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Create headers for Game States (#2482)
* make headers for gamestates * fixes * fixes 2 * bss
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parent
4cfb5f05a0
commit
2e4d7a1101
35 changed files with 300 additions and 199 deletions
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@ -40,8 +40,8 @@
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* DPad-Up may be pressed to enable sending fault pages over osSyncPrintf as well as displaying them on-screen.
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* DPad-Down disables sending fault pages over osSyncPrintf.
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*/
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#pragma increment_block_number "gc-eu:96 gc-eu-mq:96 gc-eu-mq-dbg:96 gc-jp:112 gc-jp-ce:112 gc-jp-mq:112 gc-us:112" \
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"gc-us-mq:112 ique-cn:112"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-eu-mq-dbg:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128" \
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"gc-us-mq:128 ique-cn:128"
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#include "global.h"
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#include "libc64/sleep.h"
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@ -13,7 +13,7 @@
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#include "macros.h"
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#include "global.h"
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#pragma increment_block_number "ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
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#pragma increment_block_number "ntsc-1.0:160 ntsc-1.1:160 ntsc-1.2:160 pal-1.0:160 pal-1.1:160"
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typedef struct FaultMgr {
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OSThread thread;
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@ -1,16 +1,24 @@
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#include "libc64/malloc.h"
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#include "libc64/sprintf.h"
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#include "libu64/debug.h"
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#include "console_logo_state.h"
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#include "buffers.h"
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#include "gfx.h"
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#include "fault.h"
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#include "file_select_state.h"
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#include "line_numbers.h"
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#include "map_select_state.h"
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#include "prenmi_state.h"
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#include "regs.h"
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#include "setup_state.h"
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#include "sys_ucode.h"
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#include "title_setup_state.h"
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#include "terminal.h"
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#include "ucode_disas.h"
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#include "versions.h"
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#include "z64save.h"
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#include "z64play.h"
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#include "macros.h"
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#include "global.h"
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@ -27,8 +27,8 @@ extern struct IrqMgr gIrqMgr;
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#include "global.h"
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#pragma increment_block_number "gc-eu:96 gc-eu-mq:96 gc-jp:96 gc-jp-ce:96 gc-jp-mq:96 gc-us:96 gc-us-mq:96 ique-cn:96" \
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"ntsc-1.0:79 ntsc-1.1:79 ntsc-1.2:79 pal-1.0:77 pal-1.1:77"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ique-cn:128 ntsc-1.0:104 ntsc-1.1:104 ntsc-1.2:104 pal-1.0:102 pal-1.1:102"
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extern u8 _buffersSegmentEnd[];
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@ -1,4 +1,7 @@
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#include "setup_state.h"
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#include "global.h"
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#include "console_logo_state.h"
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void Setup_InitImpl(SetupState* this) {
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PRINTF(T("ゼルダ共通データ初期化\n", "Zelda common data initialization\n"));
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@ -11,7 +11,7 @@
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#include "z64player.h"
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#include "z64skin_matrix.h"
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#pragma increment_block_number "ntsc-1.0:184 ntsc-1.1:184 ntsc-1.2:184"
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#pragma increment_block_number "ntsc-1.0:180 ntsc-1.1:180 ntsc-1.2:180"
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u16 DynaSSNodeList_GetNextNodeIdx(DynaSSNodeList* nodeList);
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void BgCheck_GetStaticLookupIndicesFromPos(CollisionContext* colCtx, Vec3f* pos, Vec3i* sector);
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@ -7,8 +7,8 @@
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#include "z64save.h"
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#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
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#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
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"ique-cn:192 ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \
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"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
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s16 Camera_RequestSettingImpl(Camera* camera, s16 requestedSetting, s16 flags);
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s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange);
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@ -3642,7 +3642,7 @@ s32 Camera_KeepOn3(Camera* camera) {
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}
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ique-cn:128 ntsc-1.0:118 ntsc-1.1:118 ntsc-1.2:118 pal-1.0:116 pal-1.1:116"
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"ique-cn:128 ntsc-1.0:79 ntsc-1.1:79 ntsc-1.2:79 pal-1.0:77 pal-1.1:77"
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s32 Camera_KeepOn4(Camera* camera) {
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static Vec3f D_8015BD50;
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@ -15,7 +15,7 @@
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#include "overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h"
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#include "z_lib.h"
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#pragma increment_block_number "ique-cn:0 ntsc-1.0:232 ntsc-1.1:232 ntsc-1.2:232 pal-1.0:232 pal-1.1:232"
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#pragma increment_block_number "ique-cn:0 ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:224 pal-1.1:224"
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typedef s32 (*ColChkResetFunc)(PlayState*, Collider*);
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typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*);
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@ -7,8 +7,8 @@
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#include "global.h"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:176" \
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"ntsc-1.1:176 ntsc-1.2:176 pal-1.0:192 pal-1.1:192"
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#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64" \
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"ntsc-1.0:176 ntsc-1.1:176 ntsc-1.2:176 pal-1.0:192 pal-1.1:192"
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ALIGNED(16) SaveContext gSaveContext;
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#if PLATFORM_IQUE
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@ -1,3 +1,10 @@
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#include "setup_state.h"
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#include "map_select_state.h"
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#include "console_logo_state.h"
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#include "z64play.h"
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#include "title_setup_state.h"
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#include "file_select_state.h"
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#include "global.h"
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// Linker symbol declarations (used in the table below)
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@ -1,5 +1,5 @@
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#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160 gc-us-mq:160" \
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"ique-cn:160 ntsc-1.0:160 ntsc-1.1:160 ntsc-1.2:160 pal-1.0:160 pal-1.1:160"
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"ique-cn:160 ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
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#include "libu64/debug.h"
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#include "kaleido_manager.h"
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#include "assets/textures/parameter_static/parameter_static.h"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.0:144 ntsc-1.1:144 ntsc-1.2:144 pal-1.0:128 pal-1.1:128"
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"ntsc-1.0:160 ntsc-1.1:160 ntsc-1.2:160 pal-1.0:128 pal-1.1:128"
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#if !PLATFORM_IQUE
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#define MSG_BUF_DECODED (msgCtx->msgBufDecoded)
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#include "buffers.h"
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#include "controller.h"
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#include "fault.h"
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#include "file_select_state.h"
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#include "gfx.h"
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#include "gfxalloc.h"
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#include "kaleido_manager.h"
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#include "sys_math3d.h"
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#include "sys_matrix.h"
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#include "terminal.h"
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#include "title_setup_state.h"
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#include "versions.h"
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#include "zelda_arena.h"
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#include "z64cutscene_flags.h"
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#include "global.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ique-cn:192 ntsc-1.0:96 ntsc-1.1:96 ntsc-1.2:96 pal-1.0:96 pal-1.1:96"
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"ique-cn:192 ntsc-1.0:112 ntsc-1.1:112 ntsc-1.2:112 pal-1.0:112 pal-1.1:112"
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TransitionTile gTransitionTile;
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s32 gTransitionTileState;
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#include "prenmi_state.h"
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#include "global.h"
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#include "terminal.h"
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#include "versions.h"
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#include "sample_state.h"
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#include "global.h"
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void Sample_HandleStateChange(SampleState* this) {
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#include "file_select_state.h"
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#include "global.h"
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#include "terminal.h"
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#include "versions.h"
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