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Reduce dependencies on global.h (9) (#2488)
* split game states * split all GameState headers * match fig names * deduplicate headers from bad merge * split z64actor.h into z64actor_profile.h, z_actor_dlftbls.h * fix compile error * .bss
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48 changed files with 310 additions and 221 deletions
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@ -3,8 +3,8 @@
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#include "ultra64.h"
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#include "z64game.h"
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#include "z64view.h"
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#include "z64sram.h"
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#include "z64view.h"
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typedef struct ConsoleLogoState {
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/* 0x0000 */ GameState state;
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