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PlayState Rename (#1231)
* global context -> play * fix PlayState* PlayState
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912 changed files with 40489 additions and 41078 deletions
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@ -13,7 +13,7 @@ void Opening_SetupTitleScreen(OpeningContext* this) {
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Sram_InitDebugSave();
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gSaveContext.cutsceneIndex = 0xFFF3;
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gSaveContext.sceneSetupIndex = 7;
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SET_NEXT_GAMESTATE(&this->state, Play_Init, GlobalContext);
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SET_NEXT_GAMESTATE(&this->state, Play_Init, PlayState);
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}
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void func_80803C5C(OpeningContext* this) {
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