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PlayState Rename (#1231)
* global context -> play * fix PlayState* PlayState
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@ -6,8 +6,8 @@
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struct DemoGt;
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typedef void (*DemoGtUpdateFunc)(struct DemoGt*, GlobalContext*);
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typedef void (*DemoGtDrawFunc)(struct DemoGt*, GlobalContext*);
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typedef void (*DemoGtUpdateFunc)(struct DemoGt*, PlayState*);
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typedef void (*DemoGtDrawFunc)(struct DemoGt*, PlayState*);
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typedef struct DemoGt {
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/* 0x0000 */ DynaPolyActor dyna;
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