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Fix misc 16 (#1371)

* Replace tabs in exceptasm.s source

* Replace tabs with \t in strings

* Fix grammar in various comments

* Fix "initalize" typos in code

* (fix typo) `__osMallocIsInitalized` -> `__osMallocIsInitialized`

* Some Link -> Player

* Use `EXCH_ITEM_` more

* "bgm music" -> "background music"

* Fix typos in `place_title_cards.xml`

* `SkelAnime_Update` returns a boolean

* Run formatter
This commit is contained in:
Dragorn421 2022-08-30 23:35:00 +02:00 committed by GitHub
parent 881fe0ad0a
commit 2e18eb334b
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GPG key ID: 4AEE18F83AFDEB23
46 changed files with 147 additions and 147 deletions

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@ -270,7 +270,7 @@ void EnSt_SetDropAnimAndVel(EnSt* this) {
}
/**
* Initalizes the Skulltula's 6 cylinders, and sphere collider.
* Initializes the Skulltula's 6 cylinders, and sphere collider.
*/
void EnSt_InitColliders(EnSt* this, PlayState* play) {
ColliderCylinderInit* cylinders[6] = {
@ -380,7 +380,7 @@ void EnSt_UpdateCylinders(EnSt* this, PlayState* play) {
}
}
s32 EnSt_CheckHitLink(EnSt* this, PlayState* play) {
s32 EnSt_CheckHitPlayer(EnSt* this, PlayState* play) {
Player* player = GET_PLAYER(play);
s32 hit;
s32 i;
@ -500,8 +500,8 @@ s32 EnSt_CheckColliders(EnSt* this, PlayState* play) {
}
if (this->stunTimer == 0 && this->takeDamageSpinTimer == 0) {
// check if the Skulltula has hit link.
EnSt_CheckHitLink(this, play);
// check if the Skulltula has hit the player.
EnSt_CheckHitPlayer(this, play);
}
return false;
}