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PlayState Rename (#1231)
* global context -> play * fix PlayState* PlayState
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2e6279bc8e
912 changed files with 40489 additions and 41078 deletions
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@ -13,13 +13,13 @@
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#define MASS_HEAVY 0xFE // Can only be pushed by OC colliders from actors with IMMOVABLE or HEAVY mass.
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struct Actor;
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struct GlobalContext;
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struct PlayState;
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struct Lights;
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typedef void (*ActorFunc)(struct Actor*, struct GlobalContext*);
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typedef void (*ActorShadowFunc)(struct Actor*, struct Lights*, struct GlobalContext*);
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typedef u16 (*callback1_800343CC)(struct GlobalContext*, struct Actor*);
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typedef s16 (*callback2_800343CC)(struct GlobalContext*, struct Actor*);
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typedef void (*ActorFunc)(struct Actor*, struct PlayState*);
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typedef void (*ActorShadowFunc)(struct Actor*, struct Lights*, struct PlayState*);
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typedef u16 (*callback1_800343CC)(struct PlayState*, struct Actor*);
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typedef s16 (*callback2_800343CC)(struct PlayState*, struct Actor*);
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typedef struct {
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Vec3f pos;
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@ -272,7 +272,7 @@ typedef enum {
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struct EnItem00;
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typedef void (*EnItem00ActionFunc)(struct EnItem00*, struct GlobalContext*);
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typedef void (*EnItem00ActionFunc)(struct EnItem00*, struct PlayState*);
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typedef struct EnItem00 {
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/* 0x000 */ Actor actor;
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@ -306,7 +306,7 @@ typedef enum {
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struct EnAObj;
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typedef void (*EnAObjActionFunc)(struct EnAObj*, struct GlobalContext*);
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typedef void (*EnAObjActionFunc)(struct EnAObj*, struct PlayState*);
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typedef struct EnAObj {
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/* 0x000 */ DynaPolyActor dyna;
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