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PlayState Rename (#1231)

* global context -> play

* fix PlayState* PlayState
This commit is contained in:
fig02 2022-05-21 14:23:43 -04:00 committed by GitHub
parent 154f44b6da
commit 2e6279bc8e
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GPG key ID: 4AEE18F83AFDEB23
912 changed files with 40489 additions and 41078 deletions

View file

@ -9,12 +9,12 @@
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3)
void EnDs_Init(Actor* thisx, GlobalContext* globalCtx);
void EnDs_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnDs_Update(Actor* thisx, GlobalContext* globalCtx);
void EnDs_Draw(Actor* thisx, GlobalContext* globalCtx);
void EnDs_Init(Actor* thisx, PlayState* play);
void EnDs_Destroy(Actor* thisx, PlayState* play);
void EnDs_Update(Actor* thisx, PlayState* play);
void EnDs_Draw(Actor* thisx, PlayState* play);
void EnDs_Wait(EnDs* this, GlobalContext* globalCtx);
void EnDs_Wait(EnDs* this, PlayState* play);
const ActorInit En_Ds_InitVars = {
ACTOR_EN_DS,
@ -28,11 +28,11 @@ const ActorInit En_Ds_InitVars = {
(ActorFunc)EnDs_Draw,
};
void EnDs_Init(Actor* thisx, GlobalContext* globalCtx) {
void EnDs_Init(Actor* thisx, PlayState* play) {
EnDs* this = (EnDs*)thisx;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 36.0f);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gPotionShopLadySkel, &gPotionShopLadyAnim, this->jointTable,
SkelAnime_InitFlex(play, &this->skelAnime, &gPotionShopLadySkel, &gPotionShopLadyAnim, this->jointTable,
this->morphTable, 6);
Animation_PlayOnce(&this->skelAnime, &gPotionShopLadyAnim);
@ -47,36 +47,36 @@ void EnDs_Init(Actor* thisx, GlobalContext* globalCtx) {
this->unk_1E4 = 0.0f;
}
void EnDs_Destroy(Actor* thisx, GlobalContext* globalCtx) {
void EnDs_Destroy(Actor* thisx, PlayState* play) {
}
void EnDs_Talk(EnDs* this, GlobalContext* globalCtx) {
if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
void EnDs_Talk(EnDs* this, PlayState* play) {
if (Actor_TextboxIsClosing(&this->actor, play)) {
this->actionFunc = EnDs_Wait;
this->actor.flags &= ~ACTOR_FLAG_16;
}
this->unk_1E8 |= 1;
}
void EnDs_TalkNoEmptyBottle(EnDs* this, GlobalContext* globalCtx) {
if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) {
Message_CloseTextbox(globalCtx);
void EnDs_TalkNoEmptyBottle(EnDs* this, PlayState* play) {
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) {
Message_CloseTextbox(play);
this->actionFunc = EnDs_Wait;
}
this->unk_1E8 |= 1;
}
void EnDs_TalkAfterGiveOddPotion(EnDs* this, GlobalContext* globalCtx) {
if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
void EnDs_TalkAfterGiveOddPotion(EnDs* this, PlayState* play) {
if (Actor_ProcessTalkRequest(&this->actor, play)) {
this->actionFunc = EnDs_Talk;
} else {
this->actor.flags |= ACTOR_FLAG_16;
func_8002F2CC(&this->actor, globalCtx, 1000.0f);
func_8002F2CC(&this->actor, play, 1000.0f);
}
}
void EnDs_DisplayOddPotionText(EnDs* this, GlobalContext* globalCtx) {
if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
void EnDs_DisplayOddPotionText(EnDs* this, PlayState* play) {
if (Actor_TextboxIsClosing(&this->actor, play)) {
this->actor.textId = 0x504F;
this->actionFunc = EnDs_TalkAfterGiveOddPotion;
this->actor.flags &= ~ACTOR_FLAG_8;
@ -84,47 +84,47 @@ void EnDs_DisplayOddPotionText(EnDs* this, GlobalContext* globalCtx) {
}
}
void EnDs_GiveOddPotion(EnDs* this, GlobalContext* globalCtx) {
if (Actor_HasParent(&this->actor, globalCtx)) {
void EnDs_GiveOddPotion(EnDs* this, PlayState* play) {
if (Actor_HasParent(&this->actor, play)) {
this->actor.parent = NULL;
this->actionFunc = EnDs_DisplayOddPotionText;
gSaveContext.timer2State = 0;
} else {
func_8002F434(&this->actor, globalCtx, GI_ODD_POTION, 10000.0f, 50.0f);
func_8002F434(&this->actor, play, GI_ODD_POTION, 10000.0f, 50.0f);
}
}
void EnDs_TalkAfterBrewOddPotion(EnDs* this, GlobalContext* globalCtx) {
if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) {
Message_CloseTextbox(globalCtx);
void EnDs_TalkAfterBrewOddPotion(EnDs* this, PlayState* play) {
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) {
Message_CloseTextbox(play);
this->actionFunc = EnDs_GiveOddPotion;
func_8002F434(&this->actor, globalCtx, GI_ODD_POTION, 10000.0f, 50.0f);
func_8002F434(&this->actor, play, GI_ODD_POTION, 10000.0f, 50.0f);
}
}
void EnDs_BrewOddPotion3(EnDs* this, GlobalContext* globalCtx) {
void EnDs_BrewOddPotion3(EnDs* this, PlayState* play) {
if (this->brewTimer > 0) {
this->brewTimer -= 1;
} else {
this->actionFunc = EnDs_TalkAfterBrewOddPotion;
Message_ContinueTextbox(globalCtx, 0x504D);
Message_ContinueTextbox(play, 0x504D);
}
Math_StepToF(&this->unk_1E4, 0, 0.03f);
Environment_AdjustLights(globalCtx, this->unk_1E4 * (2.0f - this->unk_1E4), 0.0f, 0.1f, 1.0f);
Environment_AdjustLights(play, this->unk_1E4 * (2.0f - this->unk_1E4), 0.0f, 0.1f, 1.0f);
}
void EnDs_BrewOddPotion2(EnDs* this, GlobalContext* globalCtx) {
void EnDs_BrewOddPotion2(EnDs* this, PlayState* play) {
if (this->brewTimer > 0) {
this->brewTimer -= 1;
} else {
this->actionFunc = EnDs_BrewOddPotion3;
this->brewTimer = 60;
Flags_UnsetSwitch(globalCtx, 0x3F);
Flags_UnsetSwitch(play, 0x3F);
}
}
void EnDs_BrewOddPotion1(EnDs* this, GlobalContext* globalCtx) {
void EnDs_BrewOddPotion1(EnDs* this, PlayState* play) {
if (this->brewTimer > 0) {
this->brewTimer -= 1;
} else {
@ -133,23 +133,23 @@ void EnDs_BrewOddPotion1(EnDs* this, GlobalContext* globalCtx) {
}
Math_StepToF(&this->unk_1E4, 1.0f, 0.01f);
Environment_AdjustLights(globalCtx, this->unk_1E4 * (2.0f - this->unk_1E4), 0.0f, 0.1f, 1.0f);
Environment_AdjustLights(play, this->unk_1E4 * (2.0f - this->unk_1E4), 0.0f, 0.1f, 1.0f);
}
void EnDs_OfferOddPotion(EnDs* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
void EnDs_OfferOddPotion(EnDs* this, PlayState* play) {
Player* player = GET_PLAYER(play);
if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE) && Message_ShouldAdvance(globalCtx)) {
switch (globalCtx->msgCtx.choiceIndex) {
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_CHOICE) && Message_ShouldAdvance(play)) {
switch (play->msgCtx.choiceIndex) {
case 0: // yes
this->actionFunc = EnDs_BrewOddPotion1;
this->brewTimer = 60;
Flags_SetSwitch(globalCtx, 0x3F);
globalCtx->msgCtx.msgMode = MSGMODE_PAUSED;
Flags_SetSwitch(play, 0x3F);
play->msgCtx.msgMode = MSGMODE_PAUSED;
player->exchangeItemId = EXCH_ITEM_NONE;
break;
case 1: // no
Message_ContinueTextbox(globalCtx, 0x504C);
Message_ContinueTextbox(play, 0x504C);
this->actionFunc = EnDs_Talk;
}
}
@ -165,48 +165,48 @@ s32 EnDs_CheckRupeesAndBottle() {
}
}
void EnDs_GiveBluePotion(EnDs* this, GlobalContext* globalCtx) {
if (Actor_HasParent(&this->actor, globalCtx)) {
void EnDs_GiveBluePotion(EnDs* this, PlayState* play) {
if (Actor_HasParent(&this->actor, play)) {
this->actor.parent = NULL;
this->actionFunc = EnDs_Talk;
} else {
func_8002F434(&this->actor, globalCtx, GI_POTION_BLUE, 10000.0f, 50.0f);
func_8002F434(&this->actor, play, GI_POTION_BLUE, 10000.0f, 50.0f);
}
}
void EnDs_OfferBluePotion(EnDs* this, GlobalContext* globalCtx) {
if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE) && Message_ShouldAdvance(globalCtx)) {
switch (globalCtx->msgCtx.choiceIndex) {
void EnDs_OfferBluePotion(EnDs* this, PlayState* play) {
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_CHOICE) && Message_ShouldAdvance(play)) {
switch (play->msgCtx.choiceIndex) {
case 0: // yes
switch (EnDs_CheckRupeesAndBottle()) {
case 0: // have less than 100 rupees
Message_ContinueTextbox(globalCtx, 0x500E);
Message_ContinueTextbox(play, 0x500E);
break;
case 1: // have 100 rupees but no empty bottle
Message_ContinueTextbox(globalCtx, 0x96);
Message_ContinueTextbox(play, 0x96);
this->actionFunc = EnDs_TalkNoEmptyBottle;
return;
case 2: // have 100 rupees and empty bottle
Rupees_ChangeBy(-100);
this->actor.flags &= ~ACTOR_FLAG_16;
func_8002F434(&this->actor, globalCtx, GI_POTION_BLUE, 10000.0f, 50.0f);
func_8002F434(&this->actor, play, GI_POTION_BLUE, 10000.0f, 50.0f);
this->actionFunc = EnDs_GiveBluePotion;
return;
}
break;
case 1: // no
Message_ContinueTextbox(globalCtx, 0x500D);
Message_ContinueTextbox(play, 0x500D);
}
this->actionFunc = EnDs_Talk;
}
}
void EnDs_Wait(EnDs* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
void EnDs_Wait(EnDs* this, PlayState* play) {
Player* player = GET_PLAYER(play);
s16 yawDiff;
if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
if (func_8002F368(globalCtx) == EXCH_ITEM_ODD_MUSHROOM) {
if (Actor_ProcessTalkRequest(&this->actor, play)) {
if (func_8002F368(play) == EXCH_ITEM_ODD_MUSHROOM) {
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
player->actor.textId = 0x504A;
@ -227,23 +227,23 @@ void EnDs_Wait(EnDs* this, GlobalContext* globalCtx) {
this->actor.textId = 0x5048;
if ((ABS(yawDiff) < 0x2151) && (this->actor.xzDistToPlayer < 200.0f)) {
func_8002F298(&this->actor, globalCtx, 100.0f, EXCH_ITEM_ODD_MUSHROOM);
func_8002F298(&this->actor, play, 100.0f, EXCH_ITEM_ODD_MUSHROOM);
this->unk_1E8 |= 1;
}
}
}
void EnDs_Update(Actor* thisx, GlobalContext* globalCtx) {
void EnDs_Update(Actor* thisx, PlayState* play) {
EnDs* this = (EnDs*)thisx;
if (SkelAnime_Update(&this->skelAnime) != 0) {
this->skelAnime.curFrame = 0.0f;
}
this->actionFunc(this, globalCtx);
this->actionFunc(this, play);
if (this->unk_1E8 & 1) {
func_80038290(globalCtx, &this->actor, &this->unk_1D8, &this->unk_1DE, this->actor.focus.pos);
func_80038290(play, &this->actor, &this->unk_1D8, &this->unk_1DE, this->actor.focus.pos);
} else {
Math_SmoothStepToS(&this->unk_1D8.x, 0, 6, 0x1838, 100);
Math_SmoothStepToS(&this->unk_1D8.y, 0, 6, 0x1838, 100);
@ -252,7 +252,7 @@ void EnDs_Update(Actor* thisx, GlobalContext* globalCtx) {
}
}
s32 EnDs_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
s32 EnDs_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
EnDs* this = (EnDs*)thisx;
if (limbIndex == 5) {
@ -262,7 +262,7 @@ s32 EnDs_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
return false;
}
void EnDs_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
void EnDs_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
static Vec3f sMultVec = { 1100.0f, 500.0f, 0.0f };
EnDs* this = (EnDs*)thisx;
@ -271,10 +271,10 @@ void EnDs_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec
}
}
void EnDs_Draw(Actor* thisx, GlobalContext* globalCtx) {
void EnDs_Draw(Actor* thisx, PlayState* play) {
EnDs* this = (EnDs*)thisx;
func_800943C8(globalCtx->state.gfxCtx);
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
func_800943C8(play->state.gfxCtx);
SkelAnime_DrawFlexOpa(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
EnDs_OverrideLimbDraw, EnDs_PostLimbDraw, this);
}

View file

@ -6,7 +6,7 @@
struct EnDs;
typedef void (*EnDsActionFunc)(struct EnDs*, GlobalContext*);
typedef void (*EnDsActionFunc)(struct EnDs*, PlayState*);
typedef struct EnDs {
/* 0x0000 */ Actor actor;