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Fix misc 16 (#1371)
* Replace tabs in exceptasm.s source * Replace tabs with \t in strings * Fix grammar in various comments * Fix "initalize" typos in code * (fix typo) `__osMallocIsInitalized` -> `__osMallocIsInitialized` * Some Link -> Player * Use `EXCH_ITEM_` more * "bgm music" -> "background music" * Fix typos in `place_title_cards.xml` * `SkelAnime_Update` returns a boolean * Run formatter
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46 changed files with 147 additions and 147 deletions
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@ -270,7 +270,7 @@ void EnSt_SetDropAnimAndVel(EnSt* this) {
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}
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/**
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* Initalizes the Skulltula's 6 cylinders, and sphere collider.
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* Initializes the Skulltula's 6 cylinders, and sphere collider.
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*/
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void EnSt_InitColliders(EnSt* this, PlayState* play) {
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ColliderCylinderInit* cylinders[6] = {
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@ -380,7 +380,7 @@ void EnSt_UpdateCylinders(EnSt* this, PlayState* play) {
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}
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}
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s32 EnSt_CheckHitLink(EnSt* this, PlayState* play) {
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s32 EnSt_CheckHitPlayer(EnSt* this, PlayState* play) {
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Player* player = GET_PLAYER(play);
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s32 hit;
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s32 i;
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@ -500,8 +500,8 @@ s32 EnSt_CheckColliders(EnSt* this, PlayState* play) {
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}
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if (this->stunTimer == 0 && this->takeDamageSpinTimer == 0) {
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// check if the Skulltula has hit link.
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EnSt_CheckHitLink(this, play);
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// check if the Skulltula has hit the player.
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EnSt_CheckHitPlayer(this, play);
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}
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return false;
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}
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