1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-04-08 15:46:42 +00:00

Create headers for Game States (#2482)

* make headers for gamestates

* fixes

* fixes 2

* bss
This commit is contained in:
fig02 2025-02-20 07:50:13 -05:00 committed by GitHub
parent 4cfb5f05a0
commit 2e4d7a1101
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
35 changed files with 300 additions and 199 deletions

View file

@ -0,0 +1,28 @@
#ifndef CONSOLE_LOGO_STATE_H
#define CONSOLE_LOGO_STATE_H
#include "ultra64.h"
#include "z64game.h"
#include "z64view.h"
#include "z64sram.h"
typedef struct ConsoleLogoState {
/* 0x0000 */ GameState state;
/* 0x00A4 */ u8* staticSegment;
/* 0x00A8 */ View view;
/* 0x01D0 */ SramContext sramCtx;
/* 0x01D4 */ s16 unk_1D4;
/* 0x01D6 */ s16 coverAlpha;
/* 0x01D8 */ s16 addAlpha;
/* 0x01DA */ s16 visibleDuration;
/* 0x01DC */ s16 ult;
/* 0x01DE */ s16 uls;
/* 0x01E0 */ u8 unk_1E0;
/* 0x01E1 */ u8 exit;
/* 0x01E2 */ char unk_1E2[0x06];
} ConsoleLogoState; // size = 0x1E8
void ConsoleLogo_Init(GameState* thisx);
void ConsoleLogo_Destroy(GameState* thisx);
#endif

View file

@ -0,0 +1,97 @@
#ifndef FILE_SELECT_STATE_H
#define FILE_SELECT_STATE_H
#include "ultra64.h"
#include "z64game.h"
#include "z64view.h"
#include "z64sram.h"
#include "z64skybox.h"
#include "z64message.h"
#include "z64environment.h"
typedef struct FileSelectState {
/* 0x00000 */ GameState state;
/* 0x000A4 */ Vtx* windowVtx;
/* 0x000A8 */ u8* staticSegment;
/* 0x000AC */ u8* parameterSegment;
#if OOT_PAL
/* 0x000B0 */ u8* objectMagSegment;
#endif
/* 0x000B8 */ View view;
/* 0x001E0 */ SramContext sramCtx;
/* 0x001E4 */ char unk_1E4[0x4];
/* 0x001E8 */ SkyboxContext skyboxCtx;
/* 0x00348 */ MessageContext msgCtx;
/* 0x0E760 */ Font font;
/* 0x1C8E8 */ EnvironmentContext envCtx;
/* 0x1C9E4 */ char unk_1C9E4[0x4];
/* 0x1C9E8 */ Vtx* windowContentVtx;
/* 0x1C9EC */ Vtx* keyboardVtx;
/* 0x1C9F0 */ Vtx* nameEntryVtx;
/* 0x1C9F4 */ u8 n64ddFlag;
/* 0x1C9F6 */ u16 deaths[3];
/* 0x1C9FC */ u8 fileNames[3][8];
/* 0x1CA14 */ u16 healthCapacities[3];
/* 0x1CA1C */ u32 questItems[3];
/* 0x1CA28 */ s16 n64ddFlags[3];
/* 0x1CA2E */ s8 defense[3];
#if OOT_PAL
/* 0x1CA32 */ u16 health[3];
#endif
/* 0x1CA38 */ s16 buttonIndex;
/* 0x1CA3A */ s16 confirmButtonIndex; // 0: yes, 1: quit
/* 0x1CA3C */ s16 menuMode;
/* 0x1CA3E */ s16 configMode;
/* 0x1CA40 */ s16 prevConfigMode;
/* 0x1CA42 */ s16 nextConfigMode;
/* 0x1CA44 */ s16 selectMode;
/* 0x1CA46 */ s16 selectedFileIndex;
/* 0x1CA48 */ char unk_1CA48[0x2];
/* 0x1CA4A */ s16 fileNamesY[3];
/* 0x1CA50 */ s16 actionTimer;
/* 0x1CA52 */ s16 buttonYOffsets[6];
/* 0x1CA5E */ s16 copyDestFileIndex;
/* 0x1CA60 */ s16 warningLabel;
/* 0x1CA62 */ s16 warningButtonIndex;
/* 0x1CA64 */ s16 titleLabel;
/* 0x1CA66 */ s16 nextTitleLabel;
/* 0x1CA68 */ s16 windowColor[3];
/* 0x1CA6E */ s16 titleAlpha[2];
/* 0x1CA72 */ s16 windowAlpha;
/* 0x1CA74 */ s16 fileButtonAlpha[3];
/* 0x1CA7A */ s16 nameBoxAlpha[3];
/* 0x1CA80 */ s16 nameAlpha[3];
/* 0x1CA86 */ s16 connectorAlpha[3];
/* 0x1CA8C */ s16 fileInfoAlpha[3];
/* 0x1CA92 */ s16 actionButtonAlpha[4]; // also contains the alphas for the confirm buttons
/* 0x1CA9A */ s16 optionButtonAlpha;
/* 0x1CA9C */ s16 nameEntryBoxAlpha;
/* 0x1CA9E */ s16 controlsAlpha;
/* 0x1CAA0 */ s16 emptyFileTextAlpha;
/* 0x1CAA2 */ s16 highlightColor[4];
/* 0x1CAAA */ s16 highlightPulseDir; // 0 fade out, 1 fade in
/* 0x1CAAC */ s16 unk_1CAAC; // initialized but never used
/* 0x1CAAE */ s16 confirmButtonTexIndices[2];
/* 0x1CAB2 */ s16 inputTimerX;
/* 0x1CAB4 */ s16 inputTimerY;
/* 0x1CAB6 */ s16 stickXDir;
/* 0x1CAB8 */ s16 stickYDir;
/* 0x1CABA */ s16 stickAdjX;
/* 0x1CABC */ s16 stickAdjY;
/* 0x1CABE */ s16 nameEntryBoxPosX;
/* 0x1CAC0 */ s16 windowPosX;
/* 0x1CAC4 */ f32 windowRot;
/* 0x1CAC8 */ s16 kbdButton; // only for buttons, not characters
/* 0x1CACA */ s16 charPage; // 0: hiragana, 1: katakana, 2: alphabet
/* 0x1CACC */ s16 charBgAlpha; // square shape the letter sits in
/* 0x1CACE */ s16 charIndex; // 0 - 64, top left to bottom right
/* 0x1CAD0 */ s16 kbdX; // (0, 0) is top left character
/* 0x1CAD2 */ s16 kbdY;
/* 0x1CAD4 */ s16 newFileNameCharCount;
/* 0x1CAD6 */ s16 unk_1CAD6[5];
} FileSelectState; // size = 0x1CAE0
void FileSelect_Init(GameState* thisx);
void FileSelect_Destroy(GameState* thisx);
#endif

View file

@ -47,11 +47,6 @@ void PreNmiBuff_SetReset(PreNmiBuff* this);
u32 PreNmiBuff_IsResetting(PreNmiBuff* this);
void Sched_FlushTaskQueue(void);
void PreNMI_Init(GameState* thisx);
void Sample_Destroy(GameState* thisx);
void Sample_Init(GameState* thisx);
void ViMode_LogPrint(OSViMode* osViMode);
void ViMode_Configure(ViMode* viMode, s32 type, s32 tvType, s32 loRes, s32 antialiasOff, s32 modeN, s32 fb16Bit,
s32 width, s32 height, s32 leftAdjust, s32 rightAdjust, s32 upperAdjust, s32 lowerAdjust);
@ -154,15 +149,4 @@ f32 absf(f32);
void Regs_InitData(PlayState* play);
void Setup_Init(GameState* thisx);
void Setup_Destroy(GameState* thisx);
void ConsoleLogo_Init(GameState* thisx);
void ConsoleLogo_Destroy(GameState* thisx);
void MapSelect_Init(GameState* thisx);
void MapSelect_Destroy(GameState* thisx);
void TitleSetup_Init(GameState* thisx);
void TitleSetup_Destroy(GameState* thisx);
void FileSelect_Init(GameState* thisx);
void FileSelect_Destroy(GameState* thisx);
#endif

View file

@ -0,0 +1,41 @@
#ifndef MAP_SELECT_STATE_H
#define MAP_SELECT_STATE_H
#include "ultra64.h"
#include "z64game.h"
#include "z64view.h"
struct MapSelectState;
typedef struct MapSelectEntry {
/* 0x00 */ char* name;
/* 0x04 */ void (*loadFunc)(struct MapSelectState*, s32);
/* 0x08 */ s32 entranceIndex;
} MapSelectEntry; // size = 0xC
typedef struct MapSelectState {
/* 0x0000 */ GameState state;
/* 0x00A8 */ View view;
/* 0x01D0 */ s32 count;
/* 0x01D4 */ MapSelectEntry* entries;
/* 0x01D8 */ s32 currentEntry;
/* 0x01DC */ s32 pageDownIndex; // Index of pageDownStops
/* 0x01E0 */ s32 pageDownStops[7];
/* 0x01FC */ char unk_1FC[0x0C];
/* 0x0208 */ s32 opt;
/* 0x020C */ s32 topDisplayedEntry; // The entry which is currently at the top of the screen
/* 0x0210 */ char unk_210[0x0C];
/* 0x021C */ s32 verticalInputAccumulator;
/* 0x0220 */ s32 verticalInput;
/* 0x0224 */ s32 timerUp;
/* 0x0228 */ s32 timerDown;
/* 0x022C */ s32 lockUp;
/* 0x0230 */ s32 lockDown;
/* 0x0234 */ s32 unk_234; // unused
/* 0x0238 */ u8* staticSegment;
} MapSelectState; // size = 0x240
void MapSelect_Init(GameState* thisx);
void MapSelect_Destroy(GameState* thisx);
#endif

16
include/prenmi_state.h Normal file
View file

@ -0,0 +1,16 @@
#ifndef PRENMI_STATE_H
#define PRENMI_STATE_H
#include "ultra64.h"
#include "z64game.h"
typedef struct PreNMIState {
/* 0x00 */ GameState state;
/* 0xA4 */ u32 timer;
/* 0xA8 */ s32 unk_A8;
} PreNMIState; // size = 0xAC
void PreNMI_Init(GameState* thisx);
void PreNMI_Destroy(GameState* thisx);
#endif

17
include/sample_state.h Normal file
View file

@ -0,0 +1,17 @@
#ifndef SAMPLE_STATE_H
#define SAMPLE_STATE_H
#include "ultra64.h"
#include "z64game.h"
#include "z64view.h"
typedef struct SampleState {
/* 0x0000 */ GameState state;
/* 0x00A4 */ u8* staticSegment;
/* 0x00A8 */ View view;
} SampleState; // size = 0x1D0
void Sample_Init(GameState* thisx);
void Sample_Destroy(GameState* thisx);
#endif

13
include/setup_state.h Normal file
View file

@ -0,0 +1,13 @@
#ifndef SETUP_STATE_H
#define SETUP_STATE_H
#include "z64game.h"
typedef struct SetupState {
/* 0x00 */ GameState state;
} SetupState; // size = 0xA4
void Setup_Init(GameState* thisx);
void Setup_Destroy(GameState* thisx);
#endif

View file

@ -0,0 +1,15 @@
#ifndef TITLE_SETUP_STATE_H
#define TITLE_SETUP_STATE_H
#include "z64game.h"
#include "z64view.h"
typedef struct TitleSetupState {
/* 0x0000 */ GameState state;
/* 0x00A8 */ View view;
} TitleSetupState; // size = 0x1D0
void TitleSetup_Init(GameState* thisx);
void TitleSetup_Destroy(GameState* thisx);
#endif

View file

@ -58,164 +58,6 @@
#include "libc64/sprintf.h"
#include "libu64/debug.h"
typedef struct SetupState {
/* 0x00 */ GameState state;
} SetupState; // size = 0xA4
typedef struct ConsoleLogoState {
/* 0x0000 */ GameState state;
/* 0x00A4 */ u8* staticSegment;
/* 0x00A8 */ View view;
/* 0x01D0 */ SramContext sramCtx;
/* 0x01D4 */ s16 unk_1D4;
/* 0x01D6 */ s16 coverAlpha;
/* 0x01D8 */ s16 addAlpha;
/* 0x01DA */ s16 visibleDuration;
/* 0x01DC */ s16 ult;
/* 0x01DE */ s16 uls;
/* 0x01E0 */ u8 unk_1E0;
/* 0x01E1 */ u8 exit;
/* 0x01E2 */ char unk_1E2[0x06];
} ConsoleLogoState; // size = 0x1E8
struct MapSelectState;
typedef struct MapSelectEntry {
/* 0x00 */ char* name;
/* 0x04 */ void (*loadFunc)(struct MapSelectState*, s32);
/* 0x08 */ s32 entranceIndex;
} MapSelectEntry; // size = 0xC
typedef struct MapSelectState {
/* 0x0000 */ GameState state;
/* 0x00A8 */ View view;
/* 0x01D0 */ s32 count;
/* 0x01D4 */ MapSelectEntry* entries;
/* 0x01D8 */ s32 currentEntry;
/* 0x01DC */ s32 pageDownIndex; // Index of pageDownStops
/* 0x01E0 */ s32 pageDownStops[7];
/* 0x01FC */ char unk_1FC[0x0C];
/* 0x0208 */ s32 opt;
/* 0x020C */ s32 topDisplayedEntry; // The entry which is currently at the top of the screen
/* 0x0210 */ char unk_210[0x0C];
/* 0x021C */ s32 verticalInputAccumulator;
/* 0x0220 */ s32 verticalInput;
/* 0x0224 */ s32 timerUp;
/* 0x0228 */ s32 timerDown;
/* 0x022C */ s32 lockUp;
/* 0x0230 */ s32 lockDown;
/* 0x0234 */ s32 unk_234; // unused
/* 0x0238 */ u8* staticSegment;
} MapSelectState; // size = 0x240
typedef struct SampleState {
/* 0x0000 */ GameState state;
/* 0x00A4 */ u8* staticSegment;
/* 0x00A8 */ View view;
} SampleState; // size = 0x1D0
typedef enum PauseBgPreRenderState {
/* 0 */ PAUSE_BG_PRERENDER_OFF, // Inactive, do nothing.
/* 1 */ PAUSE_BG_PRERENDER_SETUP, // The current frame is only drawn for the purpose of serving as the pause background.
/* 2 */ PAUSE_BG_PRERENDER_PROCESS, // The previous frame was PAUSE_BG_PRERENDER_SETUP, now apply prerender filters.
/* 3 */ PAUSE_BG_PRERENDER_READY, // The pause background is ready to be used.
/* 4 */ PAUSE_BG_PRERENDER_MAX
} PauseBgPreRenderState;
typedef enum TransitionTileState {
/* 0 */ TRANS_TILE_OFF, // Inactive, do nothing
/* 1 */ TRANS_TILE_SETUP, // Save the necessary buffers
/* 2 */ TRANS_TILE_PROCESS, // Initialize the transition
/* 3 */ TRANS_TILE_READY // The transition is ready, so will update and draw each frame
} TransitionTileState;
typedef struct TitleSetupState {
/* 0x0000 */ GameState state;
/* 0x00A8 */ View view;
} TitleSetupState; // size = 0x1D0
typedef struct FileSelectState {
/* 0x00000 */ GameState state;
/* 0x000A4 */ Vtx* windowVtx;
/* 0x000A8 */ u8* staticSegment;
/* 0x000AC */ u8* parameterSegment;
#if OOT_PAL
/* 0x000B0 */ u8* objectMagSegment;
#endif
/* 0x000B8 */ View view;
/* 0x001E0 */ SramContext sramCtx;
/* 0x001E4 */ char unk_1E4[0x4];
/* 0x001E8 */ SkyboxContext skyboxCtx;
/* 0x00348 */ MessageContext msgCtx;
/* 0x0E760 */ Font font;
/* 0x1C8E8 */ EnvironmentContext envCtx;
/* 0x1C9E4 */ char unk_1C9E4[0x4];
/* 0x1C9E8 */ Vtx* windowContentVtx;
/* 0x1C9EC */ Vtx* keyboardVtx;
/* 0x1C9F0 */ Vtx* nameEntryVtx;
/* 0x1C9F4 */ u8 n64ddFlag;
/* 0x1C9F6 */ u16 deaths[3];
/* 0x1C9FC */ u8 fileNames[3][8];
/* 0x1CA14 */ u16 healthCapacities[3];
/* 0x1CA1C */ u32 questItems[3];
/* 0x1CA28 */ s16 n64ddFlags[3];
/* 0x1CA2E */ s8 defense[3];
#if OOT_PAL
/* 0x1CA32 */ u16 health[3];
#endif
/* 0x1CA38 */ s16 buttonIndex;
/* 0x1CA3A */ s16 confirmButtonIndex; // 0: yes, 1: quit
/* 0x1CA3C */ s16 menuMode;
/* 0x1CA3E */ s16 configMode;
/* 0x1CA40 */ s16 prevConfigMode;
/* 0x1CA42 */ s16 nextConfigMode;
/* 0x1CA44 */ s16 selectMode;
/* 0x1CA46 */ s16 selectedFileIndex;
/* 0x1CA48 */ char unk_1CA48[0x2];
/* 0x1CA4A */ s16 fileNamesY[3];
/* 0x1CA50 */ s16 actionTimer;
/* 0x1CA52 */ s16 buttonYOffsets[6];
/* 0x1CA5E */ s16 copyDestFileIndex;
/* 0x1CA60 */ s16 warningLabel;
/* 0x1CA62 */ s16 warningButtonIndex;
/* 0x1CA64 */ s16 titleLabel;
/* 0x1CA66 */ s16 nextTitleLabel;
/* 0x1CA68 */ s16 windowColor[3];
/* 0x1CA6E */ s16 titleAlpha[2];
/* 0x1CA72 */ s16 windowAlpha;
/* 0x1CA74 */ s16 fileButtonAlpha[3];
/* 0x1CA7A */ s16 nameBoxAlpha[3];
/* 0x1CA80 */ s16 nameAlpha[3];
/* 0x1CA86 */ s16 connectorAlpha[3];
/* 0x1CA8C */ s16 fileInfoAlpha[3];
/* 0x1CA92 */ s16 actionButtonAlpha[4]; // also contains the alphas for the confirm buttons
/* 0x1CA9A */ s16 optionButtonAlpha;
/* 0x1CA9C */ s16 nameEntryBoxAlpha;
/* 0x1CA9E */ s16 controlsAlpha;
/* 0x1CAA0 */ s16 emptyFileTextAlpha;
/* 0x1CAA2 */ s16 highlightColor[4];
/* 0x1CAAA */ s16 highlightPulseDir; // 0 fade out, 1 fade in
/* 0x1CAAC */ s16 unk_1CAAC; // initialized but never used
/* 0x1CAAE */ s16 confirmButtonTexIndices[2];
/* 0x1CAB2 */ s16 inputTimerX;
/* 0x1CAB4 */ s16 inputTimerY;
/* 0x1CAB6 */ s16 stickXDir;
/* 0x1CAB8 */ s16 stickYDir;
/* 0x1CABA */ s16 stickAdjX;
/* 0x1CABC */ s16 stickAdjY;
/* 0x1CABE */ s16 nameEntryBoxPosX;
/* 0x1CAC0 */ s16 windowPosX;
/* 0x1CAC4 */ f32 windowRot;
/* 0x1CAC8 */ s16 kbdButton; // only for buttons, not characters
/* 0x1CACA */ s16 charPage; // 0: hiragana, 1: katakana, 2: alphabet
/* 0x1CACC */ s16 charBgAlpha; // square shape the letter sits in
/* 0x1CACE */ s16 charIndex; // 0 - 64, top left to bottom right
/* 0x1CAD0 */ s16 kbdX; // (0, 0) is top left character
/* 0x1CAD2 */ s16 kbdY;
/* 0x1CAD4 */ s16 newFileNameCharCount;
/* 0x1CAD6 */ s16 unk_1CAD6[5];
} FileSelectState; // size = 0x1CAE0
typedef struct GameStateOverlay {
/* 0x00 */ void* loadedRamAddr;
/* 0x04 */ RomFile file; // if applicable
@ -230,12 +72,6 @@ typedef struct GameStateOverlay {
/* 0x2C */ u32 instanceSize;
} GameStateOverlay; // size = 0x30
typedef struct PreNMIState {
/* 0x00 */ GameState state;
/* 0xA4 */ u32 timer;
/* 0xA8 */ UNK_TYPE4 unk_A8;
} PreNMIState; // size = 0xAC
typedef struct ISVDbg {
/* 0x00 */ u32 magic; // IS64
/* 0x04 */ u32 get;

View file

@ -31,6 +31,21 @@ struct Player;
struct QuestHintCmd;
struct VisMono;
typedef enum PauseBgPreRenderState {
/* 0 */ PAUSE_BG_PRERENDER_OFF, // Inactive, do nothing.
/* 1 */ PAUSE_BG_PRERENDER_SETUP, // The current frame is only drawn for the purpose of serving as the pause background.
/* 2 */ PAUSE_BG_PRERENDER_PROCESS, // The previous frame was PAUSE_BG_PRERENDER_SETUP, now apply prerender filters.
/* 3 */ PAUSE_BG_PRERENDER_READY, // The pause background is ready to be used.
/* 4 */ PAUSE_BG_PRERENDER_MAX
} PauseBgPreRenderState;
typedef enum TransitionTileState {
/* 0 */ TRANS_TILE_OFF, // Inactive, do nothing
/* 1 */ TRANS_TILE_SETUP, // Save the necessary buffers
/* 2 */ TRANS_TILE_PROCESS, // Initialize the transition
/* 3 */ TRANS_TILE_READY // The transition is ready, so will update and draw each frame
} TransitionTileState;
typedef struct SceneSequences {
/* 0x00 */ u8 seqId;
/* 0x01 */ u8 natureAmbienceId;
@ -125,8 +140,6 @@ void Play_SetViewpoint(PlayState* this, s16 viewpoint);
s32 Play_CheckViewpoint(PlayState* this, s16 viewpoint);
void Play_SetShopBrowsingViewpoint(PlayState* this);
Gfx* Play_SetFog(PlayState* this, Gfx* gfx);
void Play_Destroy(GameState* thisx);
void Play_Init(GameState* thisx);
void Play_Main(GameState* thisx);
int Play_InCsMode(PlayState* this);
f32 func_800BFCB8(PlayState* this, MtxF* mf, Vec3f* pos);
@ -154,6 +167,9 @@ int Play_CamIsNotFixed(PlayState* this);
s32 func_800C0D34(PlayState* this, Actor* actor, s16* yaw);
s32 func_800C0DB4(PlayState* this, Vec3f* pos);
void Play_Init(GameState* thisx);
void Play_Destroy(GameState* thisx);
#if DEBUG_FEATURES
extern void* gDebugCutsceneScript;
#endif

View file

@ -33,7 +33,7 @@
#include "global.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.2:20 pal-1.0:18 pal-1.1:18"
"ntsc-1.2:46 pal-1.0:44 pal-1.1:44"
StackEntry sDmaMgrStackInfo;
OSMesgQueue sDmaMgrMsgQueue;

View file

@ -40,8 +40,8 @@
* DPad-Up may be pressed to enable sending fault pages over osSyncPrintf as well as displaying them on-screen.
* DPad-Down disables sending fault pages over osSyncPrintf.
*/
#pragma increment_block_number "gc-eu:96 gc-eu-mq:96 gc-eu-mq-dbg:96 gc-jp:112 gc-jp-ce:112 gc-jp-mq:112 gc-us:112" \
"gc-us-mq:112 ique-cn:112"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-eu-mq-dbg:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128" \
"gc-us-mq:128 ique-cn:128"
#include "global.h"
#include "libc64/sleep.h"

View file

@ -13,7 +13,7 @@
#include "macros.h"
#include "global.h"
#pragma increment_block_number "ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
#pragma increment_block_number "ntsc-1.0:160 ntsc-1.1:160 ntsc-1.2:160 pal-1.0:160 pal-1.1:160"
typedef struct FaultMgr {
OSThread thread;

View file

@ -1,16 +1,24 @@
#include "libc64/malloc.h"
#include "libc64/sprintf.h"
#include "libu64/debug.h"
#include "console_logo_state.h"
#include "buffers.h"
#include "gfx.h"
#include "fault.h"
#include "file_select_state.h"
#include "line_numbers.h"
#include "map_select_state.h"
#include "prenmi_state.h"
#include "regs.h"
#include "setup_state.h"
#include "sys_ucode.h"
#include "title_setup_state.h"
#include "terminal.h"
#include "ucode_disas.h"
#include "versions.h"
#include "z64save.h"
#include "z64play.h"
#include "macros.h"
#include "global.h"

View file

@ -27,8 +27,8 @@ extern struct IrqMgr gIrqMgr;
#include "global.h"
#pragma increment_block_number "gc-eu:96 gc-eu-mq:96 gc-jp:96 gc-jp-ce:96 gc-jp-mq:96 gc-us:96 gc-us-mq:96 ique-cn:96" \
"ntsc-1.0:79 ntsc-1.1:79 ntsc-1.2:79 pal-1.0:77 pal-1.1:77"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:128 ntsc-1.0:104 ntsc-1.1:104 ntsc-1.2:104 pal-1.0:102 pal-1.1:102"
extern u8 _buffersSegmentEnd[];

View file

@ -1,4 +1,7 @@
#include "setup_state.h"
#include "global.h"
#include "console_logo_state.h"
void Setup_InitImpl(SetupState* this) {
PRINTF(T("ゼルダ共通データ初期化\n", "Zelda common data initialization\n"));

View file

@ -11,7 +11,7 @@
#include "z64player.h"
#include "z64skin_matrix.h"
#pragma increment_block_number "ntsc-1.0:184 ntsc-1.1:184 ntsc-1.2:184"
#pragma increment_block_number "ntsc-1.0:180 ntsc-1.1:180 ntsc-1.2:180"
u16 DynaSSNodeList_GetNextNodeIdx(DynaSSNodeList* nodeList);
void BgCheck_GetStaticLookupIndicesFromPos(CollisionContext* colCtx, Vec3f* pos, Vec3i* sector);

View file

@ -7,8 +7,8 @@
#include "z64save.h"
#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
"ique-cn:192 ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \
"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
s16 Camera_RequestSettingImpl(Camera* camera, s16 requestedSetting, s16 flags);
s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange);
@ -3642,7 +3642,7 @@ s32 Camera_KeepOn3(Camera* camera) {
}
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:128 ntsc-1.0:118 ntsc-1.1:118 ntsc-1.2:118 pal-1.0:116 pal-1.1:116"
"ique-cn:128 ntsc-1.0:79 ntsc-1.1:79 ntsc-1.2:79 pal-1.0:77 pal-1.1:77"
s32 Camera_KeepOn4(Camera* camera) {
static Vec3f D_8015BD50;

View file

@ -15,7 +15,7 @@
#include "overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h"
#include "z_lib.h"
#pragma increment_block_number "ique-cn:0 ntsc-1.0:232 ntsc-1.1:232 ntsc-1.2:232 pal-1.0:232 pal-1.1:232"
#pragma increment_block_number "ique-cn:0 ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:224 pal-1.1:224"
typedef s32 (*ColChkResetFunc)(PlayState*, Collider*);
typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*);

View file

@ -7,8 +7,8 @@
#include "global.h"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:176" \
"ntsc-1.1:176 ntsc-1.2:176 pal-1.0:192 pal-1.1:192"
#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64" \
"ntsc-1.0:176 ntsc-1.1:176 ntsc-1.2:176 pal-1.0:192 pal-1.1:192"
ALIGNED(16) SaveContext gSaveContext;
#if PLATFORM_IQUE

View file

@ -1,3 +1,10 @@
#include "setup_state.h"
#include "map_select_state.h"
#include "console_logo_state.h"
#include "z64play.h"
#include "title_setup_state.h"
#include "file_select_state.h"
#include "global.h"
// Linker symbol declarations (used in the table below)

View file

@ -1,5 +1,5 @@
#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160 gc-us-mq:160" \
"ique-cn:160 ntsc-1.0:160 ntsc-1.1:160 ntsc-1.2:160 pal-1.0:160 pal-1.1:160"
"ique-cn:160 ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
#include "libu64/debug.h"
#include "kaleido_manager.h"

View file

@ -24,7 +24,7 @@
#include "assets/textures/parameter_static/parameter_static.h"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.0:144 ntsc-1.1:144 ntsc-1.2:144 pal-1.0:128 pal-1.1:128"
"ntsc-1.0:160 ntsc-1.1:160 ntsc-1.2:160 pal-1.0:128 pal-1.1:128"
#if !PLATFORM_IQUE
#define MSG_BUF_DECODED (msgCtx->msgBufDecoded)

View file

@ -2,6 +2,7 @@
#include "buffers.h"
#include "controller.h"
#include "fault.h"
#include "file_select_state.h"
#include "gfx.h"
#include "gfxalloc.h"
#include "kaleido_manager.h"
@ -20,6 +21,7 @@
#include "sys_math3d.h"
#include "sys_matrix.h"
#include "terminal.h"
#include "title_setup_state.h"
#include "versions.h"
#include "zelda_arena.h"
#include "z64cutscene_flags.h"
@ -34,7 +36,7 @@
#include "global.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:192 ntsc-1.0:96 ntsc-1.1:96 ntsc-1.2:96 pal-1.0:96 pal-1.1:96"
"ique-cn:192 ntsc-1.0:112 ntsc-1.1:112 ntsc-1.2:112 pal-1.0:112 pal-1.1:112"
TransitionTile gTransitionTile;
s32 gTransitionTileState;

View file

@ -1,3 +1,5 @@
#include "prenmi_state.h"
#include "global.h"
#include "terminal.h"
#include "versions.h"

View file

@ -1,3 +1,5 @@
#include "sample_state.h"
#include "global.h"
void Sample_HandleStateChange(SampleState* this) {

View file

@ -1,3 +1,4 @@
#include "file_select_state.h"
#include "global.h"
#include "terminal.h"
#include "versions.h"

View file

@ -29,7 +29,7 @@
#include "assets/overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:128"
"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
#define FLAGS \
(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \

View file

@ -1,3 +1,4 @@
#include "file_select_state.h"
#include "file_select.h"
#include "attributes.h"
@ -5,6 +6,7 @@
#include "gfx_setupdl.h"
#include "letterbox.h"
#include "macros.h"
#include "map_select_state.h"
#if PLATFORM_N64
#include "n64dd.h"
#endif

View file

@ -1,3 +1,4 @@
#include "file_select_state.h"
#include "file_select.h"
#include "controller.h"

View file

@ -1,3 +1,4 @@
#include "file_select_state.h"
#include "file_select.h"
#include "controller.h"

View file

@ -4,6 +4,8 @@
* Description: Initializes the game into the title screen
*/
#include "title_setup_state.h"
#include "global.h"
#include "z64save.h"
#include "z64sram.h"

View file

@ -4,8 +4,11 @@
* Description: Debug Scene Select Menu
*/
#include "map_select_state.h"
#include "ultra64.h"
#include "alloca.h"
#include "console_logo_state.h"
#if PLATFORM_N64
#include "n64dd.h"
#endif

View file

@ -4,8 +4,11 @@
* Description: Displays the Nintendo Logo
*/
#include "console_logo_state.h"
#include "global.h"
#include "alloca.h"
#include "title_setup_state.h"
#include "versions.h"
#if PLATFORM_N64

View file

@ -4,6 +4,7 @@
#endif
#include "seqcmd.h"
#include "terminal.h"
#include "title_setup_state.h"
#include "versions.h"
#include "z64save.h"