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PlayState Rename (#1231)

* global context -> play

* fix PlayState* PlayState
This commit is contained in:
fig02 2022-05-21 14:23:43 -04:00 committed by GitHub
parent 154f44b6da
commit 2e6279bc8e
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GPG key ID: 4AEE18F83AFDEB23
912 changed files with 40489 additions and 41078 deletions

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@ -13,13 +13,13 @@
#define MASS_HEAVY 0xFE // Can only be pushed by OC colliders from actors with IMMOVABLE or HEAVY mass.
struct Actor;
struct GlobalContext;
struct PlayState;
struct Lights;
typedef void (*ActorFunc)(struct Actor*, struct GlobalContext*);
typedef void (*ActorShadowFunc)(struct Actor*, struct Lights*, struct GlobalContext*);
typedef u16 (*callback1_800343CC)(struct GlobalContext*, struct Actor*);
typedef s16 (*callback2_800343CC)(struct GlobalContext*, struct Actor*);
typedef void (*ActorFunc)(struct Actor*, struct PlayState*);
typedef void (*ActorShadowFunc)(struct Actor*, struct Lights*, struct PlayState*);
typedef u16 (*callback1_800343CC)(struct PlayState*, struct Actor*);
typedef s16 (*callback2_800343CC)(struct PlayState*, struct Actor*);
typedef struct {
Vec3f pos;
@ -272,7 +272,7 @@ typedef enum {
struct EnItem00;
typedef void (*EnItem00ActionFunc)(struct EnItem00*, struct GlobalContext*);
typedef void (*EnItem00ActionFunc)(struct EnItem00*, struct PlayState*);
typedef struct EnItem00 {
/* 0x000 */ Actor actor;
@ -306,7 +306,7 @@ typedef enum {
struct EnAObj;
typedef void (*EnAObjActionFunc)(struct EnAObj*, struct GlobalContext*);
typedef void (*EnAObjActionFunc)(struct EnAObj*, struct PlayState*);
typedef struct EnAObj {
/* 0x000 */ DynaPolyActor dyna;