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Create headers for Game States (#2482)
* make headers for gamestates * fixes * fixes 2 * bss
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35 changed files with 300 additions and 199 deletions
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@ -29,7 +29,7 @@
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#include "assets/overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ique-cn:128"
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"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
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#define FLAGS \
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(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \
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#include "file_select_state.h"
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#include "file_select.h"
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#include "attributes.h"
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#include "gfx_setupdl.h"
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#include "letterbox.h"
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#include "macros.h"
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#include "map_select_state.h"
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#if PLATFORM_N64
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#include "n64dd.h"
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#endif
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#include "file_select_state.h"
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#include "file_select.h"
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#include "controller.h"
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#include "file_select_state.h"
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#include "file_select.h"
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#include "controller.h"
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* Description: Initializes the game into the title screen
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*/
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#include "title_setup_state.h"
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#include "global.h"
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#include "z64save.h"
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#include "z64sram.h"
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* Description: Debug Scene Select Menu
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*/
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#include "map_select_state.h"
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#include "ultra64.h"
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#include "alloca.h"
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#include "console_logo_state.h"
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#if PLATFORM_N64
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#include "n64dd.h"
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#endif
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* Description: Displays the Nintendo Logo
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*/
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#include "console_logo_state.h"
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#include "global.h"
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#include "alloca.h"
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#include "title_setup_state.h"
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#include "versions.h"
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#if PLATFORM_N64
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#endif
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#include "seqcmd.h"
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#include "terminal.h"
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#include "title_setup_state.h"
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#include "versions.h"
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#include "z64save.h"
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