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Reduce dependencies on global.h (9) (#2488)

* split game states

* split all GameState headers

* match fig names

* deduplicate headers from bad merge

* split z64actor.h into z64actor_profile.h, z_actor_dlftbls.h

* fix compile error

* .bss
This commit is contained in:
mzxrules 2025-02-24 20:55:55 -05:00 committed by GitHub
parent 70fde8ac3b
commit 2e4c42719b
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GPG key ID: B5690EEEBB952194
48 changed files with 310 additions and 221 deletions

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@ -28,12 +28,6 @@ OSPiHandle* osDriveRomInit(void);
void Mio0_Decompress(u8* src, u8* dst);
void FlagSet_Update(PlayState* play);
void Overlay_LoadGameState(GameStateOverlay* overlayEntry);
void Overlay_FreeGameState(GameStateOverlay* overlayEntry);
void ActorOverlayTable_LogPrint(void);
void ActorOverlayTable_Init(void);
void ActorOverlayTable_Cleanup(void);
void SaveContext_Init(void);
@ -102,12 +96,6 @@ void func_800C213C(PreRender* this, Gfx** gfxP);
void PreRender_RestoreFramebuffer(PreRender* this, Gfx** gfxP);
void PreRender_CopyImageRegion(PreRender* this, Gfx** gfxP);
void PreRender_ApplyFilters(PreRender* this);
void Graph_InitTHGA(GraphicsContext* gfxCtx);
GameStateOverlay* Graph_GetNextGameState(GameState* gameState);
void Graph_Init(GraphicsContext* gfxCtx);
void Graph_Destroy(GraphicsContext* gfxCtx);
void Graph_TaskSet00(GraphicsContext* gfxCtx);
void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState);
void Graph_ThreadEntry(void*);
ListAlloc* ListAlloc_Init(ListAlloc* this);