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Create headers for Game States (#2482)

* make headers for gamestates

* fixes

* fixes 2

* bss
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fig02 2025-02-20 07:50:13 -05:00 committed by GitHub
parent 4cfb5f05a0
commit 2e4d7a1101
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35 changed files with 300 additions and 199 deletions

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@ -29,7 +29,7 @@
#include "assets/overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:128"
"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
#define FLAGS \
(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \

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@ -1,3 +1,4 @@
#include "file_select_state.h"
#include "file_select.h"
#include "attributes.h"
@ -5,6 +6,7 @@
#include "gfx_setupdl.h"
#include "letterbox.h"
#include "macros.h"
#include "map_select_state.h"
#if PLATFORM_N64
#include "n64dd.h"
#endif

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@ -1,3 +1,4 @@
#include "file_select_state.h"
#include "file_select.h"
#include "controller.h"

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@ -1,3 +1,4 @@
#include "file_select_state.h"
#include "file_select.h"
#include "controller.h"

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@ -4,6 +4,8 @@
* Description: Initializes the game into the title screen
*/
#include "title_setup_state.h"
#include "global.h"
#include "z64save.h"
#include "z64sram.h"

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@ -4,8 +4,11 @@
* Description: Debug Scene Select Menu
*/
#include "map_select_state.h"
#include "ultra64.h"
#include "alloca.h"
#include "console_logo_state.h"
#if PLATFORM_N64
#include "n64dd.h"
#endif

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@ -4,8 +4,11 @@
* Description: Displays the Nintendo Logo
*/
#include "console_logo_state.h"
#include "global.h"
#include "alloca.h"
#include "title_setup_state.h"
#include "versions.h"
#if PLATFORM_N64

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@ -4,6 +4,7 @@
#endif
#include "seqcmd.h"
#include "terminal.h"
#include "title_setup_state.h"
#include "versions.h"
#include "z64save.h"