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https://github.com/zeldaret/oot.git
synced 2025-08-23 07:21:19 +00:00
PlayState Rename (#1231)
* global context -> play * fix PlayState* PlayState
This commit is contained in:
parent
154f44b6da
commit
2e6279bc8e
912 changed files with 40489 additions and 41078 deletions
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@ -9,22 +9,22 @@
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#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3)
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void EnAni_Init(Actor* thisx, GlobalContext* globalCtx);
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void EnAni_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnAni_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnAni_Draw(Actor* thisx, GlobalContext* globalCtx);
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void EnAni_Init(Actor* thisx, PlayState* play);
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void EnAni_Destroy(Actor* thisx, PlayState* play);
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void EnAni_Update(Actor* thisx, PlayState* play);
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void EnAni_Draw(Actor* thisx, PlayState* play);
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s32 EnAni_SetText(EnAni* this, GlobalContext* globalCtx, u16 textId);
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void func_809B04F0(EnAni* this, GlobalContext* globalCtx);
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void func_809B0524(EnAni* this, GlobalContext* globalCtx);
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void func_809B0558(EnAni* this, GlobalContext* globalCtx);
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void func_809B05F0(EnAni* this, GlobalContext* globalCtx);
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void func_809B064C(EnAni* this, GlobalContext* globalCtx);
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void func_809B07F8(EnAni* this, GlobalContext* globalCtx);
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void func_809B0988(EnAni* this, GlobalContext* globalCtx);
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void func_809B0994(EnAni* this, GlobalContext* globalCtx);
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void func_809B0A28(EnAni* this, GlobalContext* globalCtx);
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void func_809B0A6C(EnAni* this, GlobalContext* globalCtx);
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s32 EnAni_SetText(EnAni* this, PlayState* play, u16 textId);
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void func_809B04F0(EnAni* this, PlayState* play);
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void func_809B0524(EnAni* this, PlayState* play);
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void func_809B0558(EnAni* this, PlayState* play);
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void func_809B05F0(EnAni* this, PlayState* play);
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void func_809B064C(EnAni* this, PlayState* play);
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void func_809B07F8(EnAni* this, PlayState* play);
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void func_809B0988(EnAni* this, PlayState* play);
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void func_809B0994(EnAni* this, PlayState* play);
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void func_809B0A28(EnAni* this, PlayState* play);
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void func_809B0A6C(EnAni* this, PlayState* play);
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const ActorInit En_Ani_InitVars = {
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ACTOR_EN_ANI,
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@ -67,17 +67,17 @@ static InitChainEntry sInitChain[] = {
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ICHAIN_F32(uncullZoneForward, 850, ICHAIN_STOP),
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};
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void EnAni_Init(Actor* thisx, GlobalContext* globalCtx) {
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void EnAni_Init(Actor* thisx, PlayState* play) {
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s32 pad;
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EnAni* this = (EnAni*)thisx;
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Actor_ProcessInitChain(&this->actor, sInitChain);
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ActorShape_Init(&this->actor.shape, -2800.0f, ActorShadow_DrawCircle, 36.0f);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gRoofManSkel, &gRoofManIdleAnim, this->jointTable,
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this->morphTable, 0x10);
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SkelAnime_InitFlex(play, &this->skelAnime, &gRoofManSkel, &gRoofManIdleAnim, this->jointTable, this->morphTable,
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0x10);
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Animation_PlayOnce(&this->skelAnime, &gRoofManIdleAnim);
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Collider_InitCylinder(globalCtx, &this->collider);
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Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
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Collider_InitCylinder(play, &this->collider);
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Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
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this->actor.colChkInfo.mass = MASS_IMMOVABLE;
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if (!LINK_IS_ADULT) {
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EnAni_SetupAction(this, func_809B064C);
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@ -90,33 +90,33 @@ void EnAni_Init(Actor* thisx, GlobalContext* globalCtx) {
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this->actor.velocity.y = -1.0f;
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}
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void EnAni_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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void EnAni_Destroy(Actor* thisx, PlayState* play) {
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EnAni* this = (EnAni*)thisx;
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Collider_DestroyCylinder(globalCtx, &this->collider);
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Collider_DestroyCylinder(play, &this->collider);
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}
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s32 EnAni_SetText(EnAni* this, GlobalContext* globalCtx, u16 textId) {
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s32 EnAni_SetText(EnAni* this, PlayState* play, u16 textId) {
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this->actor.textId = textId;
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this->unk_2A8 |= 1;
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func_8002F2CC(&this->actor, globalCtx, 100.0f);
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func_8002F2CC(&this->actor, play, 100.0f);
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return 0;
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}
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void func_809B04F0(EnAni* this, GlobalContext* globalCtx) {
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if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
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void func_809B04F0(EnAni* this, PlayState* play) {
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if (Actor_TextboxIsClosing(&this->actor, play)) {
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EnAni_SetupAction(this, func_809B064C);
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}
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}
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void func_809B0524(EnAni* this, GlobalContext* globalCtx) {
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if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
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void func_809B0524(EnAni* this, PlayState* play) {
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if (Actor_TextboxIsClosing(&this->actor, play)) {
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EnAni_SetupAction(this, func_809B07F8);
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}
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}
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void func_809B0558(EnAni* this, GlobalContext* globalCtx) {
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if (Actor_HasParent(&this->actor, globalCtx)) {
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void func_809B0558(EnAni* this, PlayState* play) {
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if (Actor_HasParent(&this->actor, play)) {
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this->actor.parent = NULL;
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if (!LINK_IS_ADULT) {
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EnAni_SetupAction(this, func_809B04F0);
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@ -125,23 +125,23 @@ void func_809B0558(EnAni* this, GlobalContext* globalCtx) {
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}
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SET_ITEMGETINF(ITEMGETINF_15);
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} else {
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func_8002F434(&this->actor, globalCtx, GI_HEART_PIECE, 10000.0f, 200.0f);
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func_8002F434(&this->actor, play, GI_HEART_PIECE, 10000.0f, 200.0f);
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}
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}
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void func_809B05F0(EnAni* this, GlobalContext* globalCtx) {
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if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
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void func_809B05F0(EnAni* this, PlayState* play) {
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if (Actor_TextboxIsClosing(&this->actor, play)) {
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EnAni_SetupAction(this, func_809B0558);
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}
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func_8002F434(&this->actor, globalCtx, GI_HEART_PIECE, 10000.0f, 200.0f);
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func_8002F434(&this->actor, play, GI_HEART_PIECE, 10000.0f, 200.0f);
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}
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void func_809B064C(EnAni* this, GlobalContext* globalCtx) {
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void func_809B064C(EnAni* this, PlayState* play) {
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u16 textId;
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s16 yawDiff;
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u16 textId2;
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textId2 = Text_GetFaceReaction(globalCtx, 0xA);
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textId2 = Text_GetFaceReaction(play, 0xA);
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textId = textId2 & 0xFFFF;
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if (!textId) {}
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@ -151,7 +151,7 @@ void func_809B064C(EnAni* this, GlobalContext* globalCtx) {
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}
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yawDiff = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
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if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
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if (Actor_ProcessTalkRequest(&this->actor, play)) {
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if (this->actor.textId == 0x5056) {
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EnAni_SetupAction(this, func_809B04F0);
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} else if (this->actor.textId == 0x5055) {
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@ -162,22 +162,22 @@ void func_809B064C(EnAni* this, GlobalContext* globalCtx) {
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} else if (yawDiff >= -0x36AF && yawDiff < 0 && this->actor.xzDistToPlayer < 150.0f &&
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-80.0f < this->actor.yDistToPlayer) {
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if (GET_ITEMGETINF(ITEMGETINF_15)) {
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EnAni_SetText(this, globalCtx, 0x5056);
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EnAni_SetText(this, play, 0x5056);
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} else {
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EnAni_SetText(this, globalCtx, 0x5055);
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EnAni_SetText(this, play, 0x5055);
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}
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} else if (yawDiff >= -0x3E7 && yawDiff < 0x36B0 && this->actor.xzDistToPlayer < 350.0f) {
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EnAni_SetText(this, globalCtx, textId);
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EnAni_SetText(this, play, textId);
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}
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}
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void func_809B07F8(EnAni* this, GlobalContext* globalCtx) {
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void func_809B07F8(EnAni* this, PlayState* play) {
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s16 pad;
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s16 yawDiff;
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u16 textId;
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yawDiff = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
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if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
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if (Actor_ProcessTalkRequest(&this->actor, play)) {
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if (this->actor.textId == 0x5056) {
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EnAni_SetupAction(this, func_809B0524);
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} else if (this->actor.textId == 0x5055) {
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@ -188,9 +188,9 @@ void func_809B07F8(EnAni* this, GlobalContext* globalCtx) {
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} else if (yawDiff > -0x36B0 && yawDiff < 0 && this->actor.xzDistToPlayer < 150.0f &&
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-80.0f < this->actor.yDistToPlayer) {
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if (GET_ITEMGETINF(ITEMGETINF_15)) {
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EnAni_SetText(this, globalCtx, 0x5056);
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EnAni_SetText(this, play, 0x5056);
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} else {
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EnAni_SetText(this, globalCtx, 0x5055);
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EnAni_SetText(this, play, 0x5055);
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}
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} else if (yawDiff > -0x3E8 && yawDiff < 0x36B0 && this->actor.xzDistToPlayer < 350.0f) {
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if (!GET_EVENTCHKINF(EVENTCHKINF_2F)) {
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} else {
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textId = GET_ITEMGETINF(ITEMGETINF_15) ? 0x5054 : 0x5053;
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}
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EnAni_SetText(this, globalCtx, textId);
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EnAni_SetText(this, play, textId);
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}
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}
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void func_809B0988(EnAni* this, GlobalContext* globalCtx) {
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void func_809B0988(EnAni* this, PlayState* play) {
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}
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void func_809B0994(EnAni* this, GlobalContext* globalCtx) {
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if (globalCtx->csCtx.npcActions[0]->action == 4) {
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void func_809B0994(EnAni* this, PlayState* play) {
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if (play->csCtx.npcActions[0]->action == 4) {
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Animation_Change(&this->skelAnime, &gRoofManGettingUpAfterKnockbackAnim, 1.0f, 0.0f,
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Animation_GetLastFrame(&gRoofManGettingUpAfterKnockbackAnim), ANIMMODE_ONCE, -4.0f);
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this->unk_2AA++;
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}
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}
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void func_809B0A28(EnAni* this, GlobalContext* globalCtx) {
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void func_809B0A28(EnAni* this, PlayState* play) {
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if (SkelAnime_Update(&this->skelAnime)) {
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this->unk_2AA++;
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}
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}
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void func_809B0A6C(EnAni* this, GlobalContext* globalCtx) {
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void func_809B0A6C(EnAni* this, PlayState* play) {
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if (SkelAnime_Update(&this->skelAnime)) {
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this->skelAnime.curFrame = 0.0f;
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}
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if (globalCtx->csCtx.npcActions[0]->action == 2) {
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if (play->csCtx.npcActions[0]->action == 2) {
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Animation_Change(&this->skelAnime, &gRoofManKnockbackAnim, 1.0f, 0.0f,
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Animation_GetLastFrame(&gRoofManKnockbackAnim), ANIMMODE_ONCE, 0.0f);
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this->actor.shape.shadowDraw = NULL;
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}
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}
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void EnAni_Update(Actor* thisx, GlobalContext* globalCtx) {
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void EnAni_Update(Actor* thisx, PlayState* play) {
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EnAni* this = (EnAni*)thisx;
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s32 pad[2];
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Collider_UpdateCylinder(&this->actor, &this->collider);
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CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
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CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base);
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Actor_MoveForward(&this->actor);
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Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, UPDBGCHECKINFO_FLAG_2);
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if ((globalCtx->csCtx.state != CS_STATE_IDLE) && (globalCtx->csCtx.npcActions[0] != NULL)) {
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Actor_UpdateBgCheckInfo(play, &this->actor, 0.0f, 0.0f, 0.0f, UPDBGCHECKINFO_FLAG_2);
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if ((play->csCtx.state != CS_STATE_IDLE) && (play->csCtx.npcActions[0] != NULL)) {
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switch (this->unk_2AA) {
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case 0:
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func_809B0A6C(this, globalCtx);
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func_809B0A6C(this, play);
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break;
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case 1:
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func_809B0A28(this, globalCtx);
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func_809B0A28(this, play);
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break;
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case 2:
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func_809B0994(this, globalCtx);
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func_809B0994(this, play);
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break;
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case 3:
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func_809B0A28(this, globalCtx);
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func_809B0A28(this, play);
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break;
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case 4:
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func_809B0988(this, globalCtx);
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func_809B0988(this, play);
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break;
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}
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if (globalCtx->csCtx.frames == 100) {
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if (play->csCtx.frames == 100) {
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func_800788CC(NA_SE_IT_EARTHQUAKE);
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}
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} else {
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if (SkelAnime_Update(&this->skelAnime) != 0) {
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this->skelAnime.curFrame = 0.0f;
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}
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this->actionFunc(this, globalCtx);
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this->actionFunc(this, play);
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}
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if (this->unk_2A8 & 1) {
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func_80038290(globalCtx, &this->actor, &this->unk_29C, &this->unk_2A2, this->actor.focus.pos);
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func_80038290(play, &this->actor, &this->unk_29C, &this->unk_2A2, this->actor.focus.pos);
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this->unk_2A2.z = 0;
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this->unk_2A2.y = this->unk_2A2.z;
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this->unk_2A2.x = this->unk_2A2.z;
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@ -290,7 +290,7 @@ void EnAni_Update(Actor* thisx, GlobalContext* globalCtx) {
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}
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}
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s32 EnAni_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
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s32 EnAni_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
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EnAni* this = (EnAni*)thisx;
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if (limbIndex == 15) {
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@ -300,7 +300,7 @@ s32 EnAni_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
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return false;
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}
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void EnAni_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
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void EnAni_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
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static Vec3f sMultVec = { 800.0f, 500.0f, 0.0f };
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EnAni* this = (EnAni*)thisx;
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@ -309,7 +309,7 @@ void EnAni_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve
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}
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}
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void EnAni_Draw(Actor* thisx, GlobalContext* globalCtx) {
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void EnAni_Draw(Actor* thisx, PlayState* play) {
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static void* eyeTextures[] = {
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gRoofManEyeOpenTex,
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gRoofManEyeHalfTex,
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@ -318,14 +318,14 @@ void EnAni_Draw(Actor* thisx, GlobalContext* globalCtx) {
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EnAni* this = (EnAni*)thisx;
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s32 pad;
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ani.c", 719);
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OPEN_DISPS(play->state.gfxCtx, "../z_en_ani.c", 719);
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func_800943C8(globalCtx->state.gfxCtx);
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func_800943C8(play->state.gfxCtx);
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gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->eyeIndex]));
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SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
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SkelAnime_DrawFlexOpa(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
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EnAni_OverrideLimbDraw, EnAni_PostLimbDraw, this);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ani.c", 736);
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CLOSE_DISPS(play->state.gfxCtx, "../z_en_ani.c", 736);
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}
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@ -6,7 +6,7 @@
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struct EnAni;
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typedef void (*EnAniActionFunc)(struct EnAni*, GlobalContext*);
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typedef void (*EnAniActionFunc)(struct EnAni*, PlayState*);
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typedef struct EnAni {
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/* 0x0000 */ Actor actor;
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