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https://github.com/zeldaret/oot.git
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PlayState Rename (#1231)
* global context -> play * fix PlayState* PlayState
This commit is contained in:
parent
154f44b6da
commit
2e6279bc8e
912 changed files with 40489 additions and 41078 deletions
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@ -16,17 +16,17 @@ typedef enum {
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/* 3 */ ENZO_EFFECT_BUBBLE
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} EnZoEffectType;
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void EnZo_Init(Actor* thisx, GlobalContext* globalCtx);
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void EnZo_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnZo_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnZo_Draw(Actor* thisx, GlobalContext* globalCtx);
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void EnZo_Init(Actor* thisx, PlayState* play);
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void EnZo_Destroy(Actor* thisx, PlayState* play);
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void EnZo_Update(Actor* thisx, PlayState* play);
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void EnZo_Draw(Actor* thisx, PlayState* play);
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// Actions
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void EnZo_Standing(EnZo* this, GlobalContext* globalCtx);
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void EnZo_Submerged(EnZo* this, GlobalContext* globalCtx);
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void EnZo_Surface(EnZo* this, GlobalContext* globalCtx);
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void EnZo_TreadWater(EnZo* this, GlobalContext* globalCtx);
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void EnZo_Dive(EnZo* this, GlobalContext* globalCtx);
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void EnZo_Standing(EnZo* this, PlayState* play);
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void EnZo_Submerged(EnZo* this, PlayState* play);
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void EnZo_Surface(EnZo* this, PlayState* play);
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void EnZo_TreadWater(EnZo* this, PlayState* play);
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void EnZo_Dive(EnZo* this, PlayState* play);
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void EnZo_SpawnRipple(EnZo* this, Vec3f* pos, f32 scale, f32 targetScale, u8 alpha) {
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EnZoEffect* effect;
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@ -169,15 +169,15 @@ void EnZo_UpdateEffectsSplashes(EnZo* this) {
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}
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}
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void EnZo_DrawEffectsRipples(EnZo* this, GlobalContext* globalCtx) {
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void EnZo_DrawEffectsRipples(EnZo* this, PlayState* play) {
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EnZoEffect* effect;
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s16 i;
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u8 materialFlag;
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effect = this->effects;
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_zo_eff.c", 217);
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OPEN_DISPS(play->state.gfxCtx, "../z_en_zo_eff.c", 217);
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materialFlag = false;
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func_80093D84(globalCtx->state.gfxCtx);
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func_80093D84(play->state.gfxCtx);
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for (i = 0; i < EN_ZO_EFFECT_COUNT; i++) {
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if (effect->type == ENZO_EFFECT_RIPPLE) {
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if (!materialFlag) {
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@ -191,23 +191,23 @@ void EnZo_DrawEffectsRipples(EnZo* this, GlobalContext* globalCtx) {
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, effect->color.a);
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Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
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Matrix_Scale(effect->scale, 1.0f, effect->scale, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_zo_eff.c", 242),
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_zo_eff.c", 242),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, gZoraRipplesModelDL);
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}
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effect++;
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}
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_zo_eff.c", 248);
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CLOSE_DISPS(play->state.gfxCtx, "../z_en_zo_eff.c", 248);
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}
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void EnZo_DrawEffectsBubbles(EnZo* this, GlobalContext* globalCtx) {
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void EnZo_DrawEffectsBubbles(EnZo* this, PlayState* play) {
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EnZoEffect* effect = this->effects;
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s16 i;
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u8 materialFlag;
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_zo_eff.c", 260);
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OPEN_DISPS(play->state.gfxCtx, "../z_en_zo_eff.c", 260);
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materialFlag = false;
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func_80093D84(globalCtx->state.gfxCtx);
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func_80093D84(play->state.gfxCtx);
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for (i = 0; i < EN_ZO_EFFECT_COUNT; i++) {
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if (effect->type == ENZO_EFFECT_BUBBLE) {
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if (!materialFlag) {
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@ -221,27 +221,27 @@ void EnZo_DrawEffectsBubbles(EnZo* this, GlobalContext* globalCtx) {
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}
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Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
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Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
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Matrix_ReplaceRotation(&play->billboardMtxF);
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Matrix_Scale(effect->scale, effect->scale, 1.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_zo_eff.c", 281),
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_zo_eff.c", 281),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, gZoraBubblesModelDL);
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}
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effect++;
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}
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_zo_eff.c", 286);
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CLOSE_DISPS(play->state.gfxCtx, "../z_en_zo_eff.c", 286);
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}
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void EnZo_DrawEffectsSplashes(EnZo* this, GlobalContext* globalCtx) {
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void EnZo_DrawEffectsSplashes(EnZo* this, PlayState* play) {
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EnZoEffect* effect;
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s16 i;
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u8 materialFlag;
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effect = this->effects;
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_zo_eff.c", 298);
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OPEN_DISPS(play->state.gfxCtx, "../z_en_zo_eff.c", 298);
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materialFlag = false;
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func_80093D84(globalCtx->state.gfxCtx);
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func_80093D84(play->state.gfxCtx);
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for (i = 0; i < EN_ZO_EFFECT_COUNT; i++) {
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if (effect->type == ENZO_EFFECT_SPLASH) {
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if (!materialFlag) {
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@ -254,16 +254,16 @@ void EnZo_DrawEffectsSplashes(EnZo* this, GlobalContext* globalCtx) {
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 180, 180, 180, effect->color.a);
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Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
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Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
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Matrix_ReplaceRotation(&play->billboardMtxF);
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Matrix_Scale(effect->scale, effect->scale, 1.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_zo_eff.c", 325),
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_zo_eff.c", 325),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, gZoraSplashesModelDL);
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}
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effect++;
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}
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_zo_eff.c", 331);
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CLOSE_DISPS(play->state.gfxCtx, "../z_en_zo_eff.c", 331);
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}
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void EnZo_TreadWaterRipples(EnZo* this, f32 scale, f32 targetScale, u8 alpha) {
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@ -354,10 +354,10 @@ void EnZo_SpawnSplashes(EnZo* this) {
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}
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}
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u16 func_80B61024(GlobalContext* globalCtx, Actor* thisx) {
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u16 func_80B61024(PlayState* play, Actor* thisx) {
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u16 textId;
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textId = Text_GetFaceReaction(globalCtx, 29);
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textId = Text_GetFaceReaction(play, 29);
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if (textId != 0) {
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return textId;
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}
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@ -440,8 +440,8 @@ u16 func_80B61024(GlobalContext* globalCtx, Actor* thisx) {
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return 0x4006;
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}
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s16 func_80B61298(GlobalContext* globalCtx, Actor* thisx) {
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switch (Message_GetState(&globalCtx->msgCtx)) {
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s16 func_80B61298(PlayState* play, Actor* thisx) {
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switch (Message_GetState(&play->msgCtx)) {
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case TEXT_STATE_NONE:
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case TEXT_STATE_DONE_HAS_NEXT:
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case TEXT_STATE_DONE_FADING:
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@ -467,20 +467,20 @@ s16 func_80B61298(GlobalContext* globalCtx, Actor* thisx) {
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return 0;
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case TEXT_STATE_CHOICE:
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switch (Message_ShouldAdvance(globalCtx)) {
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switch (Message_ShouldAdvance(play)) {
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case 0:
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return 1;
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default:
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if (thisx->textId == 0x400C) {
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thisx->textId = (globalCtx->msgCtx.choiceIndex == 0) ? 0x400D : 0x400E;
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Message_ContinueTextbox(globalCtx, thisx->textId);
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thisx->textId = (play->msgCtx.choiceIndex == 0) ? 0x400D : 0x400E;
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Message_ContinueTextbox(play, thisx->textId);
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}
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break;
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}
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return 1;
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case TEXT_STATE_EVENT:
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switch (Message_ShouldAdvance(globalCtx)) {
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switch (Message_ShouldAdvance(play)) {
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case 0:
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return 1;
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default:
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@ -501,8 +501,8 @@ void EnZo_Blink(EnZo* this) {
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}
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}
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void EnZo_Dialog(EnZo* this, GlobalContext* globalCtx) {
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Player* player = GET_PLAYER(globalCtx);
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void EnZo_Dialog(EnZo* this, PlayState* play) {
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Player* player = GET_PLAYER(play);
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this->unk_194.unk_18 = player->actor.world.pos;
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if (this->actionFunc == EnZo_Standing) {
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@ -513,12 +513,12 @@ void EnZo_Dialog(EnZo* this, GlobalContext* globalCtx) {
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}
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func_80034A14(&this->actor, &this->unk_194, 11, this->unk_64C);
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if (this->canSpeak == true) {
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func_800343CC(globalCtx, &this->actor, &this->unk_194.unk_00, this->dialogRadius, func_80B61024, func_80B61298);
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func_800343CC(play, &this->actor, &this->unk_194.unk_00, this->dialogRadius, func_80B61024, func_80B61298);
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}
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}
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s32 EnZo_PlayerInProximity(EnZo* this, GlobalContext* globalCtx) {
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Player* player = GET_PLAYER(globalCtx);
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s32 EnZo_PlayerInProximity(EnZo* this, PlayState* play) {
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Player* player = GET_PLAYER(play);
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Vec3f surfacePos;
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f32 yDist;
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f32 hDist;
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@ -568,13 +568,13 @@ void EnZo_SetAnimation(EnZo* this) {
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}
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}
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void EnZo_Init(Actor* thisx, GlobalContext* globalCtx) {
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void EnZo_Init(Actor* thisx, PlayState* play) {
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EnZo* this = (EnZo*)thisx;
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ActorShape_Init(&this->actor.shape, 0.0f, NULL, 0.0f);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gZoraSkel, NULL, this->jointTable, this->morphTable, 20);
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Collider_InitCylinder(globalCtx, &this->collider);
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Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
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SkelAnime_InitFlex(play, &this->skelAnime, &gZoraSkel, NULL, this->jointTable, this->morphTable, 20);
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Collider_InitCylinder(play, &this->collider);
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Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
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CollisionCheck_SetInfo2(&this->actor.colChkInfo, NULL, &sColChkInit);
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if (LINK_IS_ADULT && ((this->actor.params & 0x3F) == 8)) {
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@ -589,7 +589,7 @@ void EnZo_Init(Actor* thisx, GlobalContext* globalCtx) {
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this->unk_64C = 1;
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this->canSpeak = false;
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this->unk_194.unk_00 = 0;
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Actor_UpdateBgCheckInfo(globalCtx, &this->actor, this->collider.dim.height * 0.5f, this->collider.dim.radius, 0.0f,
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Actor_UpdateBgCheckInfo(play, &this->actor, this->collider.dim.height * 0.5f, this->collider.dim.radius, 0.0f,
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UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2);
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if (this->actor.yDistToWater < 54.0f || (this->actor.params & 0x3F) == 8) {
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@ -605,13 +605,13 @@ void EnZo_Init(Actor* thisx, GlobalContext* globalCtx) {
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}
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}
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void EnZo_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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void EnZo_Destroy(Actor* thisx, PlayState* play) {
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}
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void EnZo_Standing(EnZo* this, GlobalContext* globalCtx) {
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void EnZo_Standing(EnZo* this, PlayState* play) {
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s16 angle;
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func_80034F54(globalCtx, this->unk_656, this->unk_67E, 20);
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func_80034F54(play, this->unk_656, this->unk_67E, 20);
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EnZo_SetAnimation(this);
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if (this->unk_194.unk_00 != 0) {
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this->unk_64C = 4;
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@ -620,7 +620,7 @@ void EnZo_Standing(EnZo* this, GlobalContext* globalCtx) {
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angle = ABS((s16)((f32)this->actor.yawTowardsPlayer - (f32)this->actor.shape.rot.y));
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if (angle < 0x4718) {
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if (EnZo_PlayerInProximity(this, globalCtx)) {
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if (EnZo_PlayerInProximity(this, play)) {
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this->unk_64C = 2;
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} else {
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this->unk_64C = 1;
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@ -630,14 +630,14 @@ void EnZo_Standing(EnZo* this, GlobalContext* globalCtx) {
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}
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}
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void EnZo_Submerged(EnZo* this, GlobalContext* globalCtx) {
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if (EnZo_PlayerInProximity(this, globalCtx)) {
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void EnZo_Submerged(EnZo* this, PlayState* play) {
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if (EnZo_PlayerInProximity(this, play)) {
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this->actionFunc = EnZo_Surface;
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this->actor.velocity.y = 4.0f;
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}
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}
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void EnZo_Surface(EnZo* this, GlobalContext* globalCtx) {
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void EnZo_Surface(EnZo* this, PlayState* play) {
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if (this->actor.yDistToWater < 54.0f) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_OUT_OF_WATER);
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EnZo_SpawnSplashes(this);
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@ -652,8 +652,8 @@ void EnZo_Surface(EnZo* this, GlobalContext* globalCtx) {
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}
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}
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void EnZo_TreadWater(EnZo* this, GlobalContext* globalCtx) {
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func_80034F54(globalCtx, this->unk_656, this->unk_67E, 20);
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void EnZo_TreadWater(EnZo* this, PlayState* play) {
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func_80034F54(play, this->unk_656, this->unk_67E, 20);
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if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
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this->canSpeak = true;
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this->unk_64C = 4;
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@ -672,7 +672,7 @@ void EnZo_TreadWater(EnZo* this, GlobalContext* globalCtx) {
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this->rippleTimer = 12;
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}
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if (EnZo_PlayerInProximity(this, globalCtx) != 0) {
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if (EnZo_PlayerInProximity(this, play) != 0) {
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this->timeToDive = Rand_S16Offset(40, 40);
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} else if (DECR(this->timeToDive) == 0) {
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f32 startFrame;
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@ -688,7 +688,7 @@ void EnZo_TreadWater(EnZo* this, GlobalContext* globalCtx) {
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}
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}
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void EnZo_Dive(EnZo* this, GlobalContext* globalCtx) {
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void EnZo_Dive(EnZo* this, PlayState* play) {
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if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_DIVE_WATER);
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EnZo_SpawnSplashes(this);
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@ -714,7 +714,7 @@ void EnZo_Dive(EnZo* this, GlobalContext* globalCtx) {
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}
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}
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void EnZo_Update(Actor* thisx, GlobalContext* globalCtx) {
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void EnZo_Update(Actor* thisx, PlayState* play) {
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EnZo* this = (EnZo*)thisx;
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u32 pad;
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Vec3f pos;
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@ -725,13 +725,13 @@ void EnZo_Update(Actor* thisx, GlobalContext* globalCtx) {
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}
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Actor_MoveForward(thisx);
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Actor_UpdateBgCheckInfo(globalCtx, thisx, this->collider.dim.radius, this->collider.dim.height * 0.25f, 0.0f,
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Actor_UpdateBgCheckInfo(play, thisx, this->collider.dim.radius, this->collider.dim.height * 0.25f, 0.0f,
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UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2);
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this->actionFunc(this, globalCtx);
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EnZo_Dialog(this, globalCtx);
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this->actionFunc(this, play);
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EnZo_Dialog(this, play);
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// Spawn air bubbles
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if (globalCtx->state.frames & 8) {
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if (play->state.frames & 8) {
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pos = this->actor.world.pos;
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pos.y += (Rand_ZeroOne() - 0.5f) * 10.0f + 18.0f;
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@ -742,7 +742,7 @@ void EnZo_Update(Actor* thisx, GlobalContext* globalCtx) {
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if ((s32)this->alpha != 0) {
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Collider_UpdateCylinder(thisx, &this->collider);
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CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
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CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base);
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}
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EnZo_UpdateEffectsRipples(this);
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@ -750,8 +750,7 @@ void EnZo_Update(Actor* thisx, GlobalContext* globalCtx) {
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EnZo_UpdateEffectsSplashes(this);
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}
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s32 EnZo_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx,
|
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Gfx** gfx) {
|
||||
s32 EnZo_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx, Gfx** gfx) {
|
||||
EnZo* this = (EnZo*)thisx;
|
||||
Vec3s vec;
|
||||
|
||||
|
@ -777,7 +776,7 @@ s32 EnZo_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
|
|||
return 0;
|
||||
}
|
||||
|
||||
void EnZo_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx, Gfx** gfx) {
|
||||
void EnZo_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx, Gfx** gfx) {
|
||||
EnZo* this = (EnZo*)thisx;
|
||||
Vec3f vec = { 0.0f, 600.0f, 0.0f };
|
||||
|
||||
|
@ -786,27 +785,27 @@ void EnZo_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec
|
|||
}
|
||||
}
|
||||
|
||||
void EnZo_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
void EnZo_Draw(Actor* thisx, PlayState* play) {
|
||||
EnZo* this = (EnZo*)thisx;
|
||||
void* eyeTextures[] = { gZoraEyeOpenTex, gZoraEyeHalfTex, gZoraEyeClosedTex };
|
||||
|
||||
Matrix_Push();
|
||||
EnZo_DrawEffectsRipples(this, globalCtx);
|
||||
EnZo_DrawEffectsBubbles(this, globalCtx);
|
||||
EnZo_DrawEffectsSplashes(this, globalCtx);
|
||||
EnZo_DrawEffectsRipples(this, play);
|
||||
EnZo_DrawEffectsBubbles(this, play);
|
||||
EnZo_DrawEffectsSplashes(this, play);
|
||||
Matrix_Pop();
|
||||
|
||||
if ((s32)this->alpha != 0) {
|
||||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_zo.c", 1008);
|
||||
OPEN_DISPS(play->state.gfxCtx, "../z_en_zo.c", 1008);
|
||||
|
||||
if (this->alpha == 255.0f) {
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->eyeTexture]));
|
||||
func_80034BA0(globalCtx, &this->skelAnime, EnZo_OverrideLimbDraw, EnZo_PostLimbDraw, thisx, this->alpha);
|
||||
func_80034BA0(play, &this->skelAnime, EnZo_OverrideLimbDraw, EnZo_PostLimbDraw, thisx, this->alpha);
|
||||
} else {
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->eyeTexture]));
|
||||
func_80034CC4(globalCtx, &this->skelAnime, EnZo_OverrideLimbDraw, EnZo_PostLimbDraw, thisx, this->alpha);
|
||||
func_80034CC4(play, &this->skelAnime, EnZo_OverrideLimbDraw, EnZo_PostLimbDraw, thisx, this->alpha);
|
||||
}
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_zo.c", 1025);
|
||||
CLOSE_DISPS(play->state.gfxCtx, "../z_en_zo.c", 1025);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -19,7 +19,7 @@ typedef struct {
|
|||
/* 0x2C */ Vec3f vec; // Usage specific
|
||||
} EnZoEffect; // size = 0x38
|
||||
|
||||
typedef void (*EnZoActionFunc)(struct EnZo*, GlobalContext*);
|
||||
typedef void (*EnZoActionFunc)(struct EnZo*, PlayState*);
|
||||
|
||||
typedef struct EnZo {
|
||||
/* 0x0000 */ Actor actor;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue