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Create headers for Game States (#2482)

* make headers for gamestates

* fixes

* fixes 2

* bss
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fig02 2025-02-20 07:50:13 -05:00 committed by GitHub
parent 4cfb5f05a0
commit 2e4d7a1101
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GPG key ID: B5690EEEBB952194
35 changed files with 300 additions and 199 deletions

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@ -47,11 +47,6 @@ void PreNmiBuff_SetReset(PreNmiBuff* this);
u32 PreNmiBuff_IsResetting(PreNmiBuff* this);
void Sched_FlushTaskQueue(void);
void PreNMI_Init(GameState* thisx);
void Sample_Destroy(GameState* thisx);
void Sample_Init(GameState* thisx);
void ViMode_LogPrint(OSViMode* osViMode);
void ViMode_Configure(ViMode* viMode, s32 type, s32 tvType, s32 loRes, s32 antialiasOff, s32 modeN, s32 fb16Bit,
s32 width, s32 height, s32 leftAdjust, s32 rightAdjust, s32 upperAdjust, s32 lowerAdjust);
@ -154,15 +149,4 @@ f32 absf(f32);
void Regs_InitData(PlayState* play);
void Setup_Init(GameState* thisx);
void Setup_Destroy(GameState* thisx);
void ConsoleLogo_Init(GameState* thisx);
void ConsoleLogo_Destroy(GameState* thisx);
void MapSelect_Init(GameState* thisx);
void MapSelect_Destroy(GameState* thisx);
void TitleSetup_Init(GameState* thisx);
void TitleSetup_Destroy(GameState* thisx);
void FileSelect_Init(GameState* thisx);
void FileSelect_Destroy(GameState* thisx);
#endif