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PlayState Rename (#1231)
* global context -> play * fix PlayState* PlayState
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154f44b6da
commit
2e6279bc8e
912 changed files with 40489 additions and 41078 deletions
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@ -10,14 +10,14 @@
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#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_25)
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void ArrowLight_Init(Actor* thisx, GlobalContext* globalCtx);
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void ArrowLight_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void ArrowLight_Update(Actor* thisx, GlobalContext* globalCtx);
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void ArrowLight_Draw(Actor* thisx, GlobalContext* globalCtx);
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void ArrowLight_Init(Actor* thisx, PlayState* play);
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void ArrowLight_Destroy(Actor* thisx, PlayState* play);
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void ArrowLight_Update(Actor* thisx, PlayState* play);
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void ArrowLight_Draw(Actor* thisx, PlayState* play);
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void ArrowLight_Charge(ArrowLight* this, GlobalContext* globalCtx);
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void ArrowLight_Fly(ArrowLight* this, GlobalContext* globalCtx);
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void ArrowLight_Hit(ArrowLight* this, GlobalContext* globalCtx);
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void ArrowLight_Charge(ArrowLight* this, PlayState* play);
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void ArrowLight_Fly(ArrowLight* this, PlayState* play);
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void ArrowLight_Hit(ArrowLight* this, PlayState* play);
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#include "overlays/ovl_Arrow_Light/ovl_Arrow_Light.c"
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@ -41,7 +41,7 @@ void ArrowLight_SetupAction(ArrowLight* this, ArrowLightActionFunc actionFunc) {
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this->actionFunc = actionFunc;
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}
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void ArrowLight_Init(Actor* thisx, GlobalContext* globalCtx) {
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void ArrowLight_Init(Actor* thisx, PlayState* play) {
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ArrowLight* this = (ArrowLight*)thisx;
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Actor_ProcessInitChain(&this->actor, sInitChain);
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@ -54,12 +54,12 @@ void ArrowLight_Init(Actor* thisx, GlobalContext* globalCtx) {
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this->unk_164 = 0.0f;
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}
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void ArrowLight_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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func_800876C8(globalCtx);
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void ArrowLight_Destroy(Actor* thisx, PlayState* play) {
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func_800876C8(play);
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LOG_STRING("消滅", "../z_arrow_light.c", 403); // "Disappearance"
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}
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void ArrowLight_Charge(ArrowLight* this, GlobalContext* globalCtx) {
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void ArrowLight_Charge(ArrowLight* this, PlayState* play) {
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EnArrow* arrow = (EnArrow*)this->actor.parent;
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if ((arrow == NULL) || (arrow->actor.update == NULL)) {
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@ -91,7 +91,7 @@ void func_80869E6C(Vec3f* unkPos, Vec3f* lightPos, f32 scale) {
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unkPos->z += ((lightPos->z - unkPos->z) * scale);
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}
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void ArrowLight_Hit(ArrowLight* this, GlobalContext* globalCtx) {
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void ArrowLight_Hit(ArrowLight* this, PlayState* play) {
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f32 scale;
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f32 offset;
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u16 timer;
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@ -143,7 +143,7 @@ void ArrowLight_Hit(ArrowLight* this, GlobalContext* globalCtx) {
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}
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}
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void ArrowLight_Fly(ArrowLight* this, GlobalContext* globalCtx) {
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void ArrowLight_Fly(ArrowLight* this, PlayState* play) {
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EnArrow* arrow = (EnArrow*)this->actor.parent;
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f32 distanceScaled;
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s32 pad;
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@ -176,21 +176,20 @@ void ArrowLight_Fly(ArrowLight* this, GlobalContext* globalCtx) {
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}
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}
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void ArrowLight_Update(Actor* thisx, GlobalContext* globalCtx) {
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void ArrowLight_Update(Actor* thisx, PlayState* play) {
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ArrowLight* this = (ArrowLight*)thisx;
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if (globalCtx->msgCtx.msgMode == MSGMODE_OCARINA_CORRECT_PLAYBACK ||
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globalCtx->msgCtx.msgMode == MSGMODE_SONG_PLAYED) {
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if (play->msgCtx.msgMode == MSGMODE_OCARINA_CORRECT_PLAYBACK || play->msgCtx.msgMode == MSGMODE_SONG_PLAYED) {
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Actor_Kill(&this->actor);
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} else {
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this->actionFunc(this, globalCtx);
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this->actionFunc(this, play);
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}
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}
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void ArrowLight_Draw(Actor* thisx, GlobalContext* globalCtx) {
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void ArrowLight_Draw(Actor* thisx, PlayState* play) {
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ArrowLight* this = (ArrowLight*)thisx;
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s32 pad;
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u32 stateFrames = globalCtx->state.frames;
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u32 stateFrames = play->state.frames;
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EnArrow* arrow = (EnArrow*)this->actor.parent;
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Actor* transform;
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@ -200,7 +199,7 @@ void ArrowLight_Draw(Actor* thisx, GlobalContext* globalCtx) {
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if (1) {}
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transform = (arrow->hitFlags & 2) ? &this->actor : &arrow->actor;
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_arrow_light.c", 598);
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OPEN_DISPS(play->state.gfxCtx, "../z_arrow_light.c", 598);
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Matrix_Translate(transform->world.pos.x, transform->world.pos.y, transform->world.pos.z, MTXMODE_NEW);
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Matrix_RotateY(BINANG_TO_RAD(transform->shape.rot.y), MTXMODE_APPLY);
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@ -219,7 +218,7 @@ void ArrowLight_Draw(Actor* thisx, GlobalContext* globalCtx) {
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}
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// Draw light on the arrow
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func_80093D84(globalCtx->state.gfxCtx);
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func_80093D84(play->state.gfxCtx);
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gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 255, 170, this->alpha);
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gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 0, 128);
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Matrix_RotateZYX(0x4000, 0x0, 0x0, MTXMODE_APPLY);
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@ -230,14 +229,14 @@ void ArrowLight_Draw(Actor* thisx, GlobalContext* globalCtx) {
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}
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Matrix_Scale(this->radius * 0.2f, this->unk_160 * 4.0f, this->radius * 0.2f, MTXMODE_APPLY);
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Matrix_Translate(0.0f, -700.0f, 0.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arrow_light.c", 648),
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_arrow_light.c", 648),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, sMaterialDL);
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gSPDisplayList(POLY_XLU_DISP++,
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Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 511 - (stateFrames * 5) % 512, 0, 4, 32, 1,
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Gfx_TwoTexScroll(play->state.gfxCtx, 0, 511 - (stateFrames * 5) % 512, 0, 4, 32, 1,
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511 - (stateFrames * 10) % 512, 511 - (stateFrames * 30) % 512, 8, 16));
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gSPDisplayList(POLY_XLU_DISP++, sModelDL);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_arrow_light.c", 664);
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CLOSE_DISPS(play->state.gfxCtx, "../z_arrow_light.c", 664);
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}
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}
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@ -6,7 +6,7 @@
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struct ArrowLight;
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typedef void (*ArrowLightActionFunc)(struct ArrowLight*, GlobalContext*);
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typedef void (*ArrowLightActionFunc)(struct ArrowLight*, PlayState*);
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typedef struct ArrowLight {
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/* 0x0000 */ Actor actor;
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