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PlayState Rename (#1231)

* global context -> play

* fix PlayState* PlayState
This commit is contained in:
fig02 2022-05-21 14:23:43 -04:00 committed by GitHub
parent 154f44b6da
commit 2e6279bc8e
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GPG key ID: 4AEE18F83AFDEB23
912 changed files with 40489 additions and 41078 deletions

View file

@ -13,20 +13,20 @@
#define FU_RESET_LOOK_ANGLE (1 << 0)
#define FU_WAIT (1 << 1)
void EnFu_Init(Actor* thisx, GlobalContext* globalCtx);
void EnFu_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnFu_Update(Actor* thisx, GlobalContext* globalCtx);
void EnFu_Draw(Actor* thisx, GlobalContext* globalCtx);
void EnFu_Init(Actor* thisx, PlayState* play);
void EnFu_Destroy(Actor* thisx, PlayState* play);
void EnFu_Update(Actor* thisx, PlayState* play);
void EnFu_Draw(Actor* thisx, PlayState* play);
void EnFu_WaitChild(EnFu* this, GlobalContext* globalCtx);
void func_80A1DA04(EnFu* this, GlobalContext* globalCtx);
void EnFu_WaitChild(EnFu* this, PlayState* play);
void func_80A1DA04(EnFu* this, PlayState* play);
void EnFu_WaitAdult(EnFu* this, GlobalContext* globalCtx);
void EnFu_TeachSong(EnFu* this, GlobalContext* globalCtx);
void EnFu_WaitForPlayback(EnFu* this, GlobalContext* globalCtx);
void func_80A1DBA0(EnFu* this, GlobalContext* globalCtx);
void func_80A1DBD4(EnFu* this, GlobalContext* globalCtx);
void func_80A1DB60(EnFu* this, GlobalContext* globalCtx);
void EnFu_WaitAdult(EnFu* this, PlayState* play);
void EnFu_TeachSong(EnFu* this, PlayState* play);
void EnFu_WaitForPlayback(EnFu* this, PlayState* play);
void func_80A1DBA0(EnFu* this, PlayState* play);
void func_80A1DBD4(EnFu* this, PlayState* play);
void func_80A1DB60(EnFu* this, PlayState* play);
const ActorInit En_Fu_InitVars = {
ACTOR_EN_FU,
@ -71,16 +71,16 @@ typedef enum {
/* 0x01 */ FU_FACE_MAD
} EnFuFace;
void EnFu_Init(Actor* thisx, GlobalContext* globalCtx) {
void EnFu_Init(Actor* thisx, PlayState* play) {
s32 pad;
EnFu* this = (EnFu*)thisx;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 36.0f);
SkelAnime_InitFlex(globalCtx, &this->skelanime, &gWindmillManSkel, &gWindmillManPlayStillAnim, this->jointTable,
SkelAnime_InitFlex(play, &this->skelanime, &gWindmillManSkel, &gWindmillManPlayStillAnim, this->jointTable,
this->morphTable, FU_LIMB_MAX);
Animation_PlayLoop(&this->skelanime, &gWindmillManPlayStillAnim);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
Collider_InitCylinder(play, &this->collider);
Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
Actor_SetScale(&this->actor, 0.01f);
if (!LINK_IS_ADULT) {
@ -95,15 +95,15 @@ void EnFu_Init(Actor* thisx, GlobalContext* globalCtx) {
this->actor.targetMode = 6;
}
void EnFu_Destroy(Actor* thisx, GlobalContext* globalCtx) {
void EnFu_Destroy(Actor* thisx, PlayState* play) {
EnFu* this = (EnFu*)thisx;
Collider_DestroyCylinder(globalCtx, &this->collider);
Collider_DestroyCylinder(play, &this->collider);
}
s32 func_80A1D94C(EnFu* this, GlobalContext* globalCtx, u16 textID, EnFuActionFunc actionFunc) {
s32 func_80A1D94C(EnFu* this, PlayState* play, u16 textID, EnFuActionFunc actionFunc) {
s16 yawDiff;
if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
if (Actor_ProcessTalkRequest(&this->actor, play)) {
this->actionFunc = actionFunc;
return true;
}
@ -111,15 +111,15 @@ s32 func_80A1D94C(EnFu* this, GlobalContext* globalCtx, u16 textID, EnFuActionFu
yawDiff = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
if ((ABS(yawDiff) < 0x2301) && (this->actor.xzDistToPlayer < 100.0f)) {
func_8002F2CC(&this->actor, globalCtx, 100.0f);
func_8002F2CC(&this->actor, play, 100.0f);
} else {
this->behaviorFlags |= FU_RESET_LOOK_ANGLE;
}
return false;
}
void func_80A1DA04(EnFu* this, GlobalContext* globalCtx) {
if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
void func_80A1DA04(EnFu* this, PlayState* play) {
if (Actor_TextboxIsClosing(&this->actor, play)) {
this->behaviorFlags &= ~FU_WAIT;
this->actionFunc = EnFu_WaitChild;
@ -130,8 +130,8 @@ void func_80A1DA04(EnFu* this, GlobalContext* globalCtx) {
}
}
void EnFu_WaitChild(EnFu* this, GlobalContext* globalCtx) {
u16 textID = Text_GetFaceReaction(globalCtx, 0xB);
void EnFu_WaitChild(EnFu* this, PlayState* play) {
u16 textID = Text_GetFaceReaction(play, 0xB);
if (textID == 0) {
textID = GET_EVENTCHKINF(EVENTCHKINF_67) ? 0x5033 : 0x5032;
@ -139,7 +139,7 @@ void EnFu_WaitChild(EnFu* this, GlobalContext* globalCtx) {
// if ACTOR_FLAG_8 is set and textID is 0x5033, change animation
// if func_80A1D94C returns 1, actionFunc is set to func_80A1DA04
if (func_80A1D94C(this, globalCtx, textID, func_80A1DA04)) {
if (func_80A1D94C(this, play, textID, func_80A1DA04)) {
if (textID == 0x5033) {
Animation_Change(&this->skelanime, &gWindmillManPlayAndMoveHeadAnim, 1.0f, 0.0f,
Animation_GetLastFrame(&gWindmillManPlayAndMoveHeadAnim), ANIMMODE_ONCE, -4.0f);
@ -147,105 +147,105 @@ void EnFu_WaitChild(EnFu* this, GlobalContext* globalCtx) {
}
}
void func_80A1DB60(EnFu* this, GlobalContext* globalCtx) {
if (globalCtx->csCtx.state == CS_STATE_IDLE) {
void func_80A1DB60(EnFu* this, PlayState* play) {
if (play->csCtx.state == CS_STATE_IDLE) {
this->actionFunc = EnFu_WaitAdult;
SET_EVENTCHKINF(EVENTCHKINF_5B);
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_04;
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
}
}
void func_80A1DBA0(EnFu* this, GlobalContext* globalCtx) {
if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
void func_80A1DBA0(EnFu* this, PlayState* play) {
if (Actor_TextboxIsClosing(&this->actor, play)) {
this->actionFunc = EnFu_WaitAdult;
}
}
void func_80A1DBD4(EnFu* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
void func_80A1DBD4(EnFu* this, PlayState* play) {
Player* player = GET_PLAYER(play);
if (globalCtx->msgCtx.ocarinaMode >= OCARINA_MODE_04) {
if (play->msgCtx.ocarinaMode >= OCARINA_MODE_04) {
this->actionFunc = EnFu_WaitAdult;
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_04;
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
this->actor.flags &= ~ACTOR_FLAG_16;
} else if (globalCtx->msgCtx.ocarinaMode == OCARINA_MODE_03) {
} else if (play->msgCtx.ocarinaMode == OCARINA_MODE_03) {
func_80078884(NA_SE_SY_CORRECT_CHIME);
this->actionFunc = func_80A1DB60;
this->actor.flags &= ~ACTOR_FLAG_16;
globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(gSongOfStormsCs);
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gSongOfStormsCs);
gSaveContext.cutsceneTrigger = 1;
Item_Give(globalCtx, ITEM_SONG_STORMS);
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_00;
Item_Give(play, ITEM_SONG_STORMS);
play->msgCtx.ocarinaMode = OCARINA_MODE_00;
SET_EVENTCHKINF(EVENTCHKINF_65);
} else if (globalCtx->msgCtx.ocarinaMode == OCARINA_MODE_02) {
} else if (play->msgCtx.ocarinaMode == OCARINA_MODE_02) {
player->stateFlags2 &= ~PLAYER_STATE2_24;
this->actionFunc = EnFu_WaitAdult;
} else if (globalCtx->msgCtx.ocarinaMode == OCARINA_MODE_01) {
} else if (play->msgCtx.ocarinaMode == OCARINA_MODE_01) {
player->stateFlags2 |= PLAYER_STATE2_23;
}
}
void EnFu_WaitForPlayback(EnFu* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
void EnFu_WaitForPlayback(EnFu* this, PlayState* play) {
Player* player = GET_PLAYER(play);
player->stateFlags2 |= PLAYER_STATE2_23;
// if dialog state is 7, player has played back the song
if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_SONG_DEMO_DONE) {
func_8010BD58(globalCtx, OCARINA_ACTION_PLAYBACK_STORMS);
if (Message_GetState(&play->msgCtx) == TEXT_STATE_SONG_DEMO_DONE) {
func_8010BD58(play, OCARINA_ACTION_PLAYBACK_STORMS);
this->actionFunc = func_80A1DBD4;
}
}
void EnFu_TeachSong(EnFu* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
void EnFu_TeachSong(EnFu* this, PlayState* play) {
Player* player = GET_PLAYER(play);
player->stateFlags2 |= PLAYER_STATE2_23;
// if dialog state is 2, start song demonstration
if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CLOSING) {
if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) {
this->behaviorFlags &= ~FU_WAIT;
// Ocarina is set to harp here but is immediately overwritten to the grind organ in the message system
AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_HARP);
func_8010BD58(globalCtx, OCARINA_ACTION_TEACH_STORMS);
func_8010BD58(play, OCARINA_ACTION_TEACH_STORMS);
this->actionFunc = EnFu_WaitForPlayback;
}
}
void EnFu_WaitAdult(EnFu* this, GlobalContext* globalCtx) {
void EnFu_WaitAdult(EnFu* this, PlayState* play) {
static s16 yawDiff;
Player* player = GET_PLAYER(globalCtx);
Player* player = GET_PLAYER(play);
yawDiff = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
if (GET_EVENTCHKINF(EVENTCHKINF_5B)) {
func_80A1D94C(this, globalCtx, 0x508E, func_80A1DBA0);
func_80A1D94C(this, play, 0x508E, func_80A1DBA0);
} else if (player->stateFlags2 & PLAYER_STATE2_24) {
this->actor.textId = 0x5035;
Message_StartTextbox(globalCtx, this->actor.textId, NULL);
Message_StartTextbox(play, this->actor.textId, NULL);
this->actionFunc = EnFu_TeachSong;
this->behaviorFlags |= FU_WAIT;
} else if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
} else if (Actor_ProcessTalkRequest(&this->actor, play)) {
this->actionFunc = func_80A1DBA0;
} else if (ABS(yawDiff) < 0x2301) {
if (this->actor.xzDistToPlayer < 100.0f) {
this->actor.textId = 0x5034;
func_8002F2CC(&this->actor, globalCtx, 100.0f);
func_8002F2CC(&this->actor, play, 100.0f);
player->stateFlags2 |= PLAYER_STATE2_23;
}
}
}
void EnFu_Update(Actor* thisx, GlobalContext* globalCtx) {
void EnFu_Update(Actor* thisx, PlayState* play) {
s32 pad;
EnFu* this = (EnFu*)thisx;
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base);
Actor_MoveForward(&this->actor);
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, UPDBGCHECKINFO_FLAG_2);
Actor_UpdateBgCheckInfo(play, &this->actor, 0.0f, 0.0f, 0.0f, UPDBGCHECKINFO_FLAG_2);
if (!(this->behaviorFlags & FU_WAIT) && (SkelAnime_Update(&this->skelanime) != 0)) {
Animation_Change(&this->skelanime, this->skelanime.animation, 1.0f, 0.0f,
Animation_GetLastFrame(this->skelanime.animation), ANIMMODE_ONCE, 0.0f);
}
this->actionFunc(this, globalCtx);
this->actionFunc(this, play);
if (this->behaviorFlags & FU_RESET_LOOK_ANGLE) {
Math_SmoothStepToS(&this->lookAngleOffset.x, 0, 6, 6200, 100);
Math_SmoothStepToS(&this->lookAngleOffset.y, 0, 6, 6200, 100);
@ -253,11 +253,11 @@ void EnFu_Update(Actor* thisx, GlobalContext* globalCtx) {
Math_SmoothStepToS(&this->unk_2A2.y, 0, 6, 6200, 100);
this->behaviorFlags &= ~FU_RESET_LOOK_ANGLE;
} else {
func_80038290(globalCtx, &this->actor, &this->lookAngleOffset, &this->unk_2A2, this->actor.focus.pos);
func_80038290(play, &this->actor, &this->lookAngleOffset, &this->unk_2A2, this->actor.focus.pos);
}
}
s32 EnFu_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
s32 EnFu_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
EnFu* this = (EnFu*)thisx;
s32 pad;
@ -278,13 +278,13 @@ s32 EnFu_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
}
if (limbIndex == FU_LIMB_CHEST_MUSIC_BOX) {
rot->y += (Math_SinS((globalCtx->state.frames * (limbIndex * 50 + 0x814))) * 200.0f);
rot->z += (Math_CosS((globalCtx->state.frames * (limbIndex * 50 + 0x940))) * 200.0f);
rot->y += (Math_SinS((play->state.frames * (limbIndex * 50 + 0x814))) * 200.0f);
rot->z += (Math_CosS((play->state.frames * (limbIndex * 50 + 0x940))) * 200.0f);
}
return false;
}
void EnFu_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
void EnFu_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
EnFu* this = (EnFu*)thisx;
if (limbIndex == FU_LIMB_HEAD) {
@ -292,19 +292,19 @@ void EnFu_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec
}
}
void EnFu_Draw(Actor* thisx, GlobalContext* globalCtx) {
void EnFu_Draw(Actor* thisx, PlayState* play) {
static void* sEyesSegments[] = { gWindmillManEyeClosedTex, gWindmillManEyeAngryTex };
static void* sMouthSegments[] = { gWindmillManMouthOpenTex, gWindmillManMouthAngryTex };
s32 pad;
EnFu* this = (EnFu*)thisx;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_fu.c", 773);
OPEN_DISPS(play->state.gfxCtx, "../z_en_fu.c", 773);
func_800943C8(globalCtx->state.gfxCtx);
func_800943C8(play->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyesSegments[this->facialExpression]));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sMouthSegments[this->facialExpression]));
SkelAnime_DrawFlexOpa(globalCtx, this->skelanime.skeleton, this->skelanime.jointTable, this->skelanime.dListCount,
SkelAnime_DrawFlexOpa(play, this->skelanime.skeleton, this->skelanime.jointTable, this->skelanime.dListCount,
EnFu_OverrideLimbDraw, EnFu_PostLimbDraw, this);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_fu.c", 791);
CLOSE_DISPS(play->state.gfxCtx, "../z_en_fu.c", 791);
}

View file

@ -6,7 +6,7 @@
struct EnFu;
typedef void (*EnFuActionFunc)(struct EnFu*, GlobalContext*);
typedef void (*EnFuActionFunc)(struct EnFu*, PlayState*);
typedef enum {
/* 0x00 */ FU_LIMB_ROOT,