this, PlayState* play) {
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if ((play->gameplayFrames & 1) != 0) {
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EnSkb_SpawnDebris(play, this, &this->actor.world.pos);
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}
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if ((SkelAnime_Update(&this->skelAnime) != 0) && (0.0f == this->actor.shape.yOffset)) {
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if (SkelAnime_Update(&this->skelAnime) && (0.0f == this->actor.shape.yOffset)) {
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EnSkb_DecideNextAction(this);
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}
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}
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@ -253,7 +253,7 @@ void EnSkb_Despawn(EnSkb* this, PlayState* play) {
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EnSkb_SpawnDebris(play, this, &this->actor.world.pos);
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}
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Math_SmoothStepToF(&this->actor.shape.shadowScale, 0.0f, 1.0f, 2.5f, 0.0f);
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if (SkelAnime_Update(&this->skelAnime) != 0) {
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if (SkelAnime_Update(&this->skelAnime)) {
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Actor_Kill(&this->actor);
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}
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}
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@ -328,7 +328,7 @@ void EnSkb_Attack(EnSkb* this, PlayState* play) {
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if (this->collider.base.atFlags & AT_BOUNCED) {
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this->collider.base.atFlags &= ~(AT_HIT | AT_BOUNCED);
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EnSkb_SetupRecoil(this);
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} else if (SkelAnime_Update(&this->skelAnime) != 0) {
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} else if (SkelAnime_Update(&this->skelAnime)) {
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EnSkb_DecideNextAction(this);
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}
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}
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@ -343,7 +343,7 @@ void EnSkb_SetupRecoil(EnSkb* this) {
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}
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void EnSkb_Recoil(EnSkb* this, PlayState* play) {
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if (SkelAnime_Update(&this->skelAnime) != 0) {
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if (SkelAnime_Update(&this->skelAnime)) {
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EnSkb_DecideNextAction(this);
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}
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}
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